Hey, John. When you say “mishandling of several past games resources” I assume you’re talking about two things: games going over budget, and then Spacebase.
Regarding games going over budget: Many times in the past I have made the choice to invest more in a game than the original budget specified. That is because in the end, my highest priority is the quality of the game. Most of the games you play (not all of them, but more than you think) went over budget and extended their schedules at some point. Double Fine is just more honest and transparent about it. There are many things that lower the risk of Psychonauts 2 going over budget. It’s a sequel, so the gameplay and IP of the game are already known. We are using the Unreal Engine, so we don’t have to write an engine from scratch. And our team is much more experienced than when we made the first game. But if even after that, if the game has any overages, Double Fine is committed to paying for them ourselves, as we have done in the past.
We have successfully completed and shipped both of the games we crowdfunded (Broken Age and Massive Chalice) and are very proud of them. The majority of our fans and critics enjoyed them as well. We have put three games through early access--Hack ‘n’ Slash, Massive Chalice, and Spacebase. Two of these worked out great, and one of those was a disappointment to many people. We have shipped 17 titles over the last 15 years and overall we have a great track record of shipping great games and being extremely transparent and honest with our community. That is the more lasting reputation of Double Fine, and the reason people can feel confident about Psychonauts 2!