Perkel it depends what you mean by "faked".
I wouldn't be surprised if they have an engine running on something somewhere that can produce those graphics, I just doubt it's running on a PS4 in real time with actual gameplay happening.
PC games and even many console games have been doing this since the 90's, you know.it is all around impresive on technical level. First of games doesn't have cutscenes. All game is rendered same way and game doesn't switch into "cutscene mode" and gameplay mode. Every model you see is exactly the same for cutscene and gameplay down to every detail.
I don't see anyone walking around in the video you posted.Why ?
I mean Quantic Dream demo WAS running on PS4 (as people could just walk to a station and move around camera in this demo), it was also running around it looks waaay better than that Uncharted 4 teaser and doesn't hide anything under its night theme.
PC games have been doing this since the 90's, you know.it is all around impresive on technical level. First of games doesn't have cutscenes. All game is rendered same way and game doesn't switch into "cutscene mode" and gameplay mode. Every model you see is exactly the same for cutscene and gameplay down to every detail.
I still fail to see how this is something to be praised.That is not my point. Point is that all you see in cutscenes is real time graphic without adding anything that would make it better in cutscenes. So cutscene graphic isn't faked like it is used to in many games now (switching character models, upgradeing DOF, lighting, AA and so on or prerendering).
I don't see anyone walking around in the video you posted.Why ?
I mean Quantic Dream demo WAS running on PS4 (as people could just walk to a station and move around camera in this demo), it was also running around it looks waaay better than that Uncharted 4 teaser and doesn't hide anything under its night theme.
The trailer or demo or whatever was pretty good, I don't know if it was scripted and rehearsed or something but was pretty good. I am not talking about graphic just how it played during most of the combat and stealth parts.
I still fail to see how this is something to be praised.
I edited that post right before you replied, you might want to read it again.
Lol no.(...) And there is naturally Quantic Dream tech demo which showed what they have in store for their next game. If you don't know their work they always provided better graphic that their tech demos: (...)
Tech demos are often scripted and highly optimized. I mean, everyone knows this (no-retarded people anyway).
Lol no.(...) And there is naturally Quantic Dream tech demo which showed what they have in store for their next game. If you don't know their work they always provided better graphic that their tech demos: (...)
Blurred pics?It's called cherry picking:
here is 2006 tech demo shot that actually shows how that one good shoot is definitely not average.
Lol no.(...) And there is naturally Quantic Dream tech demo which showed what they have in store for their next game. If you don't know their work they always provided better graphic that their tech demos: (...)
The company says one of its top priorities in 2014 has been buying servers and expanding its cloud networks to make sure it can reliably stream high-bandwidth games through PlayStation Now, the service it introduced over the summer. Players using PS Now don’t need to own any Sony hardware beyond a game controller or two: The service relays its 200-odd titles directly from a data center to a player’s TV, which doesn’t have to be Sony-made. “If you look at other forms of entertainment and the dramatic impact streaming has had on those, that says to us that there’s clearly a strong consumer satisfaction with the instant gratification that’s provided by streaming experiences,” says Andrew House, president of Sony Computer Entertainment. “We think that has a role to play in the future of games, as well.”
Although it may seem strange to cannibalize the hardware business while gamers are still willing to pay $400 or more for a PS4, Sony needs to push into cloud gaming sooner rather than later, says Serkan Toto, the founder of Tokyo-based consultant Kantan Games. “Cloud gaming is the future, and I have no doubt that things like PlayStation 4 and all the hardware and cables that fill up your living room will all go away,” he says.
Blurred pics?It's called cherry picking:
here is 2006 tech demo shot that actually shows how that one good shoot is definitely not average.
The game does have jaggies, just like every PS3 title.
This is almost how the game actually looks like:
... just need to add some jaggies.
There's a plenty of jaggies in Beyond Two Souls, too. Also, lame anisotropic filtering (because PS3).
All games will be turn-based, proving again that turn-based games only exist because of technical limitationsI wonder what they will add to compensate for shitty input lag.