FF Tactics is a TBT game, not TBS.Final Fantasy Tactics
Actually, I can certainly see the differences, and I'd even prefer to be differences, because there's no resource management and it's so filled with RPG stat elements that it's not so much how you use the units as how you build them.Jasede said:There is not "TBT" genre. I bet Mikail wrote that page himself. It's a TBS game, thank you very much.
That's because, according to one of the links in that Wiki article, FFT is actually a "tactical role-playing game." TRPG: "In Japan these games are known as "Simulation RPGs", a designation which might seem peculiar to native English speakers."pkt-zer0 said:Fun fact: FFT is referred to as an SRPG in the Japanese trailer for the remake, where the 'S' stands for 'Simulation'. Try making sense of that one.Mikail said:FF Tactics is a TBT game, not TBS.
Alex said:Hello there!
I would like to ask people here a question. A lot of people claim that rpgs are about character skill, not players skill. However, most rpgs have strategic (or tactical, whatever) battle games that rely in the player's skill. Sure, the player's ability with a sword does not affect his character's, but his ability at tactical games does change the outcome of battles.
If you got rid of anything that required skill from the game, it would just be a big exploration of the areas and characters the developers put in, right? And while such game might not be necessarily bad, it is not what anyone calls rpgs today.
I do believe that all rpgs are tied to one or more "mini games", like the combat game in fallout, which relied on the player's tactical skill. In fact, I believe that if any crpg is to try to become less combat oriented, it should provide other "mini games" to other activities beside combat.
Alex said:Hello there!
I would like to ask people here a question. A lot of people claim that rpgs are about character skill, not players skill. However, most rpgs have strategic (or tactical, whatever) battle games that rely in the player's skill. Sure, the player's ability with a sword does not affect his character's, but his ability at tactical games does change the outcome of battles.
If you got rid of anything that required skill from the game, it would just be a big exploration of the areas and characters the developers put in, right? And while such game might not be necessarily bad, it is not what anyone calls rpgs today.
I do believe that all rpgs are tied to one or more "mini games", like the combat game in fallout, which relied on the player's tactical skill. In fact, I believe that if any crpg is to try to become less combat oriented, it should provide other "mini games" to other activities beside combat.
Alex said:Hello there!
I would like to ask people here a question. A lot of people claim that rpgs are about character skill, not players skill. However, most rpgs have strategic (or tactical, whatever) battle games that rely in the player's skill.
Furthermore, I think the lack of structure as to what exactly an RPG is supposed to be is killing the genre.
onemananadhisdroid said:Alternatively, here's my suggestion: Let go and throw these silly labels that don't carry any meaning away. I know.. ain't gonna happen.