Sorry if I'm bothering, but what is the status on temple+ compatibility with 3.0.4? I tried the latest build and I'm no longer getting crashes at the startup. Is it compatible then? Didn't try the rest of the game.Just a GOG install. I used both the newest GOG installer, but also some older ones just to be sure.Not sure why this is happening. I just applied 3.0.4 (from Terra Arcanum) on top of GoG and it worked fine. What base ToEE version are you using?Moreover, I tried 3.0.4 (from both https://terra-arcanum.com/downloads/ and from https://co8.org/community/threads/original-co8-3-0-4-patch.1202/#post-6620, not sure if they functionally differ, probably not) and it crashes on startup with temple+ (tried about 10 different temple+ versions). Clean ToEE and Temple+ install.
Logfile from %userprofile%/SavedGames ->Code:[2021-04-11 19:23:01.225] [core] [info] Starting Temple Plus [2021-04-11 19:23:01.226] [core] [info] Version: 1.0.84 [2021-04-11 19:23:01.226] [core] [info] Commit: 5994340f41c92bc6933a067049eae660626e4247 [2021-04-11 19:23:01.299] [core] [info] The temple.dll base address delta is: 0 [2021-04-11 19:23:01.320] [core] [info] Applying 140 DLL fixes [2021-04-11 19:23:01.324] [core] [info] Replacing AI functions... [2021-04-11 19:23:01.325] [core] [info] Replacing Critter System functions [2021-04-11 19:23:01.335] [core] [info] Replacing Skill-related Functions [2021-04-11 19:23:01.337] [core] [error] Unsupported opcode for replacing a call: d [2021-04-11 19:23:01.339] [core] [debug] Replacing Turn Based System functions [2021-04-11 19:23:01.340] [core] [info] Replacing Condition-related Functions [2021-04-11 19:23:01.343] [core] [info] Replacing basic Dispatcher functions [2021-04-11 19:23:01.345] [core] [info] Replacing Map Object Functions [2021-04-11 19:23:01.347] [core] [info] Applying XP Table Extension upto Level 20 [2021-04-11 19:23:01.373] [core] [info] Finished applying DLL fixes [2021-04-11 19:23:01.394] [core] [info] Initializing TIG [2021-04-11 19:23:01.399] [core] [info] Registering archive RT_ToEE4.dat [2021-04-11 19:23:01.403] [core] [info] Registering archive tig.dat [2021-04-11 19:23:01.404] [core] [info] Registering archive ToEE1.dat [2021-04-11 19:23:01.409] [core] [info] Registering archive ToEE2.dat [2021-04-11 19:23:01.413] [core] [info] Registering archive ToEE3.dat [2021-04-11 19:23:01.418] [core] [info] Registering archive ToEE4.dat [2021-04-11 19:23:01.422] [core] [info] Registering archive unins000.dat [2021-04-11 19:23:01.422] [core] [error] Unable to add archive unins000.dat: 1 [2021-04-11 19:23:01.422] [core] [info] Registering archive unins001.dat [2021-04-11 19:23:01.423] [core] [error] Unable to add archive unins001.dat: 1 [2021-04-11 19:23:01.423] [core] [info] Registering tpdata\tpgamefiles.dat [2021-04-11 19:23:01.423] [core] [info] Registering new pathfinding data tpdata\clearances.dat [2021-04-11 19:23:01.423] [core] [info] Module core archive: .\Modules\ToEE_core.dat [2021-04-11 19:23:01.424] [core] [info] Module core directory: .\Modules\ToEE_core [2021-04-11 19:23:01.424] [core] [info] Creating window with dimensions 1920x1080 [2021-04-11 19:23:01.439] [core] [info] Enumerating DXGI display devices... [2021-04-11 19:23:01.439] [core] [info] Adapter #0 'Intel(R) UHD Graphics 630' [2021-04-11 19:23:01.440] [core] [info] Output #0 Device '\\.\DISPLAY1' Monitor 'Generic PnP Monitor' [2021-04-11 19:23:01.440] [core] [info] Adapter #1 'Microsoft Basic Render Driver' [2021-04-11 19:23:01.440] [core] [info] Skipping device because it has no outputs. [2021-04-11 19:23:01.477] [core] [info] Created D3D11 device with feature level 45312 [2021-04-11 19:23:01.477] [core] [info] Creating Direct2D Factory (debug=false). [2021-04-11 19:23:01.592] [core] [warning] Material replacement set 7310 references unknown MDF: art\meshes\armor\breastplate\PC_breastplate_M_human.mdfM [2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb [2021-04-11 19:23:01.594] [core] [warning] Material replacement set 7702 references unknown MDF: art\meshes\armor\Halfplate\Halfplateb [2021-04-11 19:23:01.595] [core] [warning] Material replacement set 8103 references unknown MDF: art\meshes\robes\monk_robes_black_female_elf.mdf [2021-04-11 19:23:01.602] [core] [warning] Material replacement set 8603 references unknown MDF: art\meshes\robes\monk_robes_white_female_elf.mdf [2021-04-11 19:23:01.629] [core] [warning] Material replacement set 16414 references unknown MDF: art\meshes\armor\Halfplate\drowblack_male.mdf [2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem idxtable.c [2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem trect.c [2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem color.c [2021-04-11 19:23:01.648] [core] [info] Creating legacy graphics resources... [2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem shader [2021-04-11 19:23:01.648] [core] [debug] Starting new idx table: shader.c(253) [2021-04-11 19:23:01.648] [core] [info] Starting TIG subsystem palette.c [2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem window.c [2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem timer.c [2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem mouse.c [2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem message.c [2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem strparse.c [2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem filecache.c [2021-04-11 19:23:01.649] [core] [info] Starting TIG subsystem sound.c [2021-04-11 19:23:02.293] [core] [info] Miles Fast 2D Positional Audio initialized. [2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem wft.c [2021-04-11 19:23:02.294] [core] [info] Starting TIG subsystem font.c [2021-04-11 19:23:02.308] [core] [info] Starting TIG subsystem loadscreen.c [2021-04-11 19:23:02.308] [core] [info] TIG initialized in 914 ms [2021-04-11 19:23:02.308] [core] [info] Creating game scratch buffer [2021-04-11 19:23:02.308] [core] [info] Game scratch buffer initialized in 0 ms [2021-04-11 19:23:02.309] [core] [info] Loading game systems [2021-04-11 19:23:02.310] [core] [info] Assuming english fonts [2021-04-11 19:23:02.339] [core] [debug] Loaded mapping for 872 meshes from art/meshes/meshes.mes [2021-04-11 19:23:02.346] [core] [info] Adding TTF font 'fonts\Junicode-Bold.ttf' [2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-BoldItalic.ttf' [2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode-Italic.ttf' [2021-04-11 19:23:02.347] [core] [info] Adding TTF font 'fonts\Junicode.ttf' [2021-04-11 19:23:02.348] [core] [info] Adding TTF font 'fonts\Scurlock.ttf' [2021-04-11 19:23:02.409] [core] [info] Loading game system Vagrant [2021-04-11 19:23:02.447] [core] [info] Loading game system Description [2021-04-11 19:23:02.479] [core] [info] Loading game system ItemEffect [2021-04-11 19:23:02.491] [core] [info] Loading game system Teleport [2021-04-11 19:23:02.491] [core] [info] Loading game system Sector [2021-04-11 19:23:02.492] [core] [info] Loading game system Random [2021-04-11 19:23:02.495] [core] [info] Loading game system Critter [2021-04-11 19:23:02.504] [core] [info] Loading game system ScriptName [2021-04-11 19:23:02.505] [core] [debug] Starting new idx table: scriptname.c(30) [2021-04-11 19:23:02.510] [core] [info] Loading game system Portrait [2021-04-11 19:23:02.525] [core] [info] Loading game system Skill [2021-04-11 19:23:02.527] [core] [info] Loading game system Feat [2021-04-11 19:23:02.540] [core] [info] Warning! Possible missing left brace { on or before line 1078 (mes\feat.mes) [2021-04-11 19:23:02.560] [core] [info] Loading game system Spell [2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(451) [2021-04-11 19:23:02.561] [core] [debug] Starting new idx table: Spell.c(452) [2021-04-11 19:23:02.566] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive [2021-04-11 19:23:02.567] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive [2021-04-11 19:23:02.575] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive [2021-04-11 19:23:02.576] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive [2021-04-11 19:23:02.586] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive [2021-04-11 19:23:02.587] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive [2021-04-11 19:23:02.588] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive [2021-04-11 19:23:02.589] [core] [info] Spell read: unparseable AI Action Type ai_action_offensive [2021-04-11 19:23:02.601] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive [2021-04-11 19:23:02.606] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive [2021-04-11 19:23:02.612] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive [2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive [2021-04-11 19:23:02.613] [core] [info] Spell read: unparseable AI Action Type ai_action_defensive [2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.617] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.618] [core] [info] Spell read: unparseable AI Action Type ai_action_summon [2021-04-11 19:23:02.668] [core] [info] Warning! Possible missing left brace { on or before line 214 (mes\spell_long_descriptions.mes) [2021-04-11 19:23:02.671] [core] [info] Warning! Possible missing left brace { on or before line 1237 (mes\spell_long_descriptions.mes) [2021-04-11 19:23:02.673] [core] [info] Warning! Possible missing left brace { on or before line 1817 (mes\spell_long_descriptions.mes) [2021-04-11 19:23:02.674] [core] [info] Warning! Possible missing left brace { on or before line 2014 (mes\spell_long_descriptions.mes) [2021-04-11 19:23:02.678] [core] [info] Loading game system Stat [2021-04-11 19:23:02.683] [core] [info] Loading game system Script [2021-04-11 19:23:02.739] [core] [info] Python: import errno # builtin [2021-04-11 19:23:02.744] [core] [info] Python: import nt # builtin [2021-04-11 19:23:02.766] [core] [info] Python: import _weakref # builtin [2021-04-11 19:23:02.784] [core] [info] Python: import _sre # builtin [2021-04-11 19:23:02.796] [core] [info] Python: import _locale # builtin [2021-04-11 19:23:02.820] [core] [info] Python: import _codecs # builtin [2021-04-11 19:23:02.837] [core] [info] Python: import operator # builtin [2021-04-11 19:23:02.844] [core] [info] Python: import _functools # builtin [2021-04-11 19:23:02.857] [core] [info] Discovering Python scripts... [2021-04-11 19:23:02.863] [core] [info] Discovering Python scripts... [2021-04-11 19:23:02.866] [core] [info] Discovering Python scripts... [2021-04-11 19:23:02.868] [core] [info] Discovering Python scripts... [2021-04-11 19:23:02.870] [core] [info] Discovering Python scripts... [2021-04-11 19:23:02.873] [core] [info] Discovering Python scripts... [2021-04-11 19:23:02.875] [core] [info] Loading game system Level [2021-04-11 19:23:02.876] [core] [info] Loading game system D20
Dump -> https://filebin.net/y64byjuhim892m32/fdcf8519-6a6a-49c6-83e9-62d6293425d2.dmp?t=kxg0vzdb
Either way, the crashes seem to be temple.dll related. If I substitute the 3.0.4 temple.dll with the original Moebius temple.dll that comes with the GOG install, temple+ works fine. Moreover the 3.0.4 temple.dlls from terra-arcanum and from co8.org are not identical and are distinct. So I've got 3 temple.dlls with the original working fine.
Edit: Although, now that I think about it, comparing dlls by checksums is probably not the way to go about it.
Ok, I goofed up earlier when installing 3.0.4 (installed a sub-folder in the ToEE main). Now I see the crash.
It looks like 3.0.4 is based on an earlier Moebius patch, and the GoG DLL is actually closer to Co8 4.0. So I think Co8 4.0 should work, but that includes Livonya's modifications IIRC (I think they're mostly excellent but certainly it's new content right there).
I'll look into supporting 3.0.4 as well.
Oh sorry I must have forgotten to reply to this. I don’t remember what it was exactly but I suppose I found the incompatibility that caused the crash and fixed it. Unfortunately I don't remember if there was anything else to do...Sorry if I'm bothering, but what is the status on temple+ compatibility with 3.0.4? I tried the latest build and I'm no longer getting crashes at the startup. Is it compatible then? Didn't try the rest of the game.
Try using the Dungeon Master - activate it and edit a char by right clicking on it.Hi everyone, I wonder if you could help me with adding feats through the console. I tried this:
game.party[4].feat_add(20345)
to add two-weapon fighting to the character at the 5th (4th counting from zero) position in the party member portrait row.
The console returns a "1" after I hit enter, but the feat isn't there in the feats list.
Also, is it true that you can't easily remove feats? I want to add the above and remove Toughness. The 3 HP are inconsequential in the grand scheme of things, but it'd be neat if I could get rid of it anyway.
Thanks!
Try using the Dungeon Master - activate it and edit a char by right clicking on it.
Removing feat isn't supported. You could maybe do it using lower level commands, but that's probably not a good idea...
I had this problem with an older GFX card years ago. It's a condensator. Happens only with certain games. Did limiting FPS help?Anyone had this problem?
Whenever I load up ToEE with Temple+ my PC starts screeching. I think it's coil whine but I'm not certain. It's like a high-pitched squealing. It doesn't happen with any other games, or even unmodded ToEE.
It's a rather high-end PC, I tried some new shit like Cyberpunk on ultra and it was fine, but for some reason it complains loudly when I boot up Temple+.
Are there any graphical settings and such that anyone knows of that could be causing this?
Been a while but I believe limiting FPS didn't help.I had this problem with an older GFX card years ago. It's a condensator. Happens only with certain games. Did limiting FPS help?Anyone had this problem?
Whenever I load up ToEE with Temple+ my PC starts screeching. I think it's coil whine but I'm not certain. It's like a high-pitched squealing. It doesn't happen with any other games, or even unmodded ToEE.
It's a rather high-end PC, I tried some new shit like Cyberpunk on ultra and it was fine, but for some reason it complains loudly when I boot up Temple+.
Are there any graphical settings and such that anyone knows of that could be causing this?
Update on that:Hi!
Yes, lots of work on 1.0.85. Unfortunately it got kind of put on hold since my free time got massively slashed, and this winter was also hell, especially with all the covid shit. But things are starting to look better now.
Currently I'm working on an automated playtester to help diagnose stability issues. Got it to play the tutorial dungeon in a loop, so far.
WTF TOEE was released 20 fucking years ago??? Jesus Christ we're old...
Anybody seen this? My crafter is unable to make any wondrous items whatsoever. The XP requirement is always red, as though unfulfilled, even though the character in question has thousands of XP to spare.
Oops! Will issue hotfix...
Anybody seen this? My crafter is unable to make any wondrous items whatsoever. The XP requirement is always red, as though unfulfilled, even though the character in question has thousands of XP to spare.
Figured I should repost this here instead of the main TOEE thread, since it could be something caused by Temple+
Couldn't reproduce. Can you send a save + log file?Crashing every time I try to load into the ruined tower (the second entrance to the temple, where you fight the witches and various other things). Known bug or am I the lucky first?
Where do I submit these? GOG version with Co8.Oops! Will issue hotfix...
Anybody seen this? My crafter is unable to make any wondrous items whatsoever. The XP requirement is always red, as though unfulfilled, even though the character in question has thousands of XP to spare.
Figured I should repost this here instead of the main TOEE thread, since it could be something caused by Temple+
Couldn't reproduce. Can you send a save + log file?Crashing every time I try to load into the ruined tower (the second entrance to the temple, where you fight the witches and various other things). Known bug or am I the lucky first?
Got it, thanks. Issued another hotfix, v1.0.89Where do I submit these? GOG version with Co8.Oops! Will issue hotfix...
Anybody seen this? My crafter is unable to make any wondrous items whatsoever. The XP requirement is always red, as though unfulfilled, even though the character in question has thousands of XP to spare.
Figured I should repost this here instead of the main TOEE thread, since it could be something caused by Temple+
Couldn't reproduce. Can you send a save + log file?Crashing every time I try to load into the ruined tower (the second entrance to the temple, where you fight the witches and various other things). Known bug or am I the lucky first?
EDIT
Duh, it lists the email in the crash message, sorry. Sent the files.
AFAIR enerv & e. drain work as intended. Not 100% about spells though.Sitra I wanted to ask about some spells,more specifically Enervation and Energy Drain. Were you guys finally able to get them working properly? How was the level drain implemented? Will it drain enemies of their HD(and they lose spells,saving throws and so on)?
Also,do most of Sagenlicht's spells work properly? I remember he did some stuff like Righteous Fury and many other spells from the Spell Compendium.
I see the 1.0.89 version is out(or at least my Temple+ auto updated itself). There are some spells(from Spell Compendium) that have full descriptions in the help interface(as per PnP),but are not actually implemented yet. Are they buggy?AFAIR enerv & e. drain work as intended. Not 100% about spells though.
Sagenlicht's spells qent through a beta phase so most should be alright. Of course it's possible some things slipped by