No, nothing of that sort is needed. Like I said in that post, put it in data/rules/protos/. I.e. create a protos subfolder and out it there. It's harmless for regular ToEE since it won't look for that file, whereas Temple+ will load it and override the wolf proto.I didn't include it in my mod or patch, my understanding is that your fix is meant to go into the Users/"Account-Name"/appdata/something/something folder... which I wouldn't know how to make happen with the coding knowledge I have at me disposal.
I think they affect any game you load, but they won't retroactively change already spawned characters or monsters.Question, settings changes like homerules etc will affect already existing temple+ saved games, or they're only for new games?
For those that know the game well, I don't want to diminish the challenge at all so I stayed at a 5 person party, but the optional slow leveling option intrigues me. why was this added?
He's playing GoG version so there's no new content.With the new content there is more XP available in the game, so your characters will tend to reach higher levels than in vanilla unless you penalize their levels.
You can also toggle it on/off whenever.Thanks, I might slow down the XP then.
IIRC it causes the next attack to have a smiting property. Maybe you need to disable "end turn after default action".Another question, whenever I choose to activate "Smite Evil" nothing happens, it's as if the paladin passed his turn. Is this a bug?
Yeah it's a glitch I stupidly added last patch, will fix this weekend.I found out what was going on... I was activating the smite evil by rightclicking my char, as any other targeted effect so far had allowed me to select a target. Turns out you have to select the enemy and bring the UI wheel from it.
I'm experiencing a glitch with corpses, they are constantly jerking, as if unstable between two positions, and happens with 100% of corpses. At first I ignored it but now it has become really annoying with so many large battles, is there a way to fix it?
Yeah it's a glitch I stupidly added last patch, will fix this weekend.I found out what was going on... I was activating the smite evil by rightclicking my char, as any other targeted effect so far had allowed me to select a target. Turns out you have to select the enemy and bring the UI wheel from it.
I'm experiencing a glitch with corpses, they are constantly jerking, as if unstable between two positions, and happens with 100% of corpses. At first I ignored it but now it has become really annoying with so many large battles, is there a way to fix it?
Yes, you can see the status in the bottom right of the main menu screen.Yeah it's a glitch I stupidly added last patch, will fix this weekend.I found out what was going on... I was activating the smite evil by rightclicking my char, as any other targeted effect so far had allowed me to select a target. Turns out you have to select the enemy and bring the UI wheel from it.
I'm experiencing a glitch with corpses, they are constantly jerking, as if unstable between two positions, and happens with 100% of corpses. At first I ignored it but now it has become really annoying with so many large battles, is there a way to fix it?
Awesome! Temple+ autochecks for updates?
Hi all! Thanks for your efforts!
How can I get an feat "Melee weapon mastery"?
Considering he only has 1 level of fighter I would guess not.That feat requires Greater Weapon Focus and Greater Weapon Specialization. You got those feats already?
http://www.dandwiki.com/wiki/Melee_Weapon_Mastery_(3.5e_Feat)
Co8 contains many fixes that are not present in Temple+. I recommend it.Hi and thanks for this great modification. Is there any reason to use (not to use) CO8 in addition to temple+ ? We like to do a good ol' 3 player hotseat playthrough of the game, of course with as few problems as possible. Is temple+ 1.0.56 considered stable or will there be more fixes in the near future ?
Updated!The MODDB.com link you provided still links to 1.0.56 instead of a newer version.
Answered in the FAQ.How do you change the font?
Also in that regard the GoG (vanilla) version sort of already has "slower levelling" due to incorrect Challenge Ratings for many monsters.