Stereotypical Villain
Arcane
So it's pretty much Star Citizen aimed at people who are even in an deeper state of denial?
What part of "Peter Molyneaus brings us-" you didn't understand? Guy is a hack and anything with his name on it is shit. It may be interesting shit at times but it is still a shit at the end of the day.So, this is like 9 euros on Steam. Is the game still shit?
Dungeon Keeper is shit?What part of "Peter Molyneaus brings us-" you didn't understand? Guy is a hack and anything with his name on it is shit. It may be interesting shit at times but it is a shit at the end of the day.
Nah, the developers of Bullfrog Productions were* kinda good back then, but his name wasn't exactly on the cover too.
Veteran game developer Peter Molyneux has detailed how he hopes to change the face of free-to-play with his forthcoming god sim Godus.
"What we need is a new term," he says in a PocketGamer interview. "And that term is more like 'invest-to-play'. What really are we doing? We are tempting people to invest some of their money into a game."
Godus will purportedly contain a form of monetisation that hasn't existed before, with Molyneux saying that the current model of encouraging players to speed things up by spending money is "absolutely insane." Instead, he wants to "tempt people to think about being proud about investing. Before we even talk about monetisation, we want players to feel like Godus is a hobby (not just a game)."
It's not easy writing this message to you, our Steam community especially with everything that's going on right now. It wasn't easy writing a similar message to the entire team either. I'll keep it simple: it's with great regret that I have handed in my resignation at 22cans. It wasn't an easy decision and I love the guys on the team.
Some very exciting news today!
First off, Godus will NOT feature a free-to-play model:
Veteran game developer Peter Molyneux has detailed how he hopes to change the face of free-to-play with his forthcoming god sim Godus.
"What we need is a new term," he says in a PocketGamer interview. "And that term is more like 'invest-to-play'. What really are we doing? We are tempting people to invest some of their money into a game."
Godus will purportedly contain a form of monetisation that hasn't existed before, with Molyneux saying that the current model of encouraging players to speed things up by spending money is "absolutely insane." Instead, he wants to "tempt people to think about being proud about investing. Before we even talk about monetisation, we want players to feel like Godus is a hobby (not just a game)."
"What we need is a new term," he says in a PocketGamer interview. "And that term is more like 'invest-to-play'. What really are we doing? We are tempting people to invest some of their money into a game."
Godus will purportedly contain a form of monetisation that hasn't existed before, with Molyneux saying that the current model of encouraging players to speed things up by spending money is "absolutely insane." Instead, he wants to "tempt people to think about being proud about investing. Before we even talk about monetisation, we want players to feel like Godus is a hobby (not just a game)."
Fixed.Peter used to be a game developer until he took a head in the ass back in '99. Now he's just a tawdry pimp slathering makeup on pox-ridden gimmicks tarted up as games.
The Abysmal Godus Is No Longer Abysmal, APPARENTLY
By Alec Meer on March 12th, 2014 at 3:00 pm.
Peter Molyneux and 22 Cans’ intended Populous heir Godus is the most miserable gaming experience I’ve had in many a year. It was so crushingly short on joy and cleverness, it seemed like a tech demo made without a design, it seemed to believe Farmville was gaming’s future, it was a betrayal of its own heritage, and it was an insult to all that had been promised. I struggled to find anything to convince me that it existed for any reason beyond making money. As an angry young man, I loathed games often. These days, I simply feel sadness and tiredness when I play a game I don’t enjoy. But Godus I loathed, and completely so. There should be no surprise, by now, at unmet promises, but the sheer scale of the oath-breaking here was breathtaking.
Now there is Godus 2.0. There are apologies. There are promises. There is talk of it being an almost ground-up rethink. It may very well be true. But there’s no way I’m taking any of that at face value.
There are claims like “almost no clicking” and “it feels delightful.” There is this: “The game you had before is nothing like the game you’re going to get now.” Maybe so. But there are so many other games I need to play which weren’t at any stage appalling. Godus doesn’t deserve a second chance as far as I’m concerned. I shall await positive or negative buzz before I even consider returning to it.
At any rate, Peter Molyneux and co have just now broken cover after going dark since Octoberish, revealing sweeping changes for Godus. This was done via a video, in order that we can see and hear all the earnestness and sincerity. So here are some 22 Cans staff – including their infamous Teller Of Tales – apologising for the ‘first’ version of the game, apologising for radio silence for the last half-year, and presenting their new vision for their hitherto goddamned terrible god game.
There is, to my mind, too much implied self-congratulation in there. The click-frenzy of the earlier versions suggested a bewildering lack of awareness of what had actually been made, so it seems impossible to trust (surely premature) claims that it feels so darn wonderful now. This is the British games industry’s own Ford Nation. I wonder if we’ll ever hear the true story of what happened, and who was really responsible for Godus’ most grevious failings.
If you’d rather read than watch, this is why 2.0 isn’t just a patch, apparently:
“We needed to make it because of the feedback we got from you – that it was a click-fest, that you didn’t really know what you were doing or why you were doing it, that there wasn’t enough variation in gameplay, not many people were playing the story, not many people were playing multiplayer. So we went back to the drawing board on the foundations of our features. The reason we did that is that we really truly want to make a great game.”
All of this may well be true. Certainly, it’s far better that they’re now acknowledging Godus 1 was a disaster than pretending all was well. I suppose it also a good thing that the crowdfunding, post-publisher age means a woeful game need not remain a woeful game, that it can adjust to the feedback of its players rather than just be put out, left to die and its entire genre or subject matter deemed too non-commercial. It is a good thing that this update is free to everyone who has been unfortunate enough to have backed or bought the game to date.
I am, sort of, glad this has happened. Even so, there’s no way I’m touching this with even my least-favoured barge pole (I have a sizeable collection, you know) until I hear at least some third-party chatter that we’re not having our collective leg pulled again. There are so very many other games, and life is so very short.
If you have a more forgiving and open-minded heart than my shrivelled, bitter one, the 2.0 update is available now, via Steam Early Access.