AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
Combat better be something utilizing unit types like CK II, but actually balanced for impact of unit choice, or this will suck badly on that front too.
The original system was always weak anyway.Each religion has a religious group it belongs to and attitudes towards other religions. Tolerance and religious unity are in, missionaries are out in favor of "slow" conversion, many religions already have unique mechanics.
Combat better be something utilizing unit types like CK II, but actually balanced for impact of unit choice, or this will suck badly on that front too.
Nope, that lesson he did learn (or so it seems).Why... why are there mana symbols underneath the characters?
IMO, the original problem with mana wasn't that it was spendable but rather that it was too abstracted and didn't represent particular things, but rather, bundles of thematically related things, like bird mana was used for ship design, but also for cultural conversion, and also for diplomacy... what did it represent? Nothing, it was just the stat for shit that fit under the 4x trader-diplomat archetype. Changing it from bird mana to a bird stat doesn't fix that - spendable points, especially in a flux economy sense (you get X per day and your active tasks automatically spend them) are perfectly fine, you just need them to represent particular things, which means you need a lot of them rather than just three.Nope, that lesson he did learn (or so it seems).Why... why are there mana symbols underneath the characters?
"these attributes will not add any sort of mana, but they will impact how well the character will perform certain roles. One example is that the diplomatic ability of an admiral impacts the morale of the navy he leads."
Not mana. skills, AMD-MIL-DIP. They gone from 1-6 skill range to a larger 1-100 scale.Why... why are there mana symbols underneath the characters?
It is. And it's probably the biggest concern I have so far.That's a… lot of provinces.
With a massive performance hitMEIOU already solved the issue of too many provinces by having provinces build shit and develop themselves over time, with the player potentially speeding it up with micro if he so chooses.
It's not that bad, honestly. They improved it a lot over the years. And besides, they're just modders - Paradox should be able to do even betterWith a massive performance hitMEIOU already solved the issue of too many provinces by having provinces build shit and develop themselves over time, with the player potentially speeding it up with micro if he so chooses.
This is correct. The performance hit was primarily caused by having to use scripting.It's not that bad, honestly. They improved it a lot over the years. And besides, they're just modders - Paradox should be able to do even betterWith a massive performance hitMEIOU already solved the issue of too many provinces by having provinces build shit and develop themselves over time, with the player potentially speeding it up with micro if he so chooses.
you need to do something, go buy some DLC.I wonder if Paradox will go bankrupt before this game comes out lol