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Vapourware Prince of Persia: The Sands of Time vaporware remake from Ubisoft

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
the story/setting could use some fleshing out

There is not a single thing about the story and setting of Sands of Time that needs "fleshing out", whatever that even means. Fuck you.
Why is the vizier immune to the sands? What did he want to do with them? Why does the sands of time turn people and animals into bloodthirsty zombie things? Are they cursed or is that just what time sands do?

It's not like it needs THE DEEP LOREZ, or even needs any of this explained, but it could be and there's a good chance this would make it better.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
The Sands of Time is essentially a tale, so my guess is...

Why is the vizier immune to the sands?

Because he knows about the sands and has done magic to become immune.

What did he want to do with them?

Conquer the world. Or something like that, it doesn't matter he's the baddie here.

Why does the sands of time turn people and animals into bloodthirsty zombie things? Are they cursed or is that just what time sands do?

Because that is what time sands do.

It's not like it needs THE DEEP LOREZ, or even needs any of this explained, but it could be and there's a good chance this would make it better.

Nah, not everything needs an explanation - many things you are just supposed to accept and trying to explain them just breaks them down. A classic example for this is the force in Star Wars.
 

DJOGamer PT

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Why is the vizier immune to the sands?

For the same reason the Prince and the Princess are, he has a magical artefact related to the Sands of Time that protects him of their effects.

What did he want to do with them?

Dude didn't you play the game? He literally gives the Prince a bad guy speech during the final confrontation that he wants to become immortal.

Why does the sands of time turn people and animals into bloodthirsty zombie things?

It's a magical fucking sand. What more explanation do you need?
 
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Dedicated_Dark

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n2eeizsi.jpg


The rest of what I saw from the leaks are.. disappointing..
 

Vincente

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Oy look, a new game another remake!

The sheer creativity this industry generates is keeping me speechless!

Maybe it will revive the series so Prince can get a worthy final game, but since there isn't a single guy left in Ubisoft that can make video games...
 

Dodo1610

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If the graphics are shit they might have spent all their money on gameplay.


I mean get why they won't spent a fortune on linear action adventure like this and this way they can relaease it on the Switch.
 
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Dedicated_Dark

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What fckn piece of shit garbage!
What a bunch of wankers..

Before I continue, I am Indian, so I am gonna be racist as fck! as that is my right!

So. WHY THE FCK DID THEY GIVE IT TO FCKN UBISOFT PUNE!
DID YOU FCKN SEE THE WAY SHE TYPED!??
IS SHE FCKN RETARDED! ARE YOU FOR REAL!
SHE CAN'T EVEN SPEAK IN COHERENT ENGLISH!
WHAT HAVE YOU FCKN DONE UBISOFT WHAT THE FCK DID YOU DO TO MY BELOVED FCKN FRANCHISE!
WHAT THE FCK!!!

A BUNCH OF FCKN WANKERS WHO KEEPS MAKING JUST DANCE GAMES!
PIECE OF SHIT! FCKN FCKNNN
 
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Bahamut

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this looks kinda... sucky?

Designs look worse, some voice overs sounds same, others sucks

Ah well its probably outsorced to some shit studio i guess
 
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TheHeroOfTime

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I don't know. I like how it is looks overall. But the graphics quality is very low, seems like a budget side project. It's sad because this game is one of the responsibles for making Ubisoft what it is today, it deserves a lot more.

PD: I guess they gonna change the sand female enemies design for being too revealing...
 

Infinitron

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BTW I don't think it even needs to be said anymore that all of these new Ubi games appear to be Uplay and Epic-exclusive. Seems that's the standard now.
 

TheHeroOfTime

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Announcing the Sands of Time Remake
⌛ September 10, 2020
For Prince of Persia fans who’ve been waiting patiently for a new game, I’m delighted to finally be able to share this piece of good news: After two years of development at Ubisoft’s Pune and Mumbai studios, a faithful, modern-gen remake of The Sands of Time will be released on January 21, 2021, for Xbox One, PlayStation 4 and PC.

I didn't take an active role in the remake (making The Sands of Time once was enough), but the team kept me in the loop, beginning with their first question two years ago: What things did you and the POP team cut or compromise in the original game that you’d most wish to see added?

Last week, I played a recent build. It gave me tingles. I was relieved to discover that my gameplay reflexes and level-map memories of fifteen years ago are still valid, letting me fluidly navigate a newly-rendered game world that's lush, sensual, and immersive in ways the Montreal team and I could only dream of in 2003.

The remake team aimed to update the experience to meet modern gamers’ expectations, but without bending it so far as to contradict our memories. To my taste, they’ve hit the target. Although rebuilt from the ground up with new assets and engine, the story, gameplay, level design, and dialog are faithful to the original.

Revisiting The Sands of Time
One of my top wish-list items was to remake the cinematics. The script and voice acting were always solid, but the POP team and I had been disappointed by the FMV production values even in 2003. The introductory sequences especially should evoke an epic, populated, sensual, authentically Persian (and Indian) world, so that we feel the distance traveled between the kingdoms, and the devastation wrought by the sands. The India team embraced this mission.

I gave them notes on what I'd like to see, but I didn’t ask to change a word of dialog. My present-day contribution was to put the team in touch with Yuri Lowenthal, a first-class actor and friend since we met in an L.A. recording studio 18 years ago. Somehow, his voice still sounds like he’s 22. Yuri was thrilled to recreate his signature role on a state-of-the-art performance capture sound stage, and to finally hold in his hands an actual (well, wooden and duct-taped) Dagger of Time.

I’ve only played a few levels. I’ll save the full experience for when the game releases in January. I’m excited to play The Sands of Time from start to finish for the first time since I laid down my PS2 playtesting controller seventeen years ago -- exhausted, anxious, hopeful, knowing it was time to ship. I hope you’ll join me.
 

LESS T_T

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But the graphics quality is very low, seems like a budget side project. It's sad because this game is one of the responsibles for making Ubisoft what it is today, it deserves a lot more.

Well it kind of makes sense since Ubisoft does not fully own Prince of Persia IP. They don't want to commit AAA budget on this when it can be allocated to their own IPs.
 

CyberModuled

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Mar 31, 2019
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Until we get more info on it, I really don't know why you'd ever purchase this if you've played the original. Played it this year and it's more or less aged extremely well in all departments. Only exception is the combat and even then I'd say it's within "acceptable tier" nor was it praised at the time of release (to which I'd expect Ubisoft to either change it for the worse like Ass Creed or keep it the same rather than improved combat from Warrior Within for the remake). Graphics definitely seemed to have taken a hit with the less stylized version and now the models just look like porn parodies.

Hkrti6g.jpg
 

Darth Roxor

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Looks downright terrible. The sand creatures are just... dudes... made of sand...? And the vizier's new voice is like a hundred times less menacing.
 

Bahamut

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Messages
1,196
ah heres why they changed designs
653090540_120.jpg


to sell old as shitty dlc ffs

and

653089967_572.jpg


:lol:
 

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