sabishii
Arbiter
Well... make them protrude but depress the one that's selected.
sabishii said:Well... make them protrude but depress the one that's selected.
Well, I was assuming that those two main slots indicated which two weapons were at the ready. So that one of them would be active, and the depression would indicate which one.Elhoim said:sabishii said:Well... make them protrude but depress the one that's selected.
I don´t think that it´s possible. VD would know best.
sabishii said:Well, I was assuming that those two main slots indicated which two weapons were at the ready. So that one of them would be active, and the depression would indicate which one.Elhoim said:sabishii said:Well... make them protrude but depress the one that's selected.
I don´t think that it´s possible. VD would know best.
Even if that's not so, the animation of clicking on one of the slots could be a quick depression and then coming back up again. There has to be some kind of feedback for clicking on it anyways.
VD will be back only in a week or so.Elhoim said:VD, can you give me some more details on the inventory screen. For example, which size are the icons are? What attributes do they have? Any suggestions?
...but that can be done, if needed. Not a problem.Elhoim said:The same could go for the icons, but VD said that they didn´t have that functionality...
Flashback said:...but that can be done, if needed. Not a problem.Elhoim said:The same could go for the icons, but VD said that they didn´t have that functionality...
Icons (if you mean inventory items icons) are 170x63 in 800x600 screen resolution, if I remember correctly. (I don't have those files here). If you work in a different res, just keep the proportions.
Now the question about the GUI skins. It wasn't planned, but it seems that you guys leave me no choice. I absolutely love the android's stuff, but Elhoim has perfected his design too, it looks awesome now. If both of you can finish what you've started, we'll take them both. I still need a confirmation from "Vincenzo" , but personally I would like to add such an option.
Also, a quick comment on Elhoim's dlg screen. The answers section - make the "wall" at right more straight. I don't want to do some magic with code to make the answers text try to fit your artistic background I.e. we need something closer to rectangle.
Also, I remember about your texture, Elhoim. But this is the hell of a week, doesn't leave me much time for Max and texturing. Hopefully, I will return to my normal schedule in a couple of days.
Two armor pieces: body armor + helmet. Overall there are 9 equipment slots: helmet, body armor, cloak, amulet, two rings (left & right), two belt bags (left & right) - for things like toolkits, nets, etc, and two hand slots that you can see on the main gui.
Well, you don't really. You need a sufficiently large rectangular space, but there is no rule saying that there can't be a larger non-rectangular space around it. :wink:Flashback said:Also, a quick comment on Elhoim's dlg screen. The answers section - make the "wall" at right more straight. I don't want to do some magic with code to make the answers text try to fit your artistic background I.e. we need something closer to rectangle.
How so?Elhoim said:We know it´s weight based, with no quantity restrictions. So a tiled system like in BG or NWN is out of the question.
Claw said:How so?Elhoim said:We know it´s weight based, with no quantity restrictions. So a tiled system like in BG or NWN is out of the question.
Spacemoose said:elhoim, how have you been sleeping these last ~10 days?
FO version + tabs would be nice.Elhoim said:I hope I won´t be cruxified for this, but... What do you think of Oblivion inventory screen? (besides the horrible scale!). Would you like AoD to have something similar, I mean, a scrolling list with the stats, and different tabs for different type of equipment?
Yep. That's how it works now.For the trade screen, I was thinking something along the lines of Baldur´s Gate: You select what you want to sell and then you press the sell button to make the transaction
10 slots, body armour and helmet are equipped separately.It is 9 or 10? The armor slots are one or two? Are they body armor on one slot and helmet on the other, or are they a whole?
True. But more more free space = less scrolling = better, imo.Claw said:Well, you don't really. You need a sufficiently large rectangular space, but there is no rule saying that there can't be a larger non-rectangular space around it.
Somehow the reordering of the icons and their original style doesn't fit, sorry. You've enlarged the textbox to add more lines, but you've made it thinner, so in total there won't fit more text. Of course not counting the smaller font, which could be an option.denizsi said:Modifications on Android's interface again.
Whose time? ;-)Vault Dweller said:If it takes a month to come up with these designs, so be it. I have time. As long as the designs are evolving and improving, the time isn't wasted.
Agreed. Everything has it's time.kaizoku said:Is anybody fixing the cursor!!! Damn... that's annoying
Thanks, but I'm not really sure if offering multiple skins is a good idea, has it been ever done before? I feel like skinning is for Winamp and such. But in the end it might work, I don't know.Flashback said:Now the question about the GUI skins. It wasn't planned, but it seems that you guys leave me no choice. I absolutely love the android's stuff, but Elhoim has perfected his design too, it looks awesome now. If both of you can finish what you've started, we'll take them both. I still need a confirmation from "Vincenzo" , but personally I would like to add such an option.
android said:I've made some small changes, mainly to the icons, added scrollbar to the main interface and rendered everything in high-res, so you can see how it would look in fullscreen. I've put it all together to one place, here it's getting quite chaotic ;-)
http://aod.velebny.net/
Somehow the reordering of the icons and their original style doesn't fit, sorry. You've enlarged the textbox to add more lines, but you've made it thinner, so in total there won't fit more text. Of course not counting the smaller font, which could be an option.denizsi said:Modifications on Android's interface again.
Whose time? ;-)Vault Dweller said:If it takes a month to come up with these designs, so be it. I have time. As long as the designs are evolving and improving, the time isn't wasted.
Agreed. Everything has it's time.kaizoku said:Is anybody fixing the cursor!!! Damn... that's annoying
Thanks, but I'm not really sure if offering multiple skins is a good idea, has it been ever done before? I feel like skinning is for Winamp and such. But in the end it might work, I don't know.Flashback said:Now the question about the GUI skins. It wasn't planned, but it seems that you guys leave me no choice. I absolutely love the android's stuff, but Elhoim has perfected his design too, it looks awesome now. If both of you can finish what you've started, we'll take them both. I still need a confirmation from "Vincenzo" , but personally I would like to add such an option.
Thanks, but I'm not really sure if offering multiple skins is a good idea, has it been ever done before? I feel like skinning is for Winamp and such. But in the end it might work, I don't know.
It wasn't ment like that. Even if the codex hivemind chooses your designs it might be better for the game to have just one graphical style. It might work to have both, I don't know, but it's quite hard to imagine, they're quite different. Also since we take different approach to those interfaces and underlying mechanics, it would probably be pretty time-consuming to implement both. But if Flashback wants to code them... ;-)Elhoim said:I remember old games having such an option. And I don´t think that it has any relevance if it has been done before or not. Unless you want to take all the "glory" for yourself. If you want that, go ahead and take it. I´m not in mood to compete over "I want my UI to be the only one".
I tried that and then I thought if someone wants to save space, he can switch to the compact interface... but we'll see.!HyPeRbOy! said:I'd modify the top horizontal border. Remove it or make it smaller. The interface is a tad too large on my 19". Less is more.
That color is in no way final ;-)!HyPeRbOy! said:Also I'd make them icons more red than orange
It wasn't ment like that. Even if the codex hivemind chooses your designs it might be better for the game to have just one graphical style. It might work to have both, I don't know, but it's quite hard to imagine, they're quite different. Also since we take different approach to those interfaces and underlying mechanics, it would probably be pretty time-consuming to implement both. But if Flashback wants to code them...
Even if I disagree with some things you do, I think your work looks quite good and much better than the original, which is the whole purpose of this.
android said:Also I'd make them icons more red than orange
That color is in no way final ;-)
That's sweet. Excellent work, as always.android said:http://aod.velebny.net/
I don't know for sure either. But there is a reason why I have suggested that option: you've probably noticed that a lot of codexers here like the Elhoim's version. Why? It's designed in a totally different manner than yours, has a different look and feel. So now it's not about "which design is more artistic", now it's just a matter of taste.android said:Thanks, but I'm not really sure if offering multiple skins is a good idea, has it been ever done before? I feel like skinning is for Winamp and such. But in the end it might work, I don't know.
I don't, obviously. The core mechanics can't be changed anyway (weight-based inventory system, for example), so all the methods and shit will work as they worked before. I'll have to add and/or rewrite some scripts, which will come with the GUI files. Not a rocket science, imo. At least it looks so right now. Is it worth doing? I'd answer "yes", but let's see what will VD & Codex say.android said:Also since we take different approach to those interfaces and underlying mechanics, it would probably be pretty time-consuming to implement both. But if Flashback wants to code them...
Right now I'm just happy that we've got both of you. Please keep up the good work. Thank you, guys, for your time and efforts.
I didn't expect the answer section to require any scrolling. My only concern would be if there's enough space for the [skill] tag on top of the actual answer, especially with multiple extensive answers, but I think he gained some room by getting rid of the double borders.Flashback said:True. But more more free space = less scrolling = better, imo.