whatusername
Scholar
You mean that post took you two hours and a half to write!?
Hehe, no. I open the most interesting topics on the top ten recent topics on the main site, and I guess I didn't hit F5 when I reached this one. :D But still, used about an hour, and that's a helluva long time for a forum post...whatusername said:You mean that post took you two hours and a half to write!?
I am no artist, but if you can't see how those lines is a problem, you either need to get a not fucked up monitor, or there is a serious problem with your artistic finesse.
Let's drop the column business and go with the wall idea. The hand slots look like patches, which is perfect. Now, for the text box, let's make a hole in the brick wall (remove some bricks, basically), and the text background will be the darkness of the hole. Instead of the columns, try wooden beams, supporting the wall. What do you think?
(Android) Since you're working in 3d it probably takes a bit longer to get each draft done, and I'm waiting eagerly for a dialogue screen.
Is this true VD? If so why?Elhoim said:I´m sure VD would know best, but I think that the main GUI is permanent.
Elhoim said:I have the perfect Vitruvian Man for the Char Screen:
http://images.google.com/images?q=tbn:5 ... 520man.jpg
We need some pilars, use the same beam. Here is some stuff for your inspiration:Elhoim said:That´s nice. I shall use something like that on the top part. What do you recommend for pillars (wood) at the side? Or no pillars?
Thanks!
Huh? What's the "main GUI" and why is it permanent? I thought that the only thing that we all agree on is that the original interface sucks and must be replaced.galsiah said:Is this true VD? If so why?Elhoim said:I´m sure VD would know best, but I think that the main GUI is permanent.
I can see the sense in keeping it there for every normal game character action (dialogue, crafting etc.) for consistency, but why for a character screen? I really think that space could be put to better use.
Vault Dweller said:Huh? What's the "main GUI" and why is it permanent? I thought that the only thing that we all agree on is that the original interface sucks and must be replaced.galsiah said:Is this true VD? If so why?Elhoim said:I´m sure VD would know best, but I think that the main GUI is permanent.
I can see the sense in keeping it there for every normal game character action (dialogue, crafting etc.) for consistency, but why for a character screen? I really think that space could be put to better use.
I agree with the dialogue screen, and probably for the crafting. For these I only think that it's something which should be considered - not necessarily a good idea.Elhoim said:Personally I like when the UI remains,
Well, like I said before, nothing is sacred. If someone can come up with a good design requiring the entire screen, sure, why not? If it's the same design but stretched to fill more space, then I'd rather keep the main gui as is.galsiah said:The section at the bottom with the icons, text box, weapon slots etc.
At present everyone's design of the other screens leaves the base interface (all the icons, weapon slots etc.) in place. Mostly this isn't used for those screens.
If that section were removed for the character screen at least, there'd be more space to format things well while still including artwork. At present the base interface is stuck there at the bottom, taking up space for no good reason.
As I said above, keeping the base part for the dialogue screen might make good sense (the player might be interested to check the text box for prior events for instance). Keeping it there for the crafting screen isn't too useful, but there's no pressing need to get rid of it.
Durwyn said:Great Ehloim. Some woodwork and it will be perfect. Imho try to connect horizontal and vertical wood frames on corners. I somehow don't like how the connection looks now.