Android:
I like the new screens - paricularly the way the crafting naturally extends the inteface.
The turquoise doesn't bother me, so long as the color-scheme is consistent (which it is). However, I think all your colors are too in-your-face. I think they'd all look better if they were dimmer.
Perhaps you could try the "Crafting", "Upgrade", "Close" etc. carved into the stone, rather than in color??
I prefer the head much better with its new color - atmospheric, rather than distracting.
EDIT: didn't see that it's gone in recent versions. Not good IMO. It was always good for atmosphere - the color just made it distracting. I'd like to see it back.
Marsal:
I think your latest version blends better (e.g. the icons with the stone), but it looks too cold - the overall color could do with being warmer/dimmer IMO.
I like the frieze backgrounds, so long as they are kept very dark and remain backgrounds rather than distractions. I prefer them to the stone, but the stone can probably be made to blend in more easily (I don't think it does as well as it could at the moment). If you could use dark frieze backgrounds which blend in well, that would be my ideal.
Perhaps having the weapon slots be framed by surrounding stones, and have the freeze background recessed (as though you have a "window" in the stone with the frieze behind it). This way you don't need a particular frame for the frieze, which always looked somewhat out of place IMO.
Just a thought.
I prefer it without the frame around the whole screen.
I think the cracks/shadows in the frame above the icons are too pronounced. If you keep them, I think they should be subtler.
From a functionality point of view, I think clicking on the face ought to do something (character menu / save menu...). You needn't decide this, but I thought I'd mention it so that you don't feel it necessary to add an extra button for something without good reason.
Also, are you sure that all the pictures you're using for backgrounds are free to use in commercial products? (I'm presuming you didn't take/create them yourself??)
Elhoim:
I like the crafting screens (in fact I like everyone's
). Both the last two colors are better than the brown IMO. I don't have any strong preference, but I'd like either.
claw said:
Uhh.. why the fuck ask me? I'm not the game designer. I have no bloody idea if it needs to be there.
I'm asking what you (and others) want as a player. It's hardly rocket science to consider the implications of a save button. E.g. Fallout didn't have it, PS:T did. Do you recall the former being at all annoying / the latter convenient...?
If you do, that's useful information.
It's pretty obvious that the disk does nothing for the aesthetic of the interface. The only question is whether it's worth including from a convenience perspective. That's not an objective consideration VD can make - it depends on how people play.
Personally I don't find it inconvenient not to have a save(menu) button. It seems that at least OlSheep does. If 50% of people find things more convenient with it there, then it makes sense to keep it. If it's only 2%, then it probably doesn't. That's all I'm saying with this - getting feedback from many people is important (with respect to this issue - I'm not saying the issue itself is important).
All anyone needs to say is "I'd prefer it there" or not. The specific reasons aren't too important. Certainly the decision is VD's, but without any information, he's basing his decision on guesswork (and a knowledge of AoD and his own experience, of course). A little more feedback means a little less guesswork.