... otherwise the board will be clogged up with individual threads of Oblivion bashing/praising.
Just so it happens, I belong to the scorned group of wicked individuals that happen to like Oblivion. I'll try to make an attempt to explain why. That said, I also think there are things that could be vastly improved, but my overall impression of this game is very good indeed.
TEH G00D:
Graphics - Goes without saying. Cyrodil looks great, and runs surprisingly smooth (keeping in mind that my rig is hardly top notch).
Quests - Yup, you read right. This was my main gripe with Morrowind, but Bethesda has apparently atoned for their sins since then. I don't want to spoil the game for anyone by using any individual quest as an example, but I definitely feel that a lot more effort has been put into the quest department since TES III. The bleak predictions of shallow quests weren't quite true, it seems.
Facegen - Customizing my character was always my favourite pastime in games. Now, I'm given the option to decide just how I wish my avatar to look, and that's great. Bummer there are no flowing beards (just three-day growth), and I'd love to clotter a characters face full of Maori-like tattoo's, but it's not like I can't live without it either. Compared to what most other games offer in terms of character customization, this ain't shit.
Combat - Is fun. Feels a lot more realistic than Morrowind. Block an incoming warhammer and you'll be knocked back and stunned for a few seconds. Miss a swing with that two-ton motherfucker of an axe and you won't get yourself up to your fighting stance before your dagger-wielding combatant has landed a few stabs on you. All in all, combat is fun, whether you use magic or weapons.
Storyline - Haven't really begun with the main quest yet, so I might change my opinion on this. Let's just say I kind of fancied the introductory dungeon, and the gameworld itself with it's lore and characters. Cyrodil certainly feels like that fantasy world I always wanted to explore.
Less class skills - I know what you are going to say. Oblivion, obviously, has less skills to offer than Morrowind, not to say Daggerfall, had. However, I don't feel this is that much of a problem, especially when considering the fact that you now can only pick seven class skills for your character, whereas Morrowind let you choose ten and Daggerfall an ungodly bunch. This way, each class feels more defined than they did in Morrowind.
TEH B@D
Speechcraft minigame. It's plain stupid. Why speechcraft along with stats like intelligence won't affect dialog options is beyond me. Oh well, I'm playing a pure mage and have access to charm spells so improving NPC disposition isn't that much of a problem for me, but I understand those who play, for example, pure thieves...
Still, NPC:s feel more alive than they did in Morrowind. I guess it's the voice acting. It's a nice touch that they all have an individual presentation of themselves.
Please assrape me for my Drizzt fanboi moniker and for creating this suck-ass thread.
Just so it happens, I belong to the scorned group of wicked individuals that happen to like Oblivion. I'll try to make an attempt to explain why. That said, I also think there are things that could be vastly improved, but my overall impression of this game is very good indeed.
TEH G00D:
Graphics - Goes without saying. Cyrodil looks great, and runs surprisingly smooth (keeping in mind that my rig is hardly top notch).
Quests - Yup, you read right. This was my main gripe with Morrowind, but Bethesda has apparently atoned for their sins since then. I don't want to spoil the game for anyone by using any individual quest as an example, but I definitely feel that a lot more effort has been put into the quest department since TES III. The bleak predictions of shallow quests weren't quite true, it seems.
Facegen - Customizing my character was always my favourite pastime in games. Now, I'm given the option to decide just how I wish my avatar to look, and that's great. Bummer there are no flowing beards (just three-day growth), and I'd love to clotter a characters face full of Maori-like tattoo's, but it's not like I can't live without it either. Compared to what most other games offer in terms of character customization, this ain't shit.
Combat - Is fun. Feels a lot more realistic than Morrowind. Block an incoming warhammer and you'll be knocked back and stunned for a few seconds. Miss a swing with that two-ton motherfucker of an axe and you won't get yourself up to your fighting stance before your dagger-wielding combatant has landed a few stabs on you. All in all, combat is fun, whether you use magic or weapons.
Storyline - Haven't really begun with the main quest yet, so I might change my opinion on this. Let's just say I kind of fancied the introductory dungeon, and the gameworld itself with it's lore and characters. Cyrodil certainly feels like that fantasy world I always wanted to explore.
Less class skills - I know what you are going to say. Oblivion, obviously, has less skills to offer than Morrowind, not to say Daggerfall, had. However, I don't feel this is that much of a problem, especially when considering the fact that you now can only pick seven class skills for your character, whereas Morrowind let you choose ten and Daggerfall an ungodly bunch. This way, each class feels more defined than they did in Morrowind.
TEH B@D
Speechcraft minigame. It's plain stupid. Why speechcraft along with stats like intelligence won't affect dialog options is beyond me. Oh well, I'm playing a pure mage and have access to charm spells so improving NPC disposition isn't that much of a problem for me, but I understand those who play, for example, pure thieves...
Still, NPC:s feel more alive than they did in Morrowind. I guess it's the voice acting. It's a nice touch that they all have an individual presentation of themselves.
Please assrape me for my Drizzt fanboi moniker and for creating this suck-ass thread.