Silly Germans
Guest
I think cinematic dialogue gets a bad reputation for the wrong reasons. It somewhat amplifies the quality of the dialogue, meaning poor dialogue looks even worse while good dialogue can be made even better. The problem is most dialogue is simply not well written and the voice actors are often bland. This is why it is a good idea to limit the use for certain key characters where you make sure that the lines/actors are good. But there are some examples where it improves the game.
The German versions of Gothic 1/2 were fully voiced and it worked well. The Witcher 3 was fully voiced and it was good, likewise Mass Effect. The German version of Drakensang The River of Time also had alot of voiced dialogue and great voice actors. I think the atmosphere of these games was improved by including fully voiced dialogue and close ups during dialogue. But these are also games that had their dialogue written in a way that goes along with that style and sported generally a decent level of writing overall.
The German versions of Gothic 1/2 were fully voiced and it worked well. The Witcher 3 was fully voiced and it was good, likewise Mass Effect. The German version of Drakensang The River of Time also had alot of voiced dialogue and great voice actors. I think the atmosphere of these games was improved by including fully voiced dialogue and close ups during dialogue. But these are also games that had their dialogue written in a way that goes along with that style and sported generally a decent level of writing overall.