Poll is broken because there's no 'Gay' option.
That said, one thing is for sure: games are really bad movies. That's obvious, since games and movies are completely different ways of telling a story. But the problem lies in the fact that both most companies dream of making their games more "cinematic" and the general public tends to demand that games must be like that.
A punctual example of this is Larian itself. When they released the first D:OS, not all dialogues had voice acting. But as they had a success far above what they have expected (and had money to burn), they decided to make the new version with 100% of the dialogues using voice, including narration. Go figure that one. So, when Larian announced that D:OS2 would not have voice in all dialogues, what was the reaction of the internet? The biggest butthurt of the last decade, people started having crazy hysterical outbursts, all the forums were flooded with people crying about this, to such an extent that soon Larian "corrected" their statement and confirmed that yeah, the game would have full voice acting.
The problem of cinematic dialogues is divided into two parts. The first is the obvious one, that most people read the text much faster than some actor can say it, which makes you have to wait for the character to finish speaking or skip half the dialogues. But that might not be such a big problem if it wasn't for the second point, which is that in most games, the characters' performances are sufferable. I mean, if you're going to stop and watch a character perform, at the very least it has to be a fun or interesting performance. This performance needs to bring something beyond what the text itself will or can offer. And 99% of the time it isn't.
And being realistic here, that's an impossible scenario to happen. In most cases, a movie is about 2 hours long. Well, many games are over 60 hours long. Obviously only a fraction of that time is stuck in the dialogues, but even small RPGs usually have hours and hours of recorded dialogues. As a reference, Witcher 3 has 35 effing hours. Now think: will you be able to hire great dubbers to make all this recording? How much will that cost? And you're gonna individually animate all these scenes with the characters? And if not, which is obvious for several reasons, it means that the player will spend hours listening - and watching - mediocre performances.
But again, that's a stupid and inescapable reality, because the fans demand from the companies that the dialogues should all be voiced, and the companies themselves see that as a point of pride and as part of the "artistic production" of their games, which they won't want to abandon. And so, we remain in this current deplorable scenario.