Тhere is nothing wrong with Larian being businessmen along with being awesome game developers. That's how they can continue making what they like and we can only benefit.
I completely agree. Motivated Larian Power :D EA and Activision are driven by sales and economy, finances, earnings, production value. Because it is a strict business, stiff, and if you ain't cutting those % you get fired. Harsh, but understandable reality when millions of $ are in jeopordy. Larian feels like they are driven by motivation and driveforce, "Achievement! Get!". Happy, positive, cool and awesome. Chill dudes and dudettes. Passion. Business. They are moving up. I'm really just bummed they got the "Baldur's Gate" marketing *shakes head* it wasn't even any of D:OS's own selling points xD I mean, look
at this (Google search). CTRL+F on their
Kickstarter page "Baldur's Gate" provides 0 results. Darn it, Troll-IGN xD
But to completely look at sales analysis I feel you need to scry a bit into future investment as well, and it might be a reason to why the economic market is unsteady now, it'll pick up and stabilize dramatically soon...
WL2 & D:OS on Consoles will only expose all Kickstarter titles more, making Pillars of Eternity 1 & 2 possibly getting post-production investment to port to consoles, from Sony or Microsoft (Morpheus Development, PS4, and HoloLens Development, Xbox One, VR & AR). Although, HoloLens has most application and accessability out of all VR devices. Industrially, publically, privately.
Facebook and Google is also involved in the AR/VR market. Apple and Nintendo holding back, or has nothing to show. Just market insights btw~ lots of big names want in on VR & AR, and media, journalism, science, developers/designers, professionals & experts are all excited & positive about VR & AR.
Surrounding economy and industry, hardware & technology, is an important aspect to consider, it will affect sales & further success. For instance, HoloLens is operating on Windows 10. Can you play Pillars of Eternity on Windows 10? I.E. Porting Pillars of Eternity into HoloLens might be a breeze. And Pillars of Eternity 3 might even be
made using a Holographic interface. And HoloLens is also using Unity as its primary go-to for development (who has the most public/commercial market, professionalism and training in the last 3 years working with just that?).
With everything I've followed in this time I've been gone from this community, I think it's pretty safe to assume that VR & AR is happening big time. And has changed my mindset a bit. I thought that PoE was a success, moreso than Divinity: Original Sin (Which I haven't gotten around to finish though), I also noticed lots of people felt and feel the same way. After getting new insights, I believe, PoE, WL2, D:OS, will probably be among the first to release entertainment (games) with higher production values, to HoloLens and that they will be see even more success then.
Post-success, post-exposure, post-sales, post-partnership. Later, revenue will grow. Holographic interfaces will change everything. Did I mention I was directed to a specialist counciler for start up companies? "Natural evolution" he said. And answering "60 million" when I asked "How much would you have invested in iPhone if you knew about it 5 years ahead of time?". It's the same with Holographic interfaces. How much is Obsidian, inXile, Larian, Doublefine, Harebrained, investing into Holographic user interface, design & display?
Pillars was successful enough to warrant a better sequel. It sold for ~300% $ of what it p. much cost to make, got 90%/89% score rating, which will follow for a long time forward. A merit to show investors, distrubitators, a selling point.
I'm bringing all of this up because I feel there's some comments on the Codex with "doomsday" vibes. It's not over yet