Kiste
Augur
- Joined
- Feb 4, 2013
- Messages
- 684
Read the thread.what is "microing your guys around to confuse ai" supposed to mean lmao
retreating, switching targets or just moving in combat = confusing ai?
???
Read the thread.what is "microing your guys around to confuse ai" supposed to mean lmao
retreating, switching targets or just moving in combat = confusing ai?
???
no complaints
I don't particularly like it but I don't really hate it all that much
decades of P&P experience
There's some other funny stuff about encounters that I've noticed too. Mostly AI related.
The sanitarium takes the cake though.
When the crazy inmates get released and attack you .
Ok so after discovering that there was nothing I could do to prevent the inmates from attacking. I reloaded, because I remebered the sanitarium statue leader telling me to not hurt the inmates if I could help it. So I thought to myself fine. I'll keep the whole party at the entrance and only use my main character in the area. Once the cells open, I'll run past them, go invisible and escape, without killing anyone. Nope. Upon the cells opening ALL of the inmates ignore my PC and make a beeline for my party, specifically for Aloth. Guess they can sense his mind 5 rooms away next to the stairs . Not only that, but the wichts TELEPORT to my party through the fog of war as soon as combat begins . So I reloaded, left only Aloth at the entrance. Placed everyone else around the doorways leading to the entrance. Killed everything with engagement attacks, and the witchts bugged out frozen and non-interactive in their special cell
i didRead the thread.what is "microing your guys around to confuse ai" supposed to mean lmao
retreating, switching targets or just moving in combat = confusing ai?
???
Discouraging target switching is the main reason we have AoO in these RTwP games since NWN1, because in the IE games, the only legitimate way to do it was through obstruction and it fucking sucked ass. Discouraging target switching is a neccessity if you want the concept of the armored frontline fighter have any meaning at all.
So you keep "microing" Imoen to fuck up AI targeting and that's your gameplay solution to keeping enemies engaged with the tanks? Are you fucking kidding me?
which basically confirm that people who believe this engagement system is good have no real arguments and no fucking clue what theyre talking about (blocking paths in ie games was "the only legitimate way"? have you played any of them? replacing a paper character with a tank - fucking up ai targeting, exploiting it? wat?)Sensuki -trying to make abusing AI exploits look like legitimate gameplay since 2012
which basically confirm that people who believe this engagement system is good have no real arguments and no fucking clue what theyre talking about (blocking paths in ie games was "the only legitimate way"? have you played any of them? replacing a paper character with a tank - fucking up ai targeting, exploiting it? wat?)
Microing around to break targeting by an utterly retarded AI is not "tactics". Even with SCS the AI had to be gimped on purpose to prioritize targets in melee range or close to melee range in order to remain playable - that's how fucked up the system is in BG2. If you give tank type characters the ability to engage enemies in combat and keep them there, then you can have AI that at least makes an effort to selectively target squishy/dangerous/harmful opponents. But, apparently, that would be bad because Sensuki wants CRPG RTwP combat to be a SC2-style microing shitfest. You know, because "tactics". Or something.moving in combat is bad
because microing is bad (? as if pillars with its per encounter spam combat wasnt micro intensive)
and being able to use any sort of tactics revolving around movement in combat is bad
What fucking drugs are you on? Are you one of those people who thinks the game is hard on normal or something? Go and look at the post Filipepepe made. Like 13% of people Liked it more than BG2.Its true 45% of people were happy with it on the other thread but even that isnt really that fucking many. It was also before people even played the damn game. Then go and read the posts. There is a fair amount of complaining from IE fans. You know those people that liked bg2. The game that PoE was supposed to hark back to.As to others here, the Codex is a fellowship of grizzled gamers. Compared to other games from major dev houses, we are basically carrying PoE on our shoulders and gifting it with wine and song. Ya, there are some naysayers but there always are. The reaction, compared to most big titles that the Codex looks at, has been pretty darned positive. The only time folks are more positive about a game around here is when its from a small dev company that is making a hardcore game (AoD, Underrail, etc).
Well there is a lot of crap out there. Sorry if I am insulting something that you like.:D A guy named "Hatred" who thinks pretty much everything is shit.
The enemy casters are at a disadvantage because they are programmed to consistently use the weakest spells they could have access to. Enemy ciphers will use Fractured Volition instead of Mind Blades. Enemy wizards will use Minoletta's Minor Missiles or Jolting Touch instead of Slicken or Fan of Flames.Enemy casters are weak for the same reasons why party casters are weak (no surprise here, we all knew it would be like that).