so i actually bought this thing instead of pirating it, which is like a goddamn christmas miracle for me (i only play street fighter 4 and kof 13 for about 2 years now) and right now i'm waiting for the IE mod to catch up to the 1.03 patch which will take a few more days for me since i have the GOG version (i only use steam for street fighter and every time i log on i get inundated with match requests and i feel bad for ignoring my peeps) so whenever i have the oppoturnity i'll opt for a non-steam version.
anyway i read up on how the engagement mechanic works and i read most of sensuki's posts about it in the obsidian forums but to be honest i'm a lazy shit who can't make up his mind until someone on the codex spells it out for him; from what i gather the big thing is that enemies have zero reason to dis-engage from the character they are currently engaged with therefore the player never benefits from landing attacks of opportunity on the enemy, while at the same time this system effectively prevents the player from dis-engaging HIS unit from the enemy as the following AoO he'll receive for disengaging is usually a death sentence.
there are arguments about "cycling through units" and that reads like a load of horseshit wow who the fuck wants to play like that? it's so ridiculously game-y my head wants to explode.
honestly, what's the big fucking deal with engagement right now? it works almost exactly like AoO's in most computer versions of DnD and it promotes the development of a "tank" build that doesn't feel stupid.
anyone else care to put in their 2 cents? i've seen a lot of talk about this on Obsidian forums but those are shit. I want the codex hivemind opinion. GIVE IT 2 ME
anyway i read up on how the engagement mechanic works and i read most of sensuki's posts about it in the obsidian forums but to be honest i'm a lazy shit who can't make up his mind until someone on the codex spells it out for him; from what i gather the big thing is that enemies have zero reason to dis-engage from the character they are currently engaged with therefore the player never benefits from landing attacks of opportunity on the enemy, while at the same time this system effectively prevents the player from dis-engaging HIS unit from the enemy as the following AoO he'll receive for disengaging is usually a death sentence.
there are arguments about "cycling through units" and that reads like a load of horseshit wow who the fuck wants to play like that? it's so ridiculously game-y my head wants to explode.
honestly, what's the big fucking deal with engagement right now? it works almost exactly like AoO's in most computer versions of DnD and it promotes the development of a "tank" build that doesn't feel stupid.
anyone else care to put in their 2 cents? i've seen a lot of talk about this on Obsidian forums but those are shit. I want the codex hivemind opinion. GIVE IT 2 ME