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[Play-by-Post] Tales from Fourtower Bridge

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kilur does not want to rob caravans, because he's LG. :oops:

But can we even be sure we are not the caravan they were waiting for?

If I was an evil schemer and had a disposable gang of cutthroats, a story about rich traders is exactly what I would tell to make them attack whoever I need.
Either they kill us or we kill them - both outcomes could be ok for Thalen.

But maybe mentioned intrigues and Illuminati kind of secret society made me paranoid.
Very honestly I think they were supposed to ambush us on the return trip and botched the instructions a bit.
 

Catacombs

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Mardrey, Brytter, Kilur vote no to rob. Mumbles votes yes to rob. The Colonel is undecided. Majority wins. The party doesn't stick around to rob. They do, however, agree to bring Rayce and the archer along. I'll wait for confirmation (brofist, YES, or agree) then write up the next post.
 

Catacombs

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Brytter and the Colonel jogged back to the horses. Meanwhile, Kilur and Mumbles hogtied Rayce and the archer. Brytter and the Colonel arrived shortly after with the horses and cart. The part loaded the cart with the two men, with Mumbles sitting on the edge to watch them.

The party continued on the path toward Brookhaven.

They traveled for a while. It was dusk by the time they could see low buildings and smoke rising from their chimneys. The area is cold but not freezing. A sign along the road confirmed the town was Brookhaven.

Brookhaven is a medium-sized town sitting on a large plot of semi-flat land, within the mountains. Several roads merge into one leading into the town, while one road branches out into multiple ones leaving the down, going deep into the mountains.

The party approaches the town gate, and a guard appears from behind a wall.

"Greetings. State your business, please."
 

Nortar

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Rayce was in so much pain he either didn't hear the question or refused to answer it. He's still hogtied in the cart if you care to ask again.

Obviously, finger-chopping interrogation method gives better results, than providing the wounded with bandages.
But Kilur was not one to give up easily.
On the way to Brookhaven, the dwarf kept chatting up the prisoners in hopes to get any useful bits of information.
In particular, he was interested in a description of Thalen, just in case the gang happen to bump onto him on a street.

"Greetings. State your business, please."
"Evening to ye, master guard. We are here to report a crime of banditry! These here gits set an ambush to rob and murder honest people. Looks like they've been at it for a while, say, perchance there's a reward for stopping them, eh?"

Kilur also asked for directions to a decent inn or tavern to spend the night.
 

vazha

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Nortar Want my help in interrogating that racist swine so that he gives us a PAINFULLY accurate portrait of that Thalen person? You only need to ask *tests the edge of the hatchet*
 
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Nortar

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Nortar Want my help in interrogating that racist swine so that he gives us a PAINFULLY accurate portrait of that Thalen person? You only need to ask *tests the edge of the hatchet*
Why can't you just recite crappy poetry that usually works
Yeah, maybe not straight to "axe waving', fingah maimin', yo!", but some help would be nice, Kilur was not meant to be a people's person.
 

Scroo

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Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Did we have a long rest in between? If so I can cast charm person. If not, Mardrey will just watch with big eyes.

Also I'm having some irl stuff so sorry if I cannot post often atm. If I am away for a few days just play my char but I will definitely be back for more, this is fun :)
 

vazha

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Nortar Want my help in interrogating that racist swine so that he gives us a PAINFULLY accurate portrait of that Thalen person? You only need to ask *tests the edge of the hatchet*
Why can't you just recite crappy poetry that usually works
Yeah, maybe not straight to "axe waving', fingah maimin', yo!", but some help would be nice, Kilur was not meant to be a people's person.
Mumbles points the handaxe at the Racist banditto. Then speaks, slowly, calmly, almost in a friendly manner.

"What we've got here is a lil' game of show and tell, mister. You don't wanna show me nothin', but you're tellin me everything. I know you know where that Thalen guy is or what he be lookin' like, so tell me before I do some damage you won't walk away from." (c)
 
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Catacombs

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Kilur was the first to answer the guard.

"Evening to ye, master guard," the dwarf said. "We are here to report a crime of banditry! These here gits set an ambush to rob and murder honest people. Looks like they've been at it for a while, say, perchance there's a reward for stopping them, eh?"

The guard looked into the cart, seeing Rayce and the archer hogtied. Rayce's face screamed fury.

"Baldwin, Nicholas, Tamrin, Malochai... to me!" the guard yelled. Four guards appeared from around the corner; another five following close behind them. They surrounded the cart, spears pointed at the group.

"Take these bandits away," the guard said. "On the double."

The guards opened the cart and tried to pull the two men out. Mumbles grabbed Rayce's rope with one hand, the other holding an axe at Rayce.

"What we've got here is a lil' game of show and tell, mister," he said. "You don't wanna show me nothin', but you're tellin me everything. I know you know where that Thalen guy is or what he be lookin' like, so tell me before I do some damage you won't walk away from."

Rayce turned to Mumbles with a wry smile.

"As I said before, cretin: You don't find Thalen; Thalen finds you," Rayce said. "I've worked for the man for years, and I've never seen his face. He wears a mask, see? And I mostly communicate through his... dog. You won't find them." He spat blood into Mumbles face, enraging the orc.

Two guards quickly pulled Rayce off the cart, and three thrusted spears at Mumbles. "Hold fast, sir," one of them said.

Each pair held a bandit by the arm and dragged them around the wall.

"Brookhaven thanks ye," the master guard said. "These two had a bounty on their heads. 'Dead or Alive,' the commander said. Should've made the take bigger for Dead, if you asked me. You can collect your reward from the barracks in town." The master guard handed Kilur a piece of a paper. "This certifies you brought the crooks. Show this and you get the coin. About 30GP for each."

The guard turned the gate. "Citizens. Let them through!" The large wooden gates swung open, and the party marched through.

Before you stands Brookhaven, a fairly large mountainous town. Low-hanging buildings line the street. At a distance, you see a building much larger than the rest. Old snow remains piled on top of roofs, and the road is dirty from salt and ice. It's close to evening now, and the air is getting colder.
 
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vazha

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Is "creatin" a creatively gifted cretin? Also, has anybody got any hand sanitizers / wipes? These are dangerous times.
 

Nortar

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Let's cash in our bounty and find a decent place to crash for the night. With a stable for the animals and all that.

The dwarf wholeheartedly supported Brytter's plan.
"Right ye are, let us get them monies and celebrate! Ho-ho, this calls for a drink!"

On the way to collect the bounty and to the tavern, dorf kept thinking about all the ale he was going to taste soon. And also about Raycer's words.

"Masked mountain-man and talking dogs, uh-huh" - Kilur was about to show what thinks about that by twirling his finger around his temple, but realized something and turned to the halfling girl. - "Say, Mardrey, lass, ye seem to know ye way with them beasties, could ye spot if birds or dogs start acting funny-like around us, eh?"
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Masked mountain-man and talking dogs, uh-huh" - Kilur was about to show what thinks about that by twirling his finger around his temple, but realized something and turned to the halfling girl. - "Say, Mardrey, lass, ye seem to know ye way with them beasties, could ye spot if birds or dogs start acting funny-like around us, eh?
"Dog could as well be a loyal underling, master dwarf." opined Brytter., "Still, best we sleep with an eye open till we know better. Perhaps if we find food and board near the gate we could keep an eye out for this other caravan."

Catacombs , just as a matter of curiosity I'd like to know if and when the actual target caravan potentially enters the settlement. I would not mind making a small bribe to the gate guards to keep me in the know. If they press for an explanation I intend to say that the driver might be a guy who owes me some gold over a bet.
 

Catacombs

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The gate closed behind the party, and the guard pointed to a side road that slunk around a group of buildings.

"Should be that way," he said. "When you arrive, ask for Martel, give him the slip, and he'll get you the coin."

The party, still on their horses, followed the road and easily found the barracks. You all dismounted and walked into the building.

Martel sad behind a wooden desk. Kilur handed him the piece of paper.

"Ah, yes. Rayce, that no good troublemaker," Martel said. "Oh, and you got an accomplice. Very nice. Here's the bounty: 60 gold ones for bringing them alive." He plopped a sack of coins onto the table.

Kilur took the coin and doled out coins to everyone, each getting 12 gold pieces.

"Good thing you came; I was just about to leave," Martel said. "If you're looking for a place to stay, the best inn here is The Clover, down the main road. They have stables for you to hitch your horses. Tell Margie that Martel sent ya, and the first round of drinks are on me." He winked.

The party departed and doubled backed around the slinking road. Back at the gate, Brytter quickly trotted to the master guard, asking if he'd be so kind to notify him when the next caravan from Fourtower arrives at Brookhaven and slipping a gold piece into his hand. The guard nodded.

Brytter returned, and the party followed the main road. They eventually found a building with a clover leaf sign that hung above the door. The building was massive, taking up an entire block.

A well-dressed worker popped the door open. "We have guests!" he bellowed inside. Two more men walked out.

"Greetings, travelers, and welcome to The Clover, the finest establishment in Brookhaven," he said, with a voice of grandeur. "May we take your horses to our stables? We also have a spot for that cart."

The party agreed, and the men guided the horses down an alley. "This way, please," the lead man said, beckoning the group into the inn.

They party followed and, through the door, encountered a spectacular, open lobby. The inn went up four to five stories, with roughly a dozen doors lining each row, facing the entrance. In the middle of the large lobby was an open-air tavern, where a group of guests gathered around the bar and some sitting at surrounding tables. Barmaids and waiters cycled in and out of a double door leading into the kitchen.

The lead man led the group to the concierge, where a large, burly woman just finished talking to a guest.

"Thank you, Bertram," the woman said. Bertram bowed and walked away.

"Welcome," the woman said. "My name's Margaret. I take you are interested in staying with us this evening?"
 

Nortar

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"Welcome," the woman said. "My name's Margaret. I take you are interested in staying with us this evening?"

"A fine place ye have here, Margaret! It looks as clean as an elven.. Bah, I nearly forgot, Mortal sent us!" - Kilur could not
improve his pronunciation even if his life free booze depended on it. - "More-tell, I mean, damn it, the guard paymaster!"

There were a lot of questions the dwarf wanted to ask, but fist things first:

- Beer
- Dinner
- More beer
- Rooms (the best option, I think, would be a suite with 3 two-beds rooms; lacking that 1 single room with 5 beds; or at least 5 separate rooms next to each other)
- Local info (was there a group of about a dozen monks in robes about a week ago? If yes, did they arrive with horses, carts, supplies; did they leave with everything or some of their stuff is still stored in the stables/storerooms?)
- More beer
- Local gossip (perhaps there are rumors about mountain monastery or people going missing in the mountains)
- A road to the monastery, if there's no obvious road, perhaps Margaret knows a guide or someone who knows the way?
- A bit more beer before sleep

About the beds, I'm fine with either option or anything else you propose.
Also the dwarf is not so paranoid (yet) to set night watch, but would not object if the party decides on it.
Btw, does anyone remember where we were supposed to meet our contact from the brotherhood?
 

Catacombs

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Kilur and Margaret get into a dual of words. Kilur hurling questions, and Margaret expertly parrying with answers. The conversation lasts about 15 minutes, and this is what the party learned:

1. The tavern in the middle of the open foyer and the kitchen is open around the clock. Service does slow down late into the evening, as the staff winds down from several dozen to a just a hand of people. One might have to wait a little for food and drink, but it'll he or she will have it.

2. The Clove offers a variety of rooms, from cheap rooms for 1GP per person per night, to more luxurious rooms for 10GP per person per night. There are plenty of vacancies.

3. Margaret did house a group of monks some time ago. They were in town for some business up in the mountains, likely at the abandoned monastery. She has not seen them since they left.

4. Margaret confirmed there is one road that leads up to the monastery, and is best taken with a guide, likely because of weather conditions and familiarity.

She does inquire whether the party has plans to head up to the monastery.
 

vazha

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I seduce the priestess Tavern Lady! (c)

*insert a crude pick up line about blowin' dem bagpipes*

Roll?
:smug:
 

vazha

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Can I bardically inspire myself? :trollface:

Can post some Snoop Dog videos, if needed :trollface2:
 

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