Interlude . . .
The company sleeps soundly in their beds at the Cock & Strumpet and the next morning starts the long, thirty miles walk to Vyones to replace destroyed armor, gather supplies, and pursue various entertainments and personal goals (stopping the first night at the Inn of Bonne Jouissance to rest and eat). Their two days and two nights in Vyones are anything but restful and relaxing.
The first night, Grima spends hundreds of deniers on casks of wine, buying rounds for the house much to the delight of the dozens and dozens of patrons that seem to materialize out of nowhere as the night wears on.
Requin the marshdweller, makes quite the spectacle of himself, getting roaring drunk and serenading the town with his awful renditions of various folk songs and performing some of most clod-footed dancing anyone has ever seen in Vyones. As people point and mock, his companion Guillemin takes exception to their japes and jeers and proceeds to break about a half a dozen chairs, and three leaded glass windows. The proprietor forces him to pay up no less than 80 deniers to cover the damages or he threatens to call the guards.
Meanwhile, Daphne makes the acquaintance of a charming young man and they spend a wild night together. The next morning she awakes to find that aside from a small portion of money she had secreted away, she's been robbed to the tune of nearly 1,000 deniers! There is a small note left behind, saying that her debt to the Thieves Guild is now considered paid in full.
The last night in Vyones proves to be even more fraught with peril. Finn, in a bout of drunkeness, decides to get into a philosophical debate about the merits of Christianity compared to the benefits of the Mithrasian Mysteries. The heresy proves to be too much for this Catalonian knight bearing, a cross of black to bear, and he challenges the young man to a duel at dawn. That evening, sensing that his companion might be in over his head, Grima rents a room at the high-end inn the knight is residing at and casts a ward of Wizard Lock on his door, preventing him from attending the duel to his great shame. When the knight Armand doesn't show, Finn seeks him out in his apartments and asks him if he wishes to carry through with it. Mollified and humbled, the knight begs apology for speaking out in drunkeness and acknowledges that Finn is no coward, and the two men agree to part ways, satisfied that honor is satisfied.
Nursing hangovers and considerably lighter in their coin purses, the five companions walk back to Les Hiboux where they reconnect with Ganelon six days later. The village is much the same as they left it, except that the strange, slightly hostile group Albanians have returned and are lounging in the common room of the Cock & Strumpet. The young lad who was badly injured still seems to be limping badly and there are bandages still visbible on his hands and face (though just glimpsed underneath the deep cowl of his cloak that he keeps perpetually pulled up over his head). Some of the Albanians nod slightly as you pass by, but offer no overly-friendly welcome home. You crash heavily on your beds knowing that the dawn will bring with it more toils and terrors that await you in the tombs at the heart of the swamp.
The Fifth Expedition to the Barrow Tombs Begins . . .