ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 29,855
Urash holds forth the black orb, but nothing appears to happen.If nothing happens with the orb, he will stash it and draw out his throwing darts.
Let me know if I should have rolled for new HP for level three. I think I saw something about getting back to civilization. I HOPE I get the better rating on the to hit table, regargless.
Muttering under his breath about collateral damage, Rhenmyr lets two arrows fly at the chanting werewolf.
To hit: [1d20+3] = 11+3 = 14, Damage (arrow): [1d6+2] = 6+2 = 8
To hit: [1d20+3] = 7+3 = 10, Damage (arrow): [1d6+2] = 4+2 = 6
Wait I had a chance to rest, so did I level up?
Borric maneuvers to to get close to the nearest bodyguard, and closes in to prevent the guard from using his spear in close quarters.
Borric hefts his maul and moves in on one of the spear-wielding bodyguards, trying to force him to break ranks.
ERYFKRAD I wish we were playing Magic World/Stormbringer because the maneuver you outlined is completely covered in the combat rules for that game. Alas, in D&D land this isn't quite covered by the rules. So . . . I'm going to make something up on the spot. We'll go with this because I can't think of anything better:
Roll "to-hit." Whatever you roll becomes the saving throw target your opponent needs to pass to keep proper distance with his spear so he can still attack without breaking ranks.
That's why I like the Mighty deed of arms in DCC a lot
Cormac follows Borric towards the fight.
If they have spears, it doesn't sound Like I'll be able to get a chance to stab anyone. If Borric's maneuver works, then Cormac will attack as I am waiting for Borric to do something. And a fumble!
Attack with Arawn Hilt Dagger [1d20] = 1 Damage [1d4] = 3
Cormac follows Borric towards the fight.
If they have spears, it doesn't sound Like I'll be able to get a chance to stab anyone. If Borric's maneuver works, then Cormac will attack as I am waiting for Borric to do something. And a fumble!
Attack with Arawn Hilt Dagger [1d20] = 1 Damage [1d4] = 3Spears don't prevent an attack, it just means they get first strike when they are in closed ranks like this. If you get hit you can still attack.