- Joined
- May 29, 2010
- Messages
- 36,713
Transparency is a good thing. If a decision I make modifies something, I want to know about it.Fact that you can turn them off doesnt make it any less derpy. I bet they start on by default.
Transparency is a good thing. If a decision I make modifies something, I want to know about it.Fact that you can turn them off doesnt make it any less derpy. I bet they start on by default.
They're reputation/disposition modifiers and you can turn them off.
Fact that you can turn them off doesnt make it any less derpy. I bet they start on by default.
Is that [Bluff] tag on the first option in this Storm of Zehir dialogue screen derpy?
[Bluff] Shipment! From the locals. Sent us as a delegation to greet you!
[Sneaky] Shipment! From the locals. Sent us as a delegation to greet you!
- As the game starts, your player-character is on a caravan to something called the Gilded Vale. Your guy or gal falls sick, and the caravan has to stop for the night. Things do not go as expected.
- As the game starts, your player-character is on a caravan to something called the Gilded Vale. Your guy or gal falls sick, and the caravan has to stop for the night. Things do not go as expected.
The main character's sick at the start of the game? Hope they're not rehashing Van Buren's plot in some way
They add to the game same way music, animations, character portraits and all that stuff adds to a game. I think the vignettes are a great idea for increased atmosphere without a significant increase in resources spent on these interactions.Those sound stupid and just seem unneeded. They won't add anything to the game
Beats cutsceens on all levels, that's for sure.They add to the game same way music, animations, character portraits and all that stuff adds to a game. I think the vignettes are a great idea for increased atmosphere without a significant increase in resources spent on these interactions.Those sound stupid and just seem unneeded. They won't add anything to the game
You know for some people a nice hand drawn transition screen adds to the atmosphere."They add to the game same way music, animations, character portraits and all that stuff adds to a game. I think the vignettes are a great idea for increased atmosphere without a significant increase in resources spent on these interactions."
\They add shit and take you of the game. It will hurt atmosphere not help it. They do NOTHINg that the dialogue box can't accomplish hence FAIL use of resources. They aren't horrible and won't festroy the game but it certainly won't enhance the game in any meaningful way. What do they do better than the dialogue can? NOTHING.
Volourn has one of his 1/year moments of clarity.
They really don't do anything that couldn't be done in dialogues.
But lol Sawyer doesn't want binary choices in dialogues so now they're out of the dialogue in a different window. Improvement, even innovation, I would say.
Worked well enough in PST.
Worked well enough in PST.
It was OK in PST, but this style looks certainly better. Why wouldn't they give it a shot if they have the opportunity.
they feel awesome