-Full-voiced dialogue and Tyranny-like "pop-up encyclopedia" have resulted in reduced (practically non-existent) walls of text and loredumps during dialogues.
-Wandering around the world map reminds me a bit of Battle Brothers, or Storm of Zehir. Or even bits of Heroes of Might and Magic and Expeditions: Conquistador, like when you spot pickable resources on land or at sea.
-Sea travel is quite fun, very large world map, lots of NPC ships moving around the map in real time (whether they're friendly or not depends on your reps) and lots of random encounters.
-The plot is much more straight-forward compared to Pillars 1. Essentially it boils down to following Eothas, learning why he's taking his little stroll, selecting an ally out of the 4 major factions (this is where I'm at right now, I'll try to see if you can abandon them all and reach the endgame solo) and having a final showdown with Eothas where I guess you either let him do his thing or fight him with your allies.
-The artstyle during certain plot-critical narrations or "CYOA" moments reminds me a bit of King of Dragon Pass, as do the NPC character portraits.
-I think the main storyline is shorter too, compared to Pillars 1. But there's lots of secondary content in the game.
-Since my Pillars 1 main character was a Cipher and I have continued as a Cipher in 2, I can say that Ciphers no longer receive the bulk of "unique/special" dialogue choices like reading everyone's minds etc (there are a few such instances, of course, but not too many). For the most part, special dialogue choices depend on Skills, with a few more choices dependent on class/race/background for variety.
-Regarding Eder, his personal quest revolves around tracking down a woman he was involved with in the past, so I guess he's straight. As is Xoti, whom you can romance as a male character. Serafen, Aloth and Tekehu are either gay or bi. Haven't really travelled around with anyone else to say for sure.
-Full-voiced dialogue and Tyranny-like "pop-up encyclopedia" have resulted in reduced (practically non-existent) walls of text and loredumps during dialogues.
-Wandering around the world map reminds me a bit of Battle Brothers, or Storm of Zehir. Or even bits of Heroes of Might and Magic and Expeditions: Conquistador, like when you spot pickable resources on land or at sea.
-Sea travel is quite fun, very large world map, lots of NPC ships moving around the map in real time (whether they're friendly or not depends on your reps) and lots of random encounters.
-The plot is much more straight-forward compared to Pillars 1. Essentially it boils down to following Eothas, learning why he's taking his little stroll, selecting an ally out of the 4 major factions (this is where I'm at right now, I'll try to see if you can abandon them all and reach the endgame solo) and having a final showdown with Eothas where I guess you either let him do his thing or fight him with your allies.
-The artstyle during certain plot-critical narrations or "CYOA" moments reminds me a bit of King of Dragon Pass, as do the NPC character portraits.
-I think the main storyline is shorter too, compared to Pillars 1. But there's lots of secondary content in the game.
-Since my Pillars 1 main character was a Cipher and I have continued as a Cipher in 2, I can say that Ciphers no longer receive the bulk of "unique/special" dialogue choices like reading everyone's minds etc (there are a few such instances, of course, but not too many). For the most part, special dialogue choices depend on Skills, with a few more choices dependent on class/race/background for variety.
-Regarding Eder, his personal quest revolves around tracking down a woman he was involved with in the past, so I guess he's straight. As is Xoti, whom you can romance as a male character. Serafen, Aloth and Tekehu are either gay or bi. Haven't really travelled around with anyone else to say for sure.
-Also, quite short loading times, even on non-SSD HDs. Yuge improvement over PoE 1.
-Since my Pillars 1 main character was a Cipher and I have continued as a Cipher in 2
that coh carnage guy is quite annoying to listen and watch. He seems like those nu-SJW males that make those scream faces in videos and pictures with soy.
This happened in PoE1 too. Degrading performance the longer you played that would get fixed after a reboot.News from the stream: the city area where he had huge performance issues now it's smooth after a reboot. Unity sorcery?
Have you tried the begining with "I made biggest fuckups possible" option? I wonder if it would be playable dystopia or just blank state without Eder.Yuge improvement over PoE 1.
-Full-voiced dialogue and Tyranny-like "pop-up encyclopedia" have resulted in reduced (practically non-existent) walls of text and loredumps during dialogues.
-Wandering around the world map reminds me a bit of Battle Brothers, or Storm of Zehir. Or even bits of Heroes of Might and Magic and Expeditions: Conquistador, like when you spot pickable resources on land or at sea.
-Sea travel is quite fun, very large world map, lots of NPC ships moving around the map in real time (whether they're friendly or not depends on your reps) and lots of random encounters.
-The plot is much more straight-forward compared to Pillars 1. Essentially it boils down to following Eothas, learning why he's taking his little stroll, selecting an ally out of the 4 major factions (this is where I'm at right now, I'll try to see if you can abandon them all and reach the endgame solo) and having a final showdown with Eothas where I guess you either let him do his thing or fight him with your allies.
-The artstyle during certain plot-critical narrations or "CYOA" moments reminds me a bit of King of Dragon Pass, as do the NPC character portraits.
-I think the main storyline is shorter too, compared to Pillars 1. But there's lots of secondary content in the game.
-Since my Pillars 1 main character was a Cipher and I have continued as a Cipher in 2, I can say that Ciphers no longer receive the bulk of "unique/special" dialogue choices like reading everyone's minds etc (there are a few such instances, of course, but not too many). For the most part, special dialogue choices depend on Skills, with a few more choices dependent on class/race/background for variety.
-Regarding Eder, his personal quest revolves around tracking down a woman he was involved with in the past, so I guess he's straight. As is Xoti, whom you can romance as a male character. Serafen, Aloth and Tekehu are either gay or bi. Haven't really travelled around with anyone else to say for sure.
-Also, quite short loading times, even on non-SSD HDs. Yuge improvement over PoE 1.
Memory leaks?News from the stream: the city area where he had huge performance issues now it's smooth after a reboot. Unity sorcery?
Just what I wrote in the MCA interview thread.Plot sounds a bit like New Vegas in style, which I expected based on the emphasis on factions and reputations. Predicting the main quest will have relatively few steps which likely end up boiling down to "do a minimum reasonable number of sidequests before you can access the ending quest"