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- Jan 28, 2011
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Noobs are already upset at the injury system, don't let them win: https://forums.obsidian.net/topic/94422-injury-system-is-way-too-brutal/
Truth be told, I prefer Pillars 1 health + injuries to Pillars 2 injuries only. I also miss petrification, poison, imprisonment etc. from the IE games.Noobs are already upset at the injury system, don't let them win: https://forums.obsidian.net/topic/94422-injury-system-is-way-too-brutal/
If it's anything like PoE 1, it's not really petrification, it's just a paralysis effect.Petrification is in the game already.
Miles better? It's the same system, except that it's even more forgiving in Deadfire since your health cap can only go down if you get knocked out. Combined with the removal of per-rest abilities, this means that if you can prevent your characters from getting knocked out you can easily play through the entire game without ever having a reason to rest (and with healing abilities being per-encounter rather than per-rest, preventing your characters from being knocked out is even easier).I want to reiterate that the injury costing you 25% of your health cap is miles better than having to watch when green color turns to yellow color and then click the rest button to make it green again.
They were meant to be cumulative with other build choices - the 5 deflection on your squishy isn't enough for him to hold the line, but give him a hatchet and small shield, then cast mirror image and you're good to go.All the general feats were useless fluff. giving Durance 5 extra reflex or your squishy 5 more deflection doesn't do shit.
Or pick a class designed for tanking instead.They were meant to be cumulative with other build choices - the 5 deflection on your squishy isn't enough for him to hold the line, but give him a hatchet and small shield, then cast mirror image and you're good to go.All the general feats were useless fluff. giving Durance 5 extra reflex or your squishy 5 more deflection doesn't do shit.
Enjoy the action speed penalty.biggest way skyrocket squishy staying power is put on a plate besides spells and hp. Enemies going to hit regardless or whittle them down. Thats where the dr comes in.
I would be ok even with linear AD&D progression and multiclassing if classes actually behave radically different in combat and change in meaningful ways during level ups + good encounters.
Pasting a comment I made on the Obsidz beta forums:
Finally, a comment on the language -- certainly too late to change now, but anyway for what it's worth: I interact daily with people from literally all over the world, and nobody talks like that. The Russians don't go "Da, today is very nice day, harasho nyet?" and the French don't go "Oui mon ami, indeed the weather today is la belle." It's cool that you've got a conlang but there's way too much of "That kamahima has tipu my raumanuma, if I ever catch him he's going to be kaunahini!" It's grating, and the hypertext kind of underlines the "Look at how clever we are" aspect of it.
I dunno about Russians and Frenchies, but the Latin Americans I'm familiar with do that sort of code switching between English and Spanish routinely. The difference is, they do it when talking among themselves, not when talking to people who only speak English.
Using anglicisms while speaking your mother tongue isn't the same though, if that's what you meant.
I say cool and fuck but you won't hear me talking to a brit and go "well diantre what a beautiful petit cul ".
You are posting this right in the middle of an argument between someone who says PoE's writing is bad and someone who is apparently a shill for the game saying the writing ia merely mediocre.You shouldn't be surprised that PoE threads are full of rabid fanboys.