I prefer this mod for exp reduction:
https://www.nexusmods.com/pillarsofeternity2/mods/729
It removes the bounty quest exp and added them to the DLC quests.
No XP from bounties sucks though and takes away any motivation from doing them, since gold is not a problem in this game and afaik they don't bring any notable loot.
That modder also has a mod that reworks the economy, they're supposed to be used together.
Ok, I've installed both the experience mod and the economy one. And I had just level to 5th level doing every quest in Cape Maje. Then I went to my ship to set sail. I talked to Xoti, I talked with Aloth for his story/Quest, I talked with Edèr and BAM, I was already level 6.
Is it normal?
Hi, I made these. You should read the mod pages before downloading things. I could have dipped my balls in that code, and you could get very sick. Anyway, it's not a flat modifier - the whole XP curve is modified, so you level faster up until level 9, but the total experience required for level 20 is increased by 25%. The idea is to minimize the flaws present in the design of the game while emphasizing the strengths, I could blather on at length about how things are affected and how I hope to have achieved that. For most characters it's only relevant for Maje island and the bloody-minded characters that might visit Deadlight before the Nekataka XP farms. You should be spat out at around the same point on the curve and hung there for a bit. Deadfire is an easy game about choice &
shitty dialogue freedom, so the idea is to open up options based on roleplay as much as possible while keeping more midgame exploration content relevant.
For the record, some bounties do not have interesting drops, but others have special items that can make builds. But what you need to know about the economy mod is that certain items have hugely inflated vendor values, while retaining their original uses. This means that if you carelessly sell them you may fuck yourself out of being able to buy them back at vendor rates. Also remember: the best way to make money is to be a greedy dickhead. Also bounties. I hope you'll notice a difference in how an honourable character feels. If not, let me know.
Hi my love, I've read the mod pages, as I do always, and maybe you dipped your balls in it, but you didn't state it.
On the contrary, you stated:
What changes:
- 25% faster level 5
- Normal speed level 9
- 25% slower level 20
- Benched companions receive 100% of EXP gained
- Bounty quests do not reward EXP
- Bounties provide triple cash rewards
- Roughly the same amount of EXP removed from bounties has been added to late-game DLC side quests
- For details, see the image with the numbers
So, either you made a mistake there or you made it here, saying that it levels up faster until level 9.
Since I had read what you stated in the mod documentation (that I was supposed to level "normally" from 5 to 9), I was asking if it was normal that level 6 was that easy to reach.
Then, please, can you tell which one of the two things is true? The one you said here (you level faster UNTIL level 9) or the one in the documentation (you level faster only until level 5)?
Ok, bud, I'm sorry. Maybe I made a mistake in reading your posts, and I didn't mean to offend or insult. I've got a hairy asshole and am generally a man, so I'll own up and apologize for my misunderstandings. It happens. Come to Ottawa some time and we'll have a beer. So to answer your question!
When compared to default EXP
My mod has a 25% faster level 5 and a 0.1% faster level 9. Finally, a 25% slower level 20.
Although the overview you copied from the mod page is simplistic for the purposes of getting the general points across, it does, at the end, point towards the "image with the numbers" which is also hosted on the mod page.
You have probably already seen and fully comprehended it, but I'll post it here for posterity. You can see every detail expressed both numerically and visually. It also indicates the amount of EXP shifted out of bounty quests.
When compared to deadly deadfire (which you appear to have been using previous to my mod, based on your posts)
My mod has a 37.8% faster level 5, and a 17.9% faster level 9. Finally, a 7.2% slower level 20.
Those deadly deadfire numbers might look fucky to you, and you'd be right. This is because DD doesn't actually reduce the QuestXPMultiplier variable by 25%, it reduces it by 0.25, from 1.4 to 1.15, which is a 17.8% reduction. By the way, I agree with you that the other changes from DD are not for me. My mods shouldn't make the game feel harder, since I did my best to leave the hardest parts of the game unaffected, or even make them easier. Endgame Sigil of Balance is the exception to that.
As for why Obsidian had this multiplier at 1.4 by default, it is presumably because they realized how badly they shit the bed with regards to free-form exploration and progression late in development, and had to get the damn thing out the door. Much like their post-launch changes to PotD.