These guys are idiots.
And then don't mention it at all in the text of the article.The creator of X-COM has gone indie, and will soon be crowd-funding a spiritual successor to his breakthrough hit.
If you played this variation http://www.tacticularcancer.com/gallery/1306.jpg you'd have experience with "only" wounded soldiers. When you can't hire new ones fast after bad mission, you'd have just a few non wounded available. And then when you don't have even full squad, things are difficult.One thing I don't like so far about this game is that he said your soldiers will not die when they lose their HP during missions but just become disabled and you will take them back to base and heal them.
Originals were about mystery, about Mulder und Scully. About going to investigate on missions and not knowing what you'd encounter. About even single alien able to kill few soldiers with handgun when he'd surprise them. About a lot of mission which with rooster you had you had problems to do all. About limited funds which were consequences of keeping whole operation secret and financed only from black funds. About multiple ships simply running away, and preventing a shot down. And about killed aliens by AA weapons when shot down happened.Totally agree. While the nuxcom are enjoyable it does not feel like a war. By the end maybe 5 X-com agents have died in total.
While in the originals... 100+ dead, and not just rookies.
One thing I don't like so far about this game is that he said your soldiers will not die when they lose their HP during missions but just become disabled and you will take them back to base and heal them.
Well it is obvious he is using nuXcom as baseline now and trying to improve upon it. Only Xenonauts is still using UFO as baseline.I get the feeling that Gollop have totally missed the mark what made his first game great.
Right, because permadeath is the ONLY mechanic to encourage strategic thought. *grinding sound of colossal eyeroll*This sounds terrible. There's no reason to even be careful and think about what you're doing
That could actually be an alright mechanic in an xcom game. As long as the rolls are stacked pretty heavily towards 'bad stuff', especially if you get hit with strong stuff. It sounds like the aliens in this will start with some pretty mediocre weaponry, so that could be cool. Doubt that's how it will work though, will probably just be long wound timers as usual.One of my preferred injury system is the one from Blood Bowl/Mordheim, where a downed guy is usually only wounded, but can get crippled or killed on an unlucky injury roll after the battle.