Bad choice.
Instead of doing Sci-fi stuff he could just go on on fantasy settings
Do you want me to go bankrupt? I'm glad he stuck with aliensBad choice.
Instead of doing Sci-fi stuff he could just go on on fantasy settings, considering that THERE IS NOT an Xcom like game in fantasy universe, while there are lot of mercenaries\soldiers\scifi stuff.
A fantasy Xcom like would be fresh.
Also, when the game will be released, Xcom 2 will be full of mods, Dlcs and expansions and maybe Xcom 3 announced, not the best spot for releasing a similar game
Again, bad choice going on Scifi
People tell me Fire Emblem is a fantasy xcom.
I'm pretty sure 90% of you folks will pay (me too) for a fantasy Xcom game.
Avenger=Castle
Commander=King
Bradford=Knight
Tygan=Alchemist
Shen=Blacksmith
Geoscape= Old paper world map
Alien invasion=Undead\Demons invasion
Yeah, i'm pretty sure i'll buy it but it's just a dream, every developers do 4x fantasy stuff, noone follow the Xcom path. Would be really fresh
Gollop had the chance..but he preferred to go with Scifi-Already boring-brown palette
LoL someone kickstarter a game like this pleaseeeeeeeeeeeeeeee i'll buy 10 copies
PS: Massive Chalice has horribad art direction, it's so confusing that can be even scifi
PS2: Forgot Battle Brothers, it seems really promising but i'll wait final release
How would you do progression in a fantasy xcom? In the scifi setting it fits well since you capture the alien weapons and research them, and technological progress is fast in the modern era. A little more tricky with fantasy, which mostly are static settings or progress over long time periods.
Duh, you'd find scrolls and copy them into your spellbooks.How would you do progression in a fantasy xcom? In the scifi setting it fits well since you capture the alien weapons and research them, and technological progress is fast in the modern era. A little more tricky with fantasy, which mostly are static settings or progress over long time periods.
In Zodiac Legion, the way we plan to do it is to have magic return to the world. I know it is a bit cliched, but it would be an easy way to have "tech" improvement in a short period of time.I'm pretty sure 90% of you folks will pay (me too) for a fantasy Xcom game.
Avenger=Castle
Commander=King
Bradford=Knight
Tygan=Alchemist
Shen=Blacksmith
Geoscape= Old paper world map
Alien invasion=Undead\Demons invasion
Yeah, i'm pretty sure i'll buy it but it's just a dream, every developers do 4x fantasy stuff, noone follow the Xcom path. Would be really fresh
Gollop had the chance..but he preferred to go with Scifi-Already boring-brown palette
LoL someone kickstarter a game like this pleaseeeeeeeeeeeeeeee i'll buy 10 copies
PS: Massive Chalice has horribad art direction, it's so confusing that can be even scifi
PS2: Forgot Battle Brothers, it seems really promising but i'll wait final release
How would you do progression in a fantasy xcom? In the scifi setting it fits well since you capture the alien weapons and research them, and technological progress is fast in the modern era. A little more tricky with fantasy, which mostly are static settings or progress over long time periods.
I hope there's more emphasis on character development and other rpg mechanics. xcom was fun, but all the dudes played the same way but with different stats.
Fantasy xcom? lol
I never really liked his game where you have simultaneous turns. I hope he makes somethign that's basically xcom remade, not some bizarre shit this time.
I hope there's more emphasis on character development and other rpg mechanics. xcom was fun, but all the dudes played the same way but with different stats.
I don't agree, characters don't need to be as complex as in proper RPG but something more than xcom 1994 would be welcome. And you can avoid nu Xcom problems of high level characters being so much more powerful by not letting them get so powerful skills but making sure the real power is in the items you make and spells you acquire and those would not be directly tied to character levels (although the rate of successful use of those would climb with character levels).Character development would be quite tricky, as we would also need a lot of characters to throw to the meat grinder, so we cannot do anything approaching any RPG when it comes to heroes development :
Even picking perks and raising stats for characters would become terribly boring with a casualty rate that would approach what it was in X-COM.
We plan to do it by having very little decisions to make during the first few levels, where characters are considered expendable, and many more lately.
Can someone tl;dr this? I can't stand their writing style...Piratez, an X-Com mod dating back to 2014, mentioned in this thread on Tuesday. Shows up on RPS yesterday. Coincidence?
I prefer them forgetting that FiraXCOM exists since it's a simplistic piece of shit in every single way.I prefere the nu X-com "rpg" soldiers, new abilities are fun and the guys feel more unique once powered, the downside of being too powerful in late could be avoided by introducing late game super difficult (with lot of crazy abilites) enemies
I prefer them forgetting that FiraXCOM exists since it's a simplistic piece of shit in every single way.I prefere the nu X-com "rpg" soldiers, new abilities are fun and the guys feel more unique once powered, the downside of being too powerful in late could be avoided by introducing late game super difficult (with lot of crazy abilites) enemies
Next you'll say you prefer the two "action point" system because it makes you feel alive or something.
Come on guys, both approaches are fun in their own way.
X-COM Apocalypse seems to be the mid-way, but too bad psi was useless and the game generally had some wonky mechanics.
too late Julian, unless your game will be a masterpiece