Parabalus
Arcane
- Joined
- Mar 23, 2015
- Messages
- 17,510
It is not just that. I don't know how long you have played but a bit later when you got access to more weapons and modules you want to keep your intereceptors in base and equip them with right weapons before you send them out. And you don't really know what kind of weapons enemies have until you fight them a bunch and learn this (you only see details of their weapons once you get to first Engage/Disengage screen before the battle).I called it banal because it all just boils to cooldown management. Personally, I hate such thing in a game that was supposed to be turn based.They are not banal, you can get easily owned in the air. But main change of air stuff is that your resources are now more stretched out as you need to defend vs this as well. And new Myrmidon enemy is nasty in the evolved forms. It an enemy that if you ignore thinking you can deal with it later it will devastate your squad. Reminds me of UFO's Crysallids. Crysallids one shot your guys, these little fuckers 2 shoot them.The new aircraft battles are banal shit boring. Don't see much value added by the whole behemoth thing.
Each weapon has different aiming mechanics (4 in all) and there are a couple of different damage types. Then it also matters the range of your weapon and then the cooldown as well.
Air combat is most similar to UFO 1994 and certainly more complex than Firaxis Xcom. And even Xenonauts does not have turn based air combat.
Played a bit and before the first submerge it's a bit banal since you just have the starting Gift.
After it reappears it's as Archangel says, enemy flyers have more weapons/hp than you so it's easy to get rekt.