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- Apr 24, 2015
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Where did you get that impression?I thought this game was about demons and evil?
Mutating alien threat has been in from first published concept art pieces.
Where did you get that impression?I thought this game was about demons and evil?
There are quite a few differences:How is this game different to Xcom?
FWIW this is also coming to Microsoft Store and is part of Xbox Game Pass for PC (the subscription service). So you can try this thing for $1 along with other 100 games.
FWIW this is also coming to Microsoft Store and is part of Xbox Game Pass for PC (the subscription service). So you can try this thing for $1 along with other 100 games.
Epic Exclusivity really payin' off!
Does Epic actually pay to developers that do Microsoft Game Pass releases?
Aren't those devs practically breaching their exclusivity contract?
That they did.Does Epic actually pay to developers that do Microsoft Game Pass releases?
Aren't those devs practically breaching their exclusivity contract?
They did Xbox Game Pass deal before Epic deal. I'd assume the Xbox deal included PC release to begin with.
We'll find out when/if they start publicly fighting for the money.So basically it's not "Epic exclusivity deal", but rather "Not on Steam deal".
There hasn't been a single good trailer for this year's E3.Bad decision on music. Why the hell it's classical, moody music instead of some threatening theme, or horror, or action?
I mean, if you are making a CGI trailer, make it fucking badass so you get pumped for combat, saving the earth or whatever!
Thanks for all the info! Never even heard of this game until the other day and now it is top of my list.There are quite a few differences:How is this game different to Xcom?
Epic store exclusivity made Phoenix Point “better” – “sooner rather than later”
The money that Phoenix Point developers Snapshot Games received from Epic as part of the its exclusivity deal helped make the game better, sooner. In an interview with PCGamesN at E3 2019, studio founder Julian Gollop outlined the ways in which the deal with Epic benefited the studio.
Gollop said that there were three major benefits to becoming an Epic Games store exclusive. As well as the increased revenue share that the company would receive from any sales, and increased visibility on the store (Gollop says that “you can no longer release a game on Steam and expect people to even see it”), the money offered up in advance helped make development more efficient than before.
“From our point of view that’s great, because we could immediately put that money directly into game development.” The funds from Epic – said to total more than $2 million in the case of Phoenix Point – were used to outsource weapon and character customisation systems for the game. As a result, they’re “now coming to the game sooner rather than later.”
Gollop also spoke about the reaction to the exclusivity deal from fans. While the developers “realised that there would be a number of backers who would be upset” by the decision, “we tried to offer some compensation over the course of the year” with DLC and free updates.
Gollop also pointed out that Phoenix Point will now be available via Xbox Game Pass for PC, which should provide players with another option, and says that “most backers are happy with the offer that we made to them.
How is this game different to Xcom?
What Julian Gollop from the future said:Charitably, the launch of Phoenix Point was rough. On release the game was too buggy and shy on polish. We should have done better, and we deeply apologize to our fans for falling short.
It’s also evident some our fans wanted a game that played much closer to the original X-COM. It’s been painful to hear these players describe how we missed expectations. Although we tried to be clear with press and fans during the development of the game, in hindsight we could have done a better job communicating what Phoenix Point was and what it was not.
Despite the game’s flaws at launch, we believe there is a core of goodness to Phoenix Point. Our job now is to address the concerns players have expressed and improve the game; making what is good about the game shine through more brightly.
Improving the game starts with listening carefully. We have been soliciting players’ input, making improvements, and listening more. The day after we launched, the team shifted focus to making the game better. We’re fixing bugs, balancing the game further, and rolling in gameplay improvements.