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KickStarter Peripeteia - Deus Ex-inspired FPS/RPG set in anime cyberpunk Poland - now available on Early Access

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,241
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
devs are WOKE

uOFD1G0.png
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,623
Game is really rough. The levels are really massive (as the devs would like to remind you), which naturally means they are also really empty. Almost all the systems have several bugs. Darkness level in the maps don't correctly translate to the visibility meter / npc detection. Volume balancing is absolutely retarded (and maybe actual evidence for whoever responsible for it is either really hard of hearing, or mentally impaired). This is also one of the few games where I would go as far as saying the programming is probably a fucking mess, despite not having seen the actual code.

Makes you wonder what the fuck they were doing for the past 4 and a half years. It's as schizocore game made by possibly actual schizos.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,320
I complained about the levels being too large in 2022, but some devs just don't want to listen
I played the first demo and it was indeed good though suffered a bit from amateur Deus Ex modder syndrome of having levels larger than they ought to be.
It is funny seeing people seethe about the complete lack of direction which is :incline:
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,558
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I, too found the levels too big for their own good when I played the demo. This was a few years ago.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,193
Alright, dicked around a bit. Game's alright, has a lot of charm, but is also very rough around the edges. Bugs are plentiful (albeit usually not critical ones), and I did manage to softlock myself (you can enter an elevator and go up... but if you later parkour down, you'll find you cannot call the elevator back down again), but this stuff can be fixed in EA.

As for the big maps, it is indeed an issue. Very often I find myself running down a massive, empty corridor that really performs no function at all. It's life half the map could be cut, and the only thing you'd lose would be miles of emptiness. The maps also have this annoying habit of leading you for a long time through yet more corridors into some big area that looks like there should be something there... but there isn't. You just wasted time. It makes exploration rather frustrating.

Still, I can see myself playing the full version for the vibes alone.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
106
Insert Title Here
Very often I find myself running down a massive, empty corridor that really performs no function at all. It's life half the map could be cut, and the only thing you'd lose would be miles of emptiness. The maps also have this annoying habit of leading you for a long time through yet more corridors into some big area that looks like there should be something there... but there isn't.
just like EYE Divine!!!
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,193
Very often I find myself running down a massive, empty corridor that really performs no function at all. It's life half the map could be cut, and the only thing you'd lose would be miles of emptiness. The maps also have this annoying habit of leading you for a long time through yet more corridors into some big area that looks like there should be something there... but there isn't.
just like EYE Divine!!!
On that note, it's very easy to break your legs in this game.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
106
Insert Title Here
Very often I find myself running down a massive, empty corridor that really performs no function at all. It's life half the map could be cut, and the only thing you'd lose would be miles of emptiness. The maps also have this annoying habit of leading you for a long time through yet more corridors into some big area that looks like there should be something there... but there isn't.
just like EYE Divine!!!
On that note, it's very easy to break your legs in this game.
 

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