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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Numbers for the main puzzle in the Heart of Mystery now fill properly when puzzle behind the portal on the corresponding side is solved.
CjQIWaK.png
Looks like this shit was so unbelievably hard to figure out is because it was BUGGED ALL ALONG!
 

Humbaba

Arcane
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Aug 12, 2021
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Location
SADAT HQ
Plebbit says you need 19 notes to finish the quest but all 20 to auto solve the lexicon, meaning that you will only decipher it at Threshold because that is where the last note is. I could always try to fish for a 20 on the skill check but I am in no hurry.
 

Daidre

Arcane
Joined
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Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
so people actually solved purely on trial and error earlier?
First solution was found by looking at the game's code, and tiny bit later someone figured it out that you need to use other four puzzles in the Heart of Mystery as a "legend" for the main one. Turned out, this leap of logic was never needed, since data from secondary puzzles fill slots on main one automatically, when not bugged.
You don't need all of them. On my first run I know for certain I missed the notes in Iz and still got the Storyteller to decipher the damn thing.
Afaik, there were several extra pages in early versions of the game (in Gwerm mansion for example), but Owlcat patched them out at some point and now you need to find all, including some obscure pages, like correctly deciphering Vrock note from Molten Scar.
Plebbit says you need 19 notes to finish the quest but all 20 to auto solve the lexicon, meaning that you will only decipher it at Threshold because that is where the last note is. I could always try to fish for a 20 on the skill check but I am in no hurry.
1. Fishing for 20 on Skill check is useless in Pathfinder - there is no Critical Success for skill checks here.
2. I have read Lexion on character with zero Lore investment with some egregious buffing and items like:
- +10-15 Competence from items, there are items with +10 version for all Lores, and +15 All Goggles from Crusade Management choice.
- +4 Food
- +8-10 Sosiel's Touch of Good, maybe Madness Domain buff
- +Int and + Wis Items and buffs for extra +2-3
- +3 Insight all Lores robe from the Cold Waters quest
- +4 Morale Higher Heroism
Put Brilliant Inspiration (Bard lvl 6 spell, there is scroll in Blackwater) on top, get some Luck Hex and you will barely need reloads even for the dumbest MC in creation.
 
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Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,153
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Lich is best dispel character.

No, is not. Aivu could get 35th caster level. Lich is capped at 30. Sure, devour magic still a amazing spell in dispelling but Aivu has higher chance of dispelling enemies. Or to be more precise HAD(now she is nerfed)
Aivu was better at dispelling, but the lich giving the enemy -X AC/Saves/AB/Damage was an amazing bonus and well worth losing a few ticks in the DC. Now Aivu is pretty bad at dispels, and super nerfed in general (and tbh her AC was always way way too low to participate in melee). Glad I already finished my azata run.
 

LannTheStupid

Товарищ
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Messages
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Pathfinder: Wrath

Nikanuur

Arbiter
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Mar 1, 2021
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Ngranek
Little did I know that Fury's Fall stacks with the Agile Maneuvers (Combat Maneuvers use DEX instead of STR).
Thus a measly 11th level animal companion has got chuckles and walks in the park tripping the late game (four-legged!!) Vavakias.

aaa.jpg


*It says Strenght in the attack roll, but that's a bug-typo. It is really a DEX modifier, checked it.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
so people actually solved purely on trial and error earlier?
First solution was found by looking at the game's code, and tiny bit later someone figured it out that you need to use other four puzzles in the Heart of Mystery as a "legend" for the main one. Turned out, this leap of logic was never needed, since data from secondary puzzles fill slots on main one automatically, when not bugged.
You don't need all of them. On my first run I know for certain I missed the notes in Iz and still got the Storyteller to decipher the damn thing.
Afaik, there were several extra pages in early versions of the game (in Gwerm mansion for example), but Owlcat patched them out at some point and now you need to find all, including some obscure pages, like correctly deciphering Vrock note from Molten Scar.
Plebbit says you need 19 notes to finish the quest but all 20 to auto solve the lexicon, meaning that you will only decipher it at Threshold because that is where the last note is. I could always try to fish for a 20 on the skill check but I am in no hurry.
1. Fishing for 20 on Skill check is useless in Pathfinder - there is no Critical Success for skill checks here.
2. I have read Lexion on character with zero Lore investment with some egregious buffing and items like:
- +10-15 Competence from items, there are items with +10 version for all Lores, and +15 All Goggles from Crusade Management choice.
- +4 Food
- +8-10 Sosiel's Touch of Good, maybe Madness Domain buff
- +Int and + Wis Items and buffs for extra +2-3
- +3 Insight all Lores robe from the Cold Waters quest
- +4 Morale Higher Heroism
Put Brilliant Inspiration (Bard lvl 6 spell, there is scroll in Blackwater) on top, get some Luck Hex and you will barely need reloads even for the dumbest MC in creation.
Interesting. Will consider, should it turn out I missed a page somewhere. The Molten Scar notes apparently do not need deciphering if you do the bluff or intimidate check on Vorimerak so she drops the notes and runs off, which I did thankfully.

I'm going through Enigma right now to get the last crystal and supposedly the last note required to finish the quest, after which I'll only need to get the extra one in Threshold. If the quest does not get completed then I'll know I've fucked up somewhere.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,563
Pillars of Eternity 2: Deadfire
Little did I know that Fury's Fall stacks with the Agile Maneuvers (Combat Maneuvers use DEX instead of STR).
Thus a measly 11th level animal companion has got chuckles and walks in the park tripping the late game (four-legged!!) Vavakias.

aaa.jpg


*It says Strenght in the attack roll, but that's a bug-typo. It is really a DEX modifier, checked it.

Cool bracers, think I've missed them. Need to speak with Wolfjit.

But what might the "Other" +11 bonus be?
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
I'm not too stoked about this DLC either, if it is really just a chain of sidequests full with throne of bhaal style 20 minute combat encounters and not a continuation of the story, as was suggested.
 

Nikanuur

Arbiter
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Joined
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Messages
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Ngranek
Little did I know that Fury's Fall stacks with the Agile Maneuvers....

Cool bracers, think I've missed them. Need to speak with Wolfjit.

But what might the "Other" +11 bonus be?

That is a really good question, the bonus seems to come out of nowhere O.o

- After some investigation, I thought it might be due to the Azata's Incredible Might. But forgoing the bonus hasn't changed anything.
- Maybe something from the Divine Hunter / Celestial Animal Companion Leopard - Bully synergy? Though I went through all those bonuses, none say anything about a bigger CMB.
- The Leopard's combat Feats are Weapon's Finesse (already in the attack log), Fury's Fall (already in the attack log), Agile Maneuvers (already in the attack log).
- The only clue is that this bonus is not present in the normal attack, only at the first attack of the round (bite --> trip attempt).
I'm flamberghasted.

I've tested - an attack without any spells and without the charge. Now it's not +11 but +7.
aaa.jpg





None of the following state some "hidden" +7 to CMB or Attack

bbb.jpg




The items are "normal". They don't add any bonus that isn't already seen in the attack log.
ccc.jpg
 
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Nikanuur

Arbiter
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Joined
Mar 1, 2021
Messages
1,762
Location
Ngranek
Has anyone tested Sturdy Snoot that gives +12 to Mobility and Killing Pace bow that adds 1/2 of Mobility score to damage? It should amount to neat +6 damage.
In my case, The Sturdy Snoot really adds to the mobility, but the inflicted damage range (shown after the hit in the combat log) hasn't changed.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
This +5 speed composite longbow allows its wielder to add half his ranks in Mobility as a competence bonus to damage on a successful hit.
The ranks are the increases of a skill on level ups, not the total value. There can be no more than 20 ranks of any skill on anyone but Legend, and the score increases from other sources do not count.

P.S.: this person can not read for shit, huh.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,062
Location
Frostfell
Aivu was better at dispelling, but the lich giving the enemy -X AC/Saves/AB/Damage was an amazing bonus and well worth losing a few ticks in the DC. Now Aivu is pretty bad at dispels, and super nerfed in general (and tbh her AC was always way way too low to participate in melee). Glad I already finished my azata run.

Not only in dispelling spells. She used to be amazing casting magic resistance. Nowdays magic resistance only worths for the classes with merged spellbooks.
 

Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
There can be no story after closing the Worldwound, because
as far as I understand not all Mythic paths outlive it
The devs can retcon and contrive anything they want tbh. Even if your guy offed himself at the end, they could still have Pharasma boot your ass back to Golarion for whatever reason. I'm sure they could think of something.
 

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