Finally started playing this so will just list my thoughts here (tutorial cave, Mongrel Village, Maze),
- Poorly written dialogue, very melodramatic and boring
- NPCs with overly dramatic, annoying voice acting, like watching anime. Idk why people do this, Mongrel chief was unvoiced and it was awesome to read and imagine his voice
- Silliest intro I've seen, festival attacked by demons and giant dragon appears and dies in 1 second (?)
- Intro too scripted, cannot explore at own pace which ruins exploration
- 5 mandatory companions in 2 minutes
- None of the characters seem to be ordinary, everyone is some tiefling/mutant/freak like it's Planescape. Seems tryhard and without measure
- Somewhat awkward camera / perspective and dark, barebone maps with poor optional content
- Lots of placeholder portraits, placeholder icons, feats that aren't even implemented
- Loot shown on minimap lol
- Everything is highlighted or marked leading to limited interactivity
- Poor portrait selection, mostly women and various creatures
Basically feels like HotU for inept zoomers
Follow up (finished Maze, Grey Garrison, now in HQ),
- Incredibly trash combat, every encounter is the same. Feels like playing PST all over again and mowing down enemies like in some RTS game
- Dialogue is really cringe. NPCs say stuff like "dunno" and "like" and use other zoomer vocabulary which is incredibly cringe
- Let me say it again, very annoying voice actors
- There was 1 puzzle, and it was very banal (the four color switches). You just play around with combinations until you pass. It's about time not intelligence
- Skillbar is reminiscent of BG and very limited. You place items onto your belt before dragging them to the bar. So when you consume the items, you need to repeat the process again. Too much clicks and NwN did this way better