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Pathfinder Pathfinder: Wrath of the Righteous - Game of the Year Edition

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
What’s the deal with the 15 point buy on MC though?

The whole point of TtA (haven't played the follow up yet) was that you're just some nobody dickhead that gets swept up in things, not a chosen one hero, so you get a pleb point buy to reflect it.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Loses Mark of Justice, team Fear Immunity (includes Shaken, so no Shatter vs), CHR bonus to saves, and its Smite is half as big.

Just play a Fighter.
 

IHaveHugeNick

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But why would I play a Fighter when I can play an Also-Fighter but with all the Pala bling. And that buff that triggers on people (and presumably mounts) dropping, is fucking huge and will be up every harder fight with dudes being under Last Stand and what not.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
But why would I play a Fighter when I can play an Also-Fighter but with all the Pala bling. And that buff that triggers on people (and presumably mounts) dropping, is fucking huge and will be up every harder fight with dudes being under Last Stand and what not.
My people don't drop. Maybe yours wouldn't either if you weren't playing solo.
 

Grunker

RPG Codex Ghost
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Mark of Justice is one of the best abilities in the game unless you play on a lower difficulty but then just do whatever you feel like basically
 

IHaveHugeNick

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Haven't played in a while, but from what I recall I had Hard as base with some custom changes. Unfair is retarded.
 
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Tortured Crusader feels like something you'd take along with Seelah for MoJ anyway. I believe your smite + MoJ would stack just fine? You're Wisdom based while she's Charisma so you work well without competing for the same stat buffs.

Does the +ab/dam bonus trigger off dying summoned creatures? If so... imagine like +20 AB/dam from spamming summoned trash. Buff before battle by fireballing level 1 summoned creatures.
 

InD_ImaginE

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Pathfinder: Wrath
The answer is just to have 2 Paladin

Honestly probably a viable party too considering 95% of the enemies you are facing
 

IHaveHugeNick

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Not sure about summons, I'm assuming it triggers of pets at least since those join the party screen and all.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Or you could play a real class then you wouldn’t have to run ghey exploits.

It’s a decent RP class if you’re in a non-Evil setting. O/W super meh since it gives up what the class is good at just to duplicate what other classes already do better.
 

Agesilaus

Antiquity Studio
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Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Any info about the shadowcaster's summoned shadow stats? I tried a lot to find it but nothing...
I can take a screenshot tomorrow if you're still looking. It's a very powerful summon imo, but it also likes to turn around and attack you after a few turns. I took iron will feat to help, will take mythic will save boost too.

It has a very long list of immunities and a touch attack that drains a lot of strength. It can basically 1v1 most of the big fights in my experience. I saw it take down vescovar swarms, that arsehole level draining demon by the cart & cave at bottom of the lost chapel map, and just now during the Drezen assault it absolutely steamrolled that giant boss demon in the tavern. It gets stronger every two levels.

Each turn in this last fight it was draining around 9 strength a hit and was immune to all damage the demon could throw at it. Because it's a summon, you can also stand way back and initiate combat by casting it next to the enemy.

Wenduag as a Slayer with dual throwing axes is my emergency kill team for when the shadow goes rogue. She can usually take it out in a couple of turns by using finnean.
 
Last edited:

Cryomancer

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nd just now during the Drezen assault it absolutely steamrolled that giant boss demon in the tavern. It gets stronger every two levels.

Each turn in this last fight is was draining around 9 strength a hit and was immune to all damage the demon could throw at it

WoW. Quite strong. Does it has a weakness? Like being weakness vs fire or holy damage? I'm curious about the screenshot, I tried to find but din't.
 

Rhobar121

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nd just now during the Drezen assault it absolutely steamrolled that giant boss demon in the tavern. It gets stronger every two levels.

Each turn in this last fight is was draining around 9 strength a hit and was immune to all damage the demon could throw at it

WoW. Quite strong. Does it has a weakness? Like being weakness vs fire or holy damage? I'm curious about the screenshot, I tried to find but din't.
It probably has the same weaknesses as any other shadow, i.e. death ward makes it useless (npcs rarely have this buff).
Typically, Shadows are immune to non-magical weapons, which means that while they are very strong at the beginning of the game, they will most likely be useless later on.
Of course, this is just my speculation based on how these types of enemies work in this game.
 

ga♥

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So hmm, the import from the save from the latest DLC is in chapter II at the end of leper's smile.
I was expecting chapter V, but maybe there is some reactivity before? I am in chapter III and so far nothing.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1184370/view/3860210510760542463
Update 2.2.2g

Hello, crusaders!

An update 2.2.2g is here!


Highlights:

  • Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  • Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
  • Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
  • Shadowcaster’s Shadowform ability now lasts longer;
  • The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, retraining might be needed.

If you are playing with mods, don’t forget to update them before loading your saves!


Beware of possible plot spoilers below!

Areas

  • A mercenary alchemist with active cognatogen took permanent stat damage when entering or leaving Nexus, Drezen, or other safe zones — fixed;
  • Caught and brought back the sneaky doppelganger from Ineluctable Prison, who could disappear after going out of the area and back;
  • Fixed a bug in The Lord of Nothing DLC where the door-wall in the wizard tower library could be permanently closed;
  • If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
  • In the Goblin Tower in the Lord of Nothing DLC, it was impossible to loot a goblin’s corpse — fixed;
  • In the Goblin Tower, a FoW blockers have been added to the doors on the 1st and 3rd floors;
  • In the Lord of Nothing DLC, Aethylia would not come to the roof of the tower if Buus was killed in the first phase of combat — fixed;
  • It is now possible to pick up the meat in the goblin tower in the Lord of Nothing DLC;
  • In The Lord of Nothing DLC, the party could get stuck before the battle arena with the chieftain of the giants — fixed;
  • Players could not get through to the ziggurat in the Inevitable Excess DLC — fixed.

Quests

  • Added Sendri's reaction to the number of shards collected by the player in The Lord of Nothing DLC;
  • Flower Princess in the Lord of Nothing DLC could be killed by hostile units, which was breaking the quest — fixed;
  • Lost Soul quest in The Lord of Nothing DLC could fail if it wasn't taken earlier - fixed;
  • Now we can actually move the dead man's bones in the cave with weapon in The Lord of Nothing DLC;
  • Old Moe's Husband quest in the Lord of Nothing DLC will no longer appear in the journal and instantly fail after the dragon attack cutscene if it wasn't picked up earlier.
  • Resolved an issue with the attack of animals, fed by the heroes during the quest at the Goblin's Tower;
  • Sometimes the quest "Attain omnipotence" didn't start when the player character gained the third shard of Sithhud in The Lord of Nothing DLC - fixed;
  • You can no longer poison the drink of already dead giants in The Lord of Nothing DLC;
  • The Treasure of the Midnight Isles: Tracking quest didn't fail in The Treasure of the Midnight Isles DLC even if the player refused to complete it — fixed;
  • When killing the elder Akhshan in The Lord of Nothing DLC, the associated quest was not progressing in the journal — fixed.

Items

  • Helmet of Comradery doesn't have a title — fixed;
  • Seal of Madness glasses now work correctly;
  • Shiny Helmet is now displayed correctly on characters;
  • The Candle of the Playful Succubus could work in the area of effect of the Dimensional Lock in The Lord of Nothing DLC — fixed;
  • Boots Of Free Rein now protects from the Seamantle effects;
  • Shattered Sword of Sithhud could remain in inventory after completing the Restore Sithhud's blade quest in The Lord of Nothing DLC — fixed;
  • Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly.

Classes & Mechanics

  • Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
  • Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
  • Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
  • Shadowcaster’s Shadowform ability now lasts longer;
  • The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, respec might be needed;
  • Alone in the Dark ability was getting incorrect bonuses from the death of summoned units — fixed;
  • Changed the default position of the camera for better visibility on the entrance to the goblin tower in the Lord of Nothing DLC;
  • Cold Supremacy effect could grant a character extra buff — fixed;
  • Death's Realm spell now works correctly;
  • Fixed a bug with the assassin's poison dealing 0 damage;
  • Fixed a bug with the mythic feat Boundless Healing that caused casting with this feat to trigger an attack of opportunity;
  • Fixed all armor-related skills and feats not working correctly with the Mithril Armor. Also fixed all armor-related skills and feats that continued to work if the unit was under a polymorph spell;
  • Fixed the dialogue after Storasta in the Lord of Nothing DLC;
  • Fixed the incorrect work of some summoning abilities in the area of Dimensional Lock effect in The Lord of Nothing DLC;
  • If an Eon commander skipped the cutscene of arrival to the Abyss in Act IV, instead of the dialogue with the Hand of the Inheritor the dialogue with the mirror could start instead — fixed;
  • In The Lord of Nothing DLC, the Shards' passive ability Cursed Might did not allow you to inspect a unit with this ability — fixed;
  • Incite Rage ability was affecting even allies who don't take rage — fixed;
  • It is now possible to climb the ladder to the stage in the goblin tower of the Lord of Nothing DLC;
  • Stalwart Defender's damage reduction now stacks with damage reduction from other sources, including armor;
  • The ability to enchant weapons with the Fire Burst, Ice Burst and Lightning Burst properties has been added to Magi at level 5.
  • The ability to enchant weapons with the Speed property has been moved to level 5;
  • The Bloodrager ability with Fey Bloodline Confusing Critical counted the difficulty of a Charisma-based saving throw instead of Constitution — fixed;
  • The Dispelling Bomb can now dispel the Summoned Horse spell;
  • While resting, buffs were removed from characters only after finishing the rest, and not during the process — fixed;
  • Warpriest's Blessing Copycat has been fixed: removed an unnecessary sentence from the description, added a visual effect, and the duration is now calculated correctly;
  • Combining the Winter Witch and Winter Child spellbooks now works correctly;
  • The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
  • Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
  • The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.

UI

  • Fixed Dual Sense hint Icons;
  • Fixed the display of one of the quest lines when talking to the Healer;
  • Mythic Armor Focus — Avoidance effect is now correctly shown in the UI;
  • Now when retraining a character in The Lord of Nothing DLC, the mythic path selection window does not appear when selecting shards development;
  • Under some circumstances the game would not offer the Trickster player to change their portrait to Mythic Trickster — fixed.

Audio

  • Fixed sound bugs in the cutscene with Kyton in The Lord of Nothing DLC.

Visual

  • Added visual effects on frozen goblins in The Lord of Nothing DLC;
  • Fixed a visual bug with blood in the Verdant Caves in The Lord of Nothing DLC;
  • Fixed the ax in the Verdant Caves in The Lord of Nothing DLC;
  • Fixed the cutscene near the portal mirror in The Lord of Nothing DLC;
  • Fixed the cutscene with Norte before the boss fight in the Goblin's Tower in The Lord of Nothing DLC;
  • Fixed the problem with characters hovering over a bench after skipping a cutscene in the underground floor of the goblin tower in the Lord of Nothing DLC.
  • Lighting on the Wardstone in the Gray Garrison could disappear — fixed;
  • Mythic appearance visuals were breaking in the late game — fixed;
  • Objects in the Frozen Fane will no longer turn pink in The Lord of Nothing DLC;
  • On the roof of the Goblin's Tower in The Lord of Nothing DLC the camera view was twitching — fixed;
  • Reyna could twitch during the cutscene with the Giants in The Lord of Nothing DLC — fixed;
  • Stahlmar's grave might not appear in The Lord of Nothing DLC — fixed.

System

  • Improved FPS in the Shadow World location;
  • The frame rate could drop during cutscene in the Shadow World in The Lord of Nothing DLC — fixed.

Misс

  • Added the voiced lines for Sendri and Rekarth to the first dialogue with Penta in The Lord of Nothing DLC;
  • Even with a successful check, the letter was hiding from players in the Goblin's Tower in The Lord of Nothing DLC — fixed;
  • Fixed a bug with replicas of Aethylia statues in the ritual room in The Lord of Nothing DLC;
  • Fixed interaction with the bench in the Goblin's Tower basement;
  • Fixed the dialogue of clearing the rubble in The Lord of Nothing DLC;
  • Improved optimization in the cutscene with Kyton;
  • In The Lord of Nothing DLC the dialogue lines about Norte and Aethylia won't appear if you haven't met them previously;
  • In The Lord of Nothing DLC when interacting with some objects, incorrect sound effects were used — fixed;
  • In The Lord of Nothing DLC, character collision has been fixed — they will no longer sink into a gold pile;
  • In The Lord of Nothing DLC, your pet could be stolen in the tavern — fixed;
  • It is no longer possible to talk to the burnt druid again and burn them on the altar a second time in The Lord of Nothing DLC;
  • The Hill Giant in The Lord of Nothing DLC might not start the fight after jumping from a cliff if the player is sneaking — fixed;
  • The timing of the heroes' voice lines in different situations at the Goblin's Tower has been changed;
  • Undead Subdomain now has the correct description;
  • Fixed a bug in the dialogue with Sister Kerismei in The Lord of Nothing DLC.
 

IHaveHugeNick

Arcane
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Huh, Assasin sucks because everything is immune to poison - here's the fix, we gave him even more poison people can be immune to.

:nocountryforshitposters:
 

Agesilaus

Antiquity Studio
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Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
nd just now during the Drezen assault it absolutely steamrolled that giant boss demon in the tavern. It gets stronger every two levels.

Each turn in this last fight is was draining around 9 strength a hit and was immune to all damage the demon could throw at it

WoW. Quite strong. Does it has a weakness? Like being weakness vs fire or holy damage? I'm curious about the screenshot, I tried to find but din't.
Sure, here you go:

1701811442808.png



The "Shadow plane infusion" thing just says he gets lots of buffs, but doesn't state the numbers. I think he gets increased buffs every 2 levels; this shadow was created by my Lvl 9 Shadowcaster.

It eventually turns on you and you have to put it down, but as I mentioned Wenduag can take it out pretty quickly if you give her the right tools. Apparently at higher levels the will check is less of a problem.
 
Joined
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Huh, Assasin sucks because everything is immune to poison - here's the fix, we gave him even more poison people can be immune to.

:nocountryforshitposters:
I think they also added a mystic feat/ability to ignore poison immunity.


They did. And assassin still sucks pretty hard I think?

MoD would be interesting for a 1 level dip if you didn't have several ways to ignore DR in the game. All further levels are for poisons that damage ability scores. Problem is that anything you'd want to damage the scores of is generally immune to it (unless poison immunity bypass also lets you bypass attribute damage immunity?). Also you have to spend a move action to apply poison to your blade until Assassin 7, which is level 12.
 

Cryomancer

Arcane
Glory to Ukraine
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Jul 11, 2019
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Frostfell
Thanks Agesilaus, I think that I will gonna buy the DLC. I just can't decide the best MP for Shadowcaster. Azata favorable magic would be great but break the class theme(not sure if I can be Chaotic Neutral Azata), Trickster I din't liked, Demon IDK if will synergize well, I think that I will do dhampir lich and refuse the lichdoom ritual again .
 
Joined
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Shadowcaster isn't alignment limited, I don't see why an Azata path would break any theme. If anything it feels the 2nd most thematic for the class after trickster, Demon can kind of synergize with basically everything but you've got to rest a lot to get rages back.
 

Agesilaus

Antiquity Studio
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Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
I'm going with lich; I will have my revenge on everyone for the pain that was Through the Ashes and whatever the other minicampaign is called. The whole shadowy thing works well with lich.

Also, my shadowy friend just tanked Blightmaw for me (and then went rogue and punched me in the face, but what's a restoration spell between friends).

:positive:
 

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