- Joined
- Jul 22, 2019
- Messages
- 15,057


Half-Orcs get Falch prof (as a background?) so it's good with Shaman for instance that doesn't have Martial Prof.
There are a couple other ones later that are solid. I think the +4 that kills stuff under 100HP is pretty good because +4 is higher than other stuff where you get it (end of labyrinth?) and the damage from the attack applies before it checks for the 100HP. I think. Only tested it once.
Non-bosses tend to be relatively easy to control even if you aren't killing them right away and/or not that big of a threat to your dudes in any case so doubliing attacks against Hexed (many Hexes apply for a round even on made save) mobs is pretty good, depending on how many bonuses the additional hit picks up.
There are a couple other ones later that are solid. I think the +4 that kills stuff under 100HP is pretty good because +4 is higher than other stuff where you get it (end of labyrinth?) and the damage from the attack applies before it checks for the 100HP. I think. Only tested it once.
Non-bosses tend to be relatively easy to control even if you aren't killing them right away and/or not that big of a threat to your dudes in any case so doubliing attacks against Hexed (many Hexes apply for a round even on made save) mobs is pretty good, depending on how many bonuses the additional hit picks up.