InD_ImaginE
Arcane
- Joined
- Aug 23, 2015
- Messages
- 5,957
Finished DLC2 on Core. It is a low level campaign for Level 1 - 5 (practically 1 - 4 as the 5th level happens in like the last 3% of the DLC). As people pointed out, combat is largely optional and gives no EXP altho some of them do give decent items in context of the campaign.
The DLC2 focus in general is about resource utilization. This comes with the usual consumables but compared to main campaign there are 2 big difference. The first one are two unique items, Tools and Ropes, both can be used to interact with environment to avoid fight/get behind enemy lines for advantageous position or triggering environment kills switch (falling boulder ,etc)/get some decent items. They are in limited supply and thus considering when to use them is main attraction. The 2nd is Limiting Rest due to NPC mechanic. Throughout your journey in DLC2 you will meet cast of NPC that will help your party during Storybook Sequence (those small CYOA things). During those, they could get ailments that reduce their health and every rest will result in those ailments progressing worse and worse potentially killing them. Removing the ailment requires Scroll of Remove Disease (Circle 3 Cleric spells thus you won't get them normally ingame as it is largely Level 1 - 4) which is designed as another limited resource. This encourage players to minimize rest as much as possible if you do care to keep them alive.
Now in practice the DLC is still very combat heavy outside the first hour. Soon you will get to 5 party (MC, Rogue companion, 3 mercs {default are Fighter, Slayer, Cleric}) and then get the last party member (Sorc companion). Within scope of Core difficulty, using Tools and Rope as needed, it is fairly easy to basically just clear every map within boundary of 1 rest per major area. I would assume playing DLC in Hard would be really hard and Unfair, unfair if you really want to keep everybody alive. Some encounter can be bruteforced in Core but I would assume you will really2 need to skip or Kill Switch those in Hard/Unfair.
Narrative wise, there is more happening than meet the eye which is revealed in some part of the story. The companions are incredibly cliched, voice acting is very floaty to point of almost parody. The DLC ends after you get to the Tavern and Tavern attack commences.
Overall I like it enough. People like Lacrymas who like low level DnD would probably happy with this. It certainly is much better DLC than DLC 1, engaging throughout. Biggest complain would be the spoiler ending above as it feels like a copout and with news of Season Pass 2 actually makes me think that Owlcat are kinda milking WotR too much.
The DLC2 focus in general is about resource utilization. This comes with the usual consumables but compared to main campaign there are 2 big difference. The first one are two unique items, Tools and Ropes, both can be used to interact with environment to avoid fight/get behind enemy lines for advantageous position or triggering environment kills switch (falling boulder ,etc)/get some decent items. They are in limited supply and thus considering when to use them is main attraction. The 2nd is Limiting Rest due to NPC mechanic. Throughout your journey in DLC2 you will meet cast of NPC that will help your party during Storybook Sequence (those small CYOA things). During those, they could get ailments that reduce their health and every rest will result in those ailments progressing worse and worse potentially killing them. Removing the ailment requires Scroll of Remove Disease (Circle 3 Cleric spells thus you won't get them normally ingame as it is largely Level 1 - 4) which is designed as another limited resource. This encourage players to minimize rest as much as possible if you do care to keep them alive.
Now in practice the DLC is still very combat heavy outside the first hour. Soon you will get to 5 party (MC, Rogue companion, 3 mercs {default are Fighter, Slayer, Cleric}) and then get the last party member (Sorc companion). Within scope of Core difficulty, using Tools and Rope as needed, it is fairly easy to basically just clear every map within boundary of 1 rest per major area. I would assume playing DLC in Hard would be really hard and Unfair, unfair if you really want to keep everybody alive. Some encounter can be bruteforced in Core but I would assume you will really2 need to skip or Kill Switch those in Hard/Unfair.
Narrative wise, there is more happening than meet the eye which is revealed in some part of the story. The companions are incredibly cliched, voice acting is very floaty to point of almost parody. The DLC ends after you get to the Tavern and Tavern attack commences.
The DLC actually ends in cliffhanger/TBC scree so unclear what would comes out of the plot
Overall I like it enough. People like Lacrymas who like low level DnD would probably happy with this. It certainly is much better DLC than DLC 1, engaging throughout. Biggest complain would be the spoiler ending above as it feels like a copout and with news of Season Pass 2 actually makes me think that Owlcat are kinda milking WotR too much.