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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,085
He's not immune to most magic. He's immune to magic missile.
This two phrases says it all.

Fucking fanbois.
The fact that those are the only two phrases you addressed says it all.
:retarded:
I'm honestly pretty far from a Paizo fan. I have been pretty vocal about how much I hate PF2e, to the point where it was barely even on-topic. But this is a good game. It does have problems, a lot of them, but they have essentially nothing to do with your criticisms, because basically nothing that you are calling out based on your theorycrafting is actually a problem in practice.
It is interesting he's indeed not immune to all magic and even has Prone animation

BnCgzK8.jpg

Another win for Conjuration I guess.

How do you prone Will o Wisp? Well, I guess same as you Sneak Attack a Will o Wisp
It just happens

By the way, Scare now cancels Remove Fear so not so no-brain anymore.
It is immune to all spells that has SR Yes except Magic Missile and Maze. The first is conviniently negated by the fact it casts Shield and the second is way out of your reach at the time.

All creatures immune to magic is only immune to magic with SR Yes. That is a legacy of 3.5.

The fucktard doesn't even know the game he is playing, but is more than happy to tell others they are not playing the game because some other butthurt fag tells them that is a fact. As if playing a cRPG is a requirement to know basic math.
 

Luckmann

Arcane
Zionist Agent
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Messages
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Shouldn't Linzi be able to equip
Irovetti's Singing Steel Breastplate? It doesn't have the caveat of Mithral that it still requires Medium Armor proficiency, it just says it "is treated as one category lighter" and seems like it was clearly meant for a Bard.
Breastplates are Medium, and even if it's Mithral, you still need proficiency, even Mithral makes it count as Light for all other purposes (...whichever that might be; by RAW, this could actually fuck some people up, such as ones using Armor Focus, etc.)

In the PnP, if you wore a Breastplate without Medium Armor Proficiency, you'd suffer the ACP to all your attack rolls and more, which for a Mithral Breastplate would be -1, butin PF:K, you're instead flat-out denied equipping it, unless you're proficient. So yeah, it might be Mithral, but you still need Medium Armor Prof.
 

Lawntoilet

Prophet
Patron
Joined
Oct 5, 2018
Messages
1,840
It is immune to all spells that has SR Yes except Magic Missile and Maze. The first is conviniently negated by the fact it casts Shield and the second is way out of your reach at the time.

All creatures immune to magic is only immune to magic with SR Yes. That is a legacy of 3.5.

The fucktard doesn't even know the game he is playing, but is more than happy to tell others they are not playing the game because some other butthurt fag tells them that is a fact. As if playing a cRPG is a requirement to know basic math.
I'm not telling you that you're not playing the game, you're telling me that you're not playing the game. Please, correct me if I'm wrong!
What build did you go with? Any cool screenshots? Get stuck on any quests, I'd be happy to give you advice if I've solved it!
Breastplates are Medium, and even if it's Mithral, you still need proficiency, even Mithral makes it count as Light for all other purposes (...whichever that might be; by RAW, this could actually fuck some people up, such as ones using Armor Focus, etc.)

In the PnP, if you wore a Breastplate without Medium Armor Proficiency, you'd suffer the ACP to all your attack rolls and more, which for a Mithral Breastplate would be -1, butin PF:K, you're instead flat-out denied equipping it, unless you're proficient. So yeah, it might be Mithral, but you still need Medium Armor Prof.
The item in question isn't Mithral, though. It doesn't have the "Mithral" property, it has the "Singing Steel" property, which has a different description than Mithral. That description doesn't include the "must be proficient with Medium armor" clause. It is likely coded the same as mithral, but the description sure seems to imply that a Bard should be able to equip it.
 

Luckmann

Arcane
Zionist Agent
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Messages
3,759
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Luckmann: Come on, man! Who cares if there is 15 men on the field per side? What has the EPL got to do with Bundesliga? Munich is not even in the EPL! They are not the same game!
I'm not sure what the EPL is, because I'm not a faggot, but no, what you're doing is more comparing kids on a field by a school to the international football league, based on metrics for american egghand, in order to highlight issues that the kids outside the school playing literally does not have.
 

Luckmann

Arcane
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Joined
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Messages
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Breastplates are Medium, and even if it's Mithral, you still need proficiency, even Mithral makes it count as Light for all other purposes (...whichever that might be; by RAW, this could actually fuck some people up, such as ones using Armor Focus, etc.)

In the PnP, if you wore a Breastplate without Medium Armor Proficiency, you'd suffer the ACP to all your attack rolls and more, which for a Mithral Breastplate would be -1, butin PF:K, you're instead flat-out denied equipping it, unless you're proficient. So yeah, it might be Mithral, but you still need Medium Armor Prof.
The item in question isn't Mithral, though. It doesn't have the "Mithral" property, it has the "Singing Steel" property, which has a different description than Mithral. That description doesn't include the "must be proficient with Medium armor" clause. It is likely coded the same as mithral, but the description sure seems to imply that a Bard should be able to equip it.
Apologies then, because yes, that does seem like a bug, both based on the description in-game (based on what you're saying) and assuming that they wanted to have it work like Singing Steel in the PnP.
 
Joined
Feb 11, 2007
Messages
2,952
I'm honestly pretty far from a Paizo fan. I have been pretty vocal about how much I hate PF2e, to the point where it was barely even on-topic. But this is a good game. It does have problems, a lot of them, but they have essentially nothing to do with your criticisms, because basically nothing that you are calling out based on your theorycrafting is actually a problem in practice.
PF2 is such a shitshow. PF may have big issues, from massive bloat to inconsistencies, to the way they change shit and pretend it was meant like that all along, to how they just churn shit out, including base classes in some regards, to everything-is-a-feat, to pathetic attempts to balance-by-gamefying, but man, PZF2 rrally shows how much Paizo is in the toilet, design-wise. It's not just that they're bad - they have always been sorta bad, even since Dragon Magazine - but that they've actually seemingly managed to get worse, not just design-wise, but also in their writing, probably due to the entire studio now being made up of absolute fucking crazies and trannies and literally crazy people.

PF2 just seem like the symptom of a disease. Too bad the paidrones are slurping that shit up like it's mother's milk and can't imagine playing a "dead" system, as if that has any meaning in the context of a table, especially with a system like Pathfinder, which has enough content to keep a table going for a decade, easily, if for some reason someone is autistic enough to only ever play PF. Imagine being brainlet enough to only watch TV-shows that are in production, because other shows are "dead". Fucking hell.

Personally, I am still stunned that someone whose flagship game only exists because 4e was such a fuckup and complete abandonment of a previous system decided that what their next game really needs to be is more like 4e and completely abandon their previous system. It's like seeing a colossal trainwreck and saying "Hold my beer!" in a southern accent. I do think you are being unnecessarily hard on PF fans though. Sure, there are some real idiots out there, but I've been looking over their forums while playing the playtest, and by far the most popular threads there were those that really skewered PF2 flaws, as well as those where players / DMs declare giving up on Playtest and PF2 as it is now. Of course, that was before Paizo started locking any such thread.
 

Grunker

RPG Codex Ghost
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It is not a CR 3 or 4 monster. It's a monster you can potentially encounter at level 3 or 4, IF you ignore multiple clear warnings that this encounter will definitely be out of your league. Also unlike a Balor or a Dragon, this encounter is only hard because of its high AC, it doesn't have high HP, AB, or any really strong abilities. Plus, there is a hard counter for the fight (protection from lightning). That fight is a major exception and not at all indicative of encounter tuning at that stage of the game, which you'd know if you'd played it.
Oh please. People were complaining about the Treant Bear as well.

The Wisp was more than just high AC. It was outright immune to most magic, goes invisible at will and use touch attacks. But, please, do go on crying about how oppressed Kingmaker is by people who "haven't played it". Fanboi-ism is always amusing in a trainwreck sort of way.

Sorry dude, but this all sounds good to me. It sounds like the Pathfinder devs knew that defences were vastly inferior to attacks and so made defenses more relevant on harder difficulties. Though again, we'll see once this game is actually playable and I take it for a spin.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
8,079
Regarding the
House at edge of Time (the name gives me Moorcock vibes), people say you can ress the companions that die. How? They don't seem to be selectable by raise dead?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
how is the game now? wait until 1.1? what about 1.1. beta test?

One can play relatively safely in the early chapters. There are a couple of bugs (technical and quest), but nothing major, as far as I can tell.
If you play reasonably slowly (because you e.g. have a life, or something), chances are good that the last chapters will be in a good enough shape, too, once you reach them. At least that's what I'm aiming for personally.

But if you are not super eager to start right away, I guess you can just as well wait until 1.1 + the first couple of hotfixes are out.
 

Grunker

RPG Codex Ghost
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Messages
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What's not playable about it? I haven't had any game-stopping bugs and I am 110 hours in. I guess that's not good enough yet?

Wherever I read about this game, I read about bugs and/or QoL-issues. I have enough patience to wait for patches for both.
 

Dzupakazul

Arbiter
Joined
Jun 16, 2015
Messages
707
Personally, I am still stunned that someone whose flagship game only exists because 4e was such a fuckup and complete abandonment of a previous system decided that what their next game really needs to be is more like 4e and completely abandon their previous system. It's like seeing a colossal trainwreck and saying "Hold my beer!" in a southern accent. I do think you are being unnecessarily hard on PF fans though. Sure, there are some real idiots out there, but I've been looking over their forums while playing the playtest, and by far the most popular threads there were those that really skewered PF2 flaws, as well as those where players / DMs declare giving up on Playtest and PF2 as it is now. Of course, that was before Paizo started locking any such thread.

4E isn't even a bad game. It's really good at emphasizing tactical options, and it's far from "perfectly balanced" or "MMO-like" (which is a complaint I never understood at all - when did everyone start running game sessions that were about bringing 10 bear asses? Where are the turn-based MMOs?). The only thing 4E has done that was "MMOified" was codify roles that most people were used to anyway (e.g. Wizards as Controllers or Rogues as Strikers), and you didn't have to rigidly follow them to have fun; you could have had a team of four Strikers or be missing a Leader or whatever. The entire concept of "role codification" was there for convenience and typecasting - Paladin wasn't a strict Defender, Striker or Leader, but a generic guideline said that these are the three roles Pally was most suited to, so nothing new in that regard. Not to mention that 4E gave Fighters a strong ability to be a Controller (actually expanding martial options to control the battlefield) straight from the PHB instead of requiring people to get other books for goodies like Robilar's Gambit.
A common criticism for 4E is that it didn't supplant enough rules and material for roleplaying, but the 4E DMG is actually a really good source on how to run games and most "indie" D&D derivatives (or even most tables) already only roll for combat and let everything else be pretty much improv, so I don't understand why 4E got blasted for that.
4E had problems that were mostly tied to the developer of the online 4E application going insane and entangling his wife in a messy murder-suicide, the original Monster Manual having massive HP bloat issues (leading to the development of the MM3 On A Business Card; all monsters from MM3 had gotten rebalanced to speed up combat and all the previous Monster Manuals basically got an errata to bring them up to speed) and failed products like Essentials, which, in turn, tried to "downgrade" everything that is good about 4E by releasing new classes based on ones from old editions. It satisfied no one - the 4E playerbase that remained liked their at-wills and special moves, and the people it was supposed to win back didn't want to go to 4E, and it was really, really obvious that those half-assed throwbacks to 3E weren't nearly as deep or satisfying as their original implementations.
Another failure of 4E is simply that it was trying really hard to sell the idea of it "not being your dad's D&D", as it marketed itself disastrously by alienating its old playerbase.
But you would also notice that the current big hit, 5E, is taking a lot of its cues from 4E (which took its turn from Book of Nine Swords: Tome of Battle for 3.5) as well - Battlemaster Fighter, with its Superiority Dice enabling special moves in combat, is pretty much entirely a throwback to the more involved ToB/4E warrior (and contrasted with the Champion Fighter archetype that is all about hitting them harder with your sword).

I took 4E for a spin long, long after it had its heyday and I found it surprisingly good, and it was really nice at giving the DM tools to make really cool combat encounters. It would have been a perfect system to run a heavily tactical turn-based game in, and it's still one of the better editions for fans of martials - unless you find the idea of "martials casting spells" (which is grossly oversimplifying the idea of "mundane" powers) abhorrent or weeaboo. Personally, I really dislike the idea that a level 10+ Fighter is still a bumbling soldier just out there trying to survive, and it's kind of silly to assume that. I want my high-level martials to be like Cap or Hulk, not just the same guy as at level 1, but with +20 numbers. 4E is easier to get into than 3.x and my players generally liked that everyone in a classic Fighter-Rogue-Cleric-Wizard party had their own special stuff to do, especially since it wasn't nearly as homogenized as is asserted - most powers are fairly unique, and even if a few classes have some variations on some sort of generic cantrip bolt, the way they are applied (both in fluff and the role they play within a given class) are pretty nice.

Also, 4E had a pretty good promotional comic written with some absolutely classic party banter. I binged the whole thing in one boring morning, because it didn't have that many episodes. Check out Fell's Five.
VMCVujM.jpg

But yeah, regarding PF2 trying to be more like 4E, it seems more than a little bizarre and a big misread on the population that just wants to play 3.x.
 
Last edited:

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Regarding the
House at edge of Time (the name gives me Moorcock vibes), people say you can ress the companions that die. How? They don't seem to be selectable by raise dead?
The bad side of senpai noticing you is that when you point out helpful bugs, they also get fixed.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I'm honestly pretty far from a Paizo fan. I have been pretty vocal about how much I hate PF2e, to the point where it was barely even on-topic. But this is a good game. It does have problems, a lot of them, but they have essentially nothing to do with your criticisms, because basically nothing that you are calling out based on your theorycrafting is actually a problem in practice.
PF2 is such a shitshow. PF may have big issues, from massive bloat to inconsistencies, to the way they change shit and pretend it was meant like that all along, to how they just churn shit out, including base classes in some regards, to everything-is-a-feat, to pathetic attempts to balance-by-gamefying, but man, PZF2 rrally shows how much Paizo is in the toilet, design-wise. It's not just that they're bad - they have always been sorta bad, even since Dragon Magazine - but that they've actually seemingly managed to get worse, not just design-wise, but also in their writing, probably due to the entire studio now being made up of absolute fucking crazies and trannies and literally crazy people.

PF2 just seem like the symptom of a disease. Too bad the paidrones are slurping that shit up like it's mother's milk and can't imagine playing a "dead" system, as if that has any meaning in the context of a table, especially with a system like Pathfinder, which has enough content to keep a table going for a decade, easily, if for some reason someone is autistic enough to only ever play PF. Imagine being brainlet enough to only watch TV-shows that are in production, because other shows are "dead". Fucking hell.

Personally, I am still stunned that someone whose flagship game only exists because 4e was such a fuckup and complete abandonment of a previous system decided that what their next game really needs to be is more like 4e and completely abandon their previous system. It's like seeing a colossal trainwreck and saying "Hold my beer!" in a southern accent. I do think you are being unnecessarily hard on PF fans though. Sure, there are some real idiots out there, but I've been looking over their forums while playing the playtest, and by far the most popular threads there were those that really skewered PF2 flaws, as well as those where players / DMs declare giving up on Playtest and PF2 as it is now. Of course, that was before Paizo started locking any such thread.
When I say paidrones, I don't mean "PF fans". I mean, I think that PF (and D&D in general) is overall a pretty trash system, with a wide range of flaws, but much like aMcDonalds burger, I'll still eat it once in a while, and I can see the appeal, especially with the wealth of material and the theorycrafting. After all, my main game I'm playing right now is 3.5, and I'm planning to GM a Pathfinder game soon™, as well. I immensely enjoy the "character creation minigame" of Pathfinder (more than 3.5), and I love doing optimization to make cool ideas work (although not for min/max/powergaming purposes), and unless you're trying to do stupid shit and have a GM that isn't autistic, the game(s) aren't nearly as broken "in play" as some people would claim, because yeah, sure, wizards *can* do everything, but no you *can't* rest in the middle of this dungeon, etc. Nevermind that most players that genuinely want to roleplay (and why would you play with those that do not?) generally want to stick to given themes and tropes and character ideas.

But paidrones.. paidrones aren't "PF fans". I know PF fans, and they usually have no trouble shitting on Paizo or discussing the issues of Pathfinder, but much like me, they don't consider them big enough issues to make the game unplayable or whatever.

Paidrones are those autistic pieces of shit the vigorously defend everything Paizo does, slurping the assholes of the increasingly degenerate and frankly clinically deranged development team(s) as if their lives depends on it, rejecting any critical feedback and refusing to give relevant feedback themselves for fear of upsetting their lords, because bad words are somehow worse than bad actions. They are the people that genuinely are considering making the move to PF2 not because of the inherent merits of PF2, but because they are retarded enough to label a roleplaying game, something by it's very nature dependant on books and imagination and free agents acting in concert to form private groups exchanging ideas and playing games without the involvment of developers in any way whatsoever, dead, simply because it's no longer in development. Paidrones also tend to be the worst kind of faggots and platformers and sceners, and people that have no interest in or ability to gauge rules, because to them, "the community" is more important than the actual hobby, and the rules are ultimately irrelevant, which is also likely why they have no issues with PF2, which playtests have shown pretty conclusively - when encounters are played to the best of the involved creature's abilities, many of them result in unconditional party wipes, but the majority of feedbaxk does not mirror this, because most of the testers are not even interested in stress-testing such aspects, let alone risk killing their players, since someone might get "upset".

Paidrones are not just "PF fans". They are the fanboys and the fangirls of Paizo, and like Paizo itself, they are a cancer.
how is the game now? wait until 1.1? what about 1.1. beta test?


One can play relatively safely in the early chapters. There are a couple of bugs (technical and quest), but nothing major, as far as I can tell.

If you play reasonably slowly (because you e.g. have a life, or something), chances are good that the last chapters will be in a good enough shape, too, once you reach them. At least that's what I'm aiming for personally.


But if you are not super eager to start right away, I guess you can just as well wait until 1.1 + the first couple of hotfixes are out.

They still haven't fixed the naiad quest, despite it seeming to just be a fucked trigger, easily fixed, especially since the quests is self-contained in a single area, more or less. Literally unplayable, unless you're chaotic evil or something.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,873
A powerful monster you return back to in an early location

Truly a concept unheard in RPGs
Why would you return? Someone said it gave like 200 xp and a worthless scroll as a reward. But a weak ass boar gives like five times that. He's not so much an optional high level challenge as a dick punch for anyone who likes those challenges.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
A powerful monster you return back to in an early location

Truly a concept unheard in RPGs
Why would you return? Someone said it gave like 200 xp and a worthless scroll as a reward. But a weak ass boar gives like five times that. He's not so much an optional high level challenge as a dick punch for anyone who likes those challenges.
From what I recall, the happy skull drops a diamond. And I'd like to know where those 1000xp boars are, because not even the owlbears were worth that much.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,873
Pretty sure between tuskgutter and the 'quest' reward it was around 1000 xp. Plenty of enemies like that with massively inflated xp rewards if someone asked you to kill them.
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
I keep thinking about this game and different party compositions despite trying my best not to start it until it's somewhat more polished (1.1 at the very least). When that happens, I'm thinking of starting on Challenging but I'm also wondering if you really need a sword and board frontliner ("tank")? Would Jaethal and another two handed fighter or paladin manage to hold the front line? But then if I'd pick paladin would the LG restriction conflict with having Jaethal and several other Chaotic companions (Regongar, Octavia, Harrim, etc) in the party..? :negative:

Damn, I can't wait to start playing this. :bounce:
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
I keep thinking about this game and different party compositions despite trying my best not to start it until it's somewhat more polished (1.1 at the very least). When that happens, I'm thinking of starting on Challenging but I'm also wondering if you really need a sword and board frontliner ("tank")? Would Jaethal and another two handed fighter or paladin manage to hold the front line? But then if I'd pick paladin would the LG restriction conflict with having Jaethal and several other Chaotic companions (Regongar, Octavia, Harrim, etc) in the party..? :negative:

Damn, I can't wait to start playing this. :bounce:
Alignment conflicts aren't major. In fact, nothing i've read suggests any real conflict between CNPC's. You might have issue justifying why you as a Paladin is hanging out with someone that's undead, though, and if anyone in the party has Channel Positive Energy, it's going to be mandatory to pick the feat that discriminate based on friends/enemies, because otherwise she's going to get an ugly tan.

That said, if you're playing a Lawful Good Paladin, I have a hard time seeing why you'd not just use Valerie, who is the tank of the game (for better or worse, but I won't go into that again) and premium waifu-bait for a good boy. And no, you don't need to have a sword-and-board tanky character, but it does help a lot. Also, if you really want to make Jaethal into a tank I'd just recommend giving her Sickles and a shield. She can make a great tank, especially due to her undead immunities.

You have a hate-boner for shields or something?
 

Wolfe

Arbiter
Joined
Oct 21, 2015
Messages
432
Alignment conflicts aren't major. In fact, nothing i've read suggests any real conflict between CNPC's. You might have issue justifying why you as a Paladin is hanging out with someone that's undead, though, and if anyone in the party has Channel Positive Energy, it's going to be mandatory to pick the feat that discriminate based on friends/enemies, because otherwise she's going to get an ugly tan.

Yeah, it would be difficult to justify from a roleplaying perspective even though the game doesn't enforce it.

That said, if you're playing a Lawful Good Paladin, I have a hard time seeing why you'd not just use Valerie, who is the tank of the game (for better or worse, but I won't go into that again) and premium waifu-bait for a good boy. And no, you don't need to have a sword-and-board tanky character, but it does help a lot. Also, if you really want to make Jaethal into a tank I'd just recommend giving her Sickles and a shield. She can make a great tank, especially due to her undead immunities.

You have a hate-boner for shields or something?

Not really, just curiosity since from what I've read so far Jaethal seems more appealing that Valerie to me and the latter doesn't have the best stats.. I know there's a respec mod out there but I'm not sure if I want to go into that.
 

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