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KickStarter Pathfinder: Kingmaker Pre-DLC Thread [GO TO NEW THREAD]

Thonius

Arcane
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Sep 18, 2014
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Pro-Tip Corporation.
Edit: person who said recruitable NPC are poorly made is mistaken. Most are actually reasonably well rolled. Not perfectly but better than many characters in BG(2) were. The gnome sorcerer has 20 cha, 16 con, 14 dex for example. Looks very reasonable to me.

Valerie seems to be the only odd one, the rest is rolled like your average player character with 14-16 on average. They didn't do dump stats, of course.
You can't go below natural 7 anyway during char creation so dumping stats is quite limited anyway.
Yeah that's sad I wanted to make low IQ char to see if there is any dialogs. But eh it's not possible to drop below 9 and devs stated that loq IQ dialogs did not made it.
 

Fedora Master

STOP POSTING
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Edgy
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Messages
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Regarding difficulty, as I said, the enemies are all very well designed as per the rules, maybe even a little over-tuned. That's why you get constantly crit-shitted within seconds. That's a problem that should be looked at. This is just Pathfinder, not fricking Dark Heresy.
 

Fenix

Arcane
Vatnik
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Jul 18, 2015
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Russia atchoum!
Magus is the shit, deliver any touch spell as free action together with your main weapon attack with +20 to hit from True Strike you can pre-cast and you can survive a bit with Mirrored Image too. Too bad he is basically a 1-2 charges battery that runs out super quick.

Start a Rogue - this rule never failed me. That rule never let me down.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Breezed 2st 2 encounters with my power attack bard by oneshotting enemies.
Can't pass 3rd encounter because I am getting oneshotted by enemies.

the first two encounters in the game are not affected by difficulty at all, it isn't until the 3 people in the library that your difficulty choice kicks in..

was just watching the dev stream on Steam and he mentioned this.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,500
Breezed 2st 2 encounters with my power attack bard by oneshotting enemies.
Can't pass 3rd encounter because I am getting oneshotted by enemies.

the first two encounters in the game are not affected by difficulty at all, it isn't until the 3 people in the library that your difficulty choice kicks in..

was just watching the dev stream on Steam and he mentioned this.
Things get much more doable once you got a few levels and can really build your chars. it requires some knowledge of the ruleset to do good. It only gets better so far. I'd say the king is dead, long live the king.
 

Jezal_k23

Guest
It already gives you tiny XP rewards for everything, you don't need to limit XP in any way in this one.

Looks like it's doing quite well
ZZFcL5w.png


This on the other hand is dead
LihaEzD.png
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Have 3 magic missiles memorised. Proceeding to destroy that 80 hp all immune 245666714 AC thing~~




So Octavia is specialist Transmuter and her first spell of choice was Enlarge Person.

huh.
 

Serus

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Small but great planet of Potatohole
So what about sharing some good builds for various classes in this game. I know it's just D&D 3.x with some minor changes here and there but still, each game has its specific quirks, some stuff that works in one doesn't work in another, then there is the "pathfinder" thing AND on top of that some stuff from D&D doesn't work in real time as it is supposed to work in TB.
I've made a Paladin using greatswords, 18-12-16-10-8-14 as my first char. Planning to stick to paladin without multiclassing for this one but then I was never good with 3rd edition D&D so I have very little idea what I'm doing. My only experience with it is from KotC (extremely limited class selection) and TOEE (only level 10 max and no prestige classes in vanilla).
 

PrettyDeadman

Guest
So what about sharing some good builds for various classes in this game. I know it's just D&D 3.x with some minor changes here and there but still, each game has its specific quirks, some stuff that works in one doesn't work in another, then there is the "pathfinder" thing AND on top of that some stuff from D&D doesn't work in real time as it is supposed to work in TB.
I've made a Paladin using greatswords, 18-12-16-10-8-14 as my first char. Planning to stick to paladin without multiclassing for this one but then I was never good with 3rd edition D&D so I have very little idea what I'm doing. My only experience with it is from KotC (extremely limited class selection) and TOEE (only level 10 max and no prestige classes in vanilla).
Good build number one :



More good builds to come (hopefully).
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,100
To those who say their mages cannot hit with spells and are likely new to the Pathfinder ruleset a few tips:

Ranged attack spells like Scorching Ray & many cantrips use Dex for attack rolls in conjunction with your Base Attack Bonus (like hitting in melee with swords uses Strength + BaB) BaB for pure mages is pretty poor, however this is mitigated somewhat by the fact that ranged attack spells affect Touch Armor Class i.e. they don't take into account enemy creatures armor. So if you want to hit more with Ranged Attack Spells and cantrips pump your Dex. You should also be able to take the Weapon Focus Ranged Spells feat. Touch attacks are weak against high dex enemies though, as they will have most AC from their Dex and so your mage will miss more often.

However keep the following in mind:

-Cantrips are extremely poor when it comes to damage. This is why cantrips are unlimited casts. The dazzled condition (from Flare) is also near useless. Daze is good for the first level or two though. Crossbows and the like are always better for pure damage with low level mages; the reason they implemented unlimited cantrips was because players of D&D3e complained about having to use crossbows or slings for their wizards & sorcs They wanted something to make them feel magey.

-Specialist Wizards should get stronger spell like abilities than cantrips, like Evokers should get Arcane Bolt which is much better than any attack cantrip

-Ranged touch spells might seem like a great idea, but most of the iconic spells like Fireball, Lightning Bolt, Magic Missile, Burning Hands (this should be great against swarms btw like those spiders) don't use attack rolls. In fact, most of the best spells don't, so keep that in mind when generating your character. Always prioritize your spellcasting stat; INT for Wizards & Magus; Cha for Sorcs. Con should be second for pure Wizards & Sorcs, then Dex. Magus should focus on Str after Int and not prioritize Dex as they can wear armor and they use their Spellstrike ability to hit with Touch spells in melee so they don't need Dex for it. Magus is also not a good class for a newbie to Pathfinder btw.

-Certain spells work best against certain types of foes. Charm type spells work best against foes with low WILL saves, while offensive spells like fireball and lightning bolt work best against foes with low REFLEX saves.

-Its usually better to go with Wizard over Sorcerer. Its also usually better to specialize as a Wizard.

-Don't multiclass with a pure casting class.

-Get spell focus in the spells you enjoy using most; if you like blasty, pick Spell Focus Evocation and Greater Spell Focus Evocation.

-Get Empower Spell metamagic feat, and Maximize later on. Enlarge could be useful for the first fireball in a fight too. But if you want 1 MM feat its empower.

-Spell Penetration Feat is a must for wizards sorcs, clerics and druids.

-Sleep & Color Spray should be overpowered KING spells for the first 3 levels, helping you end encounters immediately.

-Enlarge person is a shit tier spell and a trap; I like it for the cool factor but for effectiveness it is pure crap. It actually makes your fighters worse in the first few levels rather than better, making them easier to get hit while hardly improving attack bonus and damage. By the time it actually gets better, the improvement in stats is negligible; magic missile will always be a better choice and you should have stuff like Bulls Strength (king of buffs).

-Wizards/Sorcs will get very powerful later on. So will Clerics & Druids. Which is likely why they don't seem to have too many pure caster companions.

-Finally, you really should play this on standard difficulty the first time, i.e. the one using the core ruleset. Using higher difficulties will cause unpredictable spikes, which is why so many are complaining about difficult fights.

-This isn't PoE. You need to plan your character from the get go and stick to that plan. Even if you want a simple greatsword wielding fighter, all your feats and attributes should be planned from level 1, as well as multiclass dips.

-Amri the iconic barbarian should be fantastic as a damage dealer after a couple of levels if they are using her straight from Pathfinder. She will have trouble hitting stuff early because her greatsword is actually a large weapon (its a giants weapon) which gives her penalties to wield from the get go. In the beginning she can only wield it effectively while raging as the bonuses from rage helps mitigate her penalties, and when she does hit her damage should be massive; this is deliberate and she's actually a great and unique character type in the core Pathfinder game/mythos.
 

Jenkem

その目、だれの目?
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Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Bestseller on Steam for more then a day now.

Reviews: 0

Typical (?).

preview for RPS review by John Walker:

  • game is too difficult even on story mode
  • too many player choices, is overwhelming and causes anxiety
  • reactivity is jarring--we shouldn't have to put up with not being able to complete every possible thing in one playthrough
  • the game being made by Russians is unfortunate and he feels he is tacitly supporting Trump by playing which is disappointing
  • while it's great that Amiri can stand up for womankind it is disgusting that the player can essentially tell her to shutup and is frightfully misogynistic
 

Lambach

Arcane
Possibly Retarded
Joined
Feb 11, 2016
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Belgrade, Removekebabland
Lads, did anyone roll a Sorc? Sleep feels much more useless than any D&D-based game I've ever played. Everyone and their grandmother resists it, even during the prologue. When they don't resist, there's no coup de grace like in other D&D games, making it far less useful.

Furthermore, shouldn't Spell DC be calculated as 10 + Spell level + Attribue bonus + other bonuses? Why does my +5 CHA Sorc with Greater Spell Spec in Enchantment have a DC of 14 on Daze when it should be 17 (10 + 0 + 5 + 2)?
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
I have to admit, sometimes the game is so overtuned as to be outright frustrating. 21 AC to overcome at Level 2 on every enemy is too much (Playing on Challenging)
 

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