fantadomat
Arcane
It is not great...So, is it good?
It is not great...So, is it good?
Re-rolled a mage and can't even get past the tutorial now. The three guys in the library gibs us with their crossbows...
lol.
Ad hardest difficulty - a small team, possibly no time to properly balance it out. A word of the wise - never play any RPG on launch, you're wasting that special first moment on a massively undercooked product. Has been true for almost a decade now.
Also a reminder about how completely retarded the hardest difficulty in D:OS2 was on launch. Had to reroll, no idea if they patched it out eventually.
Btw, the best user for them is Harrim. He has domain True Strike spell, meaning you can crit with at least 1 of those bombs.Where can you get fire bombs?
Alchemist's fire? Bokken sells them.
Exactly what I feel. I hate small areas and I even do not know why. I guess because they are small.That's right. Small areas are a big downer in Deadfire (and PoE) for me, so I sure want to know these things.
Sure, provided you take ~3 dudes with high STR.How do encumbrance penalties / shared stash work? Can I make a 7/8 STR char without too much fuss?
Not sure about PF, but you can miss in generic DnD with touch-based and some other 'physical' spells (like Desintegrate, Vampiric Touch etc). They actually require BAB to hit, and then resists and throws are applied on top of that (which makes most of them shit compared to the other spells)What do you mean by missing with spells? Enemy saving throws?
Eh, nah. Most D&D-derived RPGs vastly downplay the 3E/PF caster supremacy because:Pathfinder balance goes like this: Play a caster.
1) the reason casters are gods in 3E and derivatives is because they can solve *every* situation with spells and often do so better than other classes, but in cRPGs, non-combat uses of spells are much less abusive. You can't Dominate a king into becoming your puppet, you can't scry->teleport->nuke something out of existence, you can't teleport everywhere at will, Charming someone to interrogate them usually doesn't work (it's basically a low-key mind control spell for combat purpose). You usually also can't fly, either. If you want to use summons to trip every trap on your way instead of using a Rogue, they are sometimes coded to be unable to use doors, for instance;
2) martials in every D&D edition are very competent at dishing out damage, and that's what most cRPG problem solving boils down to; Fighters are usually much better at dealing damage than Wizards because their damage is on demand, easy to access, and very low resource-intensive. You don't have to abuse the 5 minute adventuring day if you are stacked with Fighter-types. Mages and their kin are amazing for battlefield control and enabling damage to actually get through magical defenses (with dispels), and also really good at dealing AoE damage - which is sometimes unwieldy (friendly fire, ahoy!) unless the game is designed to exclusively fight enemies in Cloudkill shaped rooms with a lockable door. But if you want to crack down on an HP sponge boss, you want swords, not (magical) words;
3) you often get really fucking good magic weaponry in cRPGs, but not too much in terms of insane spellcaster help. Scrolls are randomized and not guaranteed, which may be a problem if you're not a Sorcerer. There aren't many powerful utility items for Wizards as in tabletop, where you can craft a wand for every contingency in existence to save spell slots.
I doubt this game has much non-combat magic usage, but if it is faithful to Pathfinder's combat systems, then martials are probably still capable of chaining feats and features to get some combat maneuvers, which elevates them from the traditional Baldur's Gate beatstick. So you can actually have martials with a semblance of battlefield control.
DETERMINISTIC>RNGThe trick to all encounters is to restart until you get the rolls you want.
So, just like I played BGII back in the day.The trick to all encounters is to restart until you get the rolls you want.
How is this played in tabletop, anyway? I assume there can only be one king. One player gets to be the king and the rest have to obey him?
Sure, provided you take ~3 dudes with high STR.How do encumbrance penalties / shared stash work? Can I make a 7/8 STR char without too much fuss?
many option are not in game simply because they have not reached the kicstarter goal.I am absolutely loving this game so far, but I'm hesitant to heap praises on it. When PoE 1 first came out, I played it for like eight hours straight and raved that it was the greatest RPG of the new millennium. I still haven't finished it. You do the math. In any case that game taught me that first impressions aren't everything.
But Kingmaker does seem pretty great so far. I'm not a big fan of the voice acting and I still think the game would have been much, much better with turn based combat over RTwP, but I'm really enjoying it. It avoids the things I really didn't like about PoE: I wasn't huge into PoE's mechanics (pre the big update patch at least), and of course Kingmaker is D&D 3.75e so that's not an issue here. I didn't like how PoE was a big text dump that felt like a DM that was waaaayyyy too enthusiastic about this new RPG setting they've come up with so they're cramming it down your throat at every opportunity. Kingmaker seems a lot less wordy and does a great thing where it allows you to highlight proper nouns to bring up a brief description of what's being talked about, allowing you to dig into Golarion's lore if you're interested but not forcing it on you if you don't care. Ultimately, though, it seems more focused - PoE felt like it was trying to be a successor to BG and PST at the same time, and you just can't do that. Despite having the same engine and ruleset, BG and PST are diametrically different games, and you can't do both. You just can't. Kingmaker seems more interested in being just a good old-fashioned swords-and-sorcery RPG romp. We'll see if the kingdom-building aspect dilutes that. It wasn't a problem in P&P Kingmaker but you never know.
A couple of minor gripes:
You don't get a journal. Instead Linzi the Halfling Bard gets a journal. This is kind of a cool concept if you have Linzi in your party, but kind of jarring if you don't. Although it is kind of funny to imagine her sitting wistfully off to the side, jotting down your every minor errand while sadly wishing she were there with you.
There aren't a lot of Prestige classes and they only included half the APG classes. I smell DLC.
But those things don't really do anything to diminish the game's fun factor.
Also it kinda seems like I'm dumping on PoE in here. I still think it's a fairly decent RPG, 7/10 maybe. I just wanted to draw attention to the fact that so far, Kingmaker manages to nail most of the things I liked about PoE while avoiding most of the things I didn't like, and that's a good sign.
I am not all that familiar with Pathfinder. How well does the game implement the system/mechanics/spells, etc?
Be sure to grab Amiri & ValerieSure, provided you take ~3 dudes with high STR.How do encumbrance penalties / shared stash work? Can I make a 7/8 STR char without too much fuss?
How flexible is this with regards to the premade NPCs? I'll have plenty of options right?
Asking coz the initial 2 gnome wimps hit me with the penalty right away.
Also, how is loot done, with regards to weapon types? Thinking of going knife master instead of rogue, but cba being rekt by itemisation.
#makemanualsgreatagainThe character creation interface is for the most part great. But am I blind or there's no way to know spell progression of different classes? Or even what is the primary casting stat. I assume it works as in 3.5 but I am unfamiliar with Pathfinder ruleset.
Is there a wiki or something like that available somewhere?