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Pathfinder: Kingmaker Modding Thread

Terra

Cipher
Joined
Sep 4, 2016
Messages
922
Mismatched curly braces, deleting the } at line 36 will probably fix the errors, but i can't see the whole thing from your screenshot.

That is how to do a multiline comment yeah, which can be used to quickly disable multiple lines of code.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Thank you so much everyone, by the way. You've all been great help.
pqDOnTg.png
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
922
Yeah, delete the } at line 36, you have an extra brace there. Then you can uncomment the commented out section and it'll probably work
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
pink visual studio should be telling you about brackets and such.
keep an eye on those at the bottom
 

John Keel

Savant
Joined
Aug 10, 2017
Messages
694
It doesnt matter, you achieved your starting goal, dont get stuck on silly UI Stuff and move on to a specific and simple goal.

For exemple, retrieve an item from the Library and display its name + GUID
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
there is a LOG button on top of mod manager.
share what is says
 

John Keel

Savant
Joined
Aug 10, 2017
Messages
694
You have to get it in-game, you don't have access to that kind of data through Visual Studio

https://github.com/spacehamster/Kin...ases/download/blueprints/Blueprints2.0.7b.zip

^ This contain the blueprints of almost everything in the game as JSON, it helps a ton to figure out what (and how) you can access a blueprint (ie: item, feat, npc etc...)

To access a blueprint in-game, you gotta use some functions from Helpers.cs and fetch em from Main.Library (IIRC)
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,604
also dont crop log text.. just paste here as text?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture

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