Gregz wanted me to weigh in, because he is perma-triggered by
fluent. As an objective observer, I can say without the least trace of bias that Kingmaker is a fairly crappy game. I kinda get why the people who like it do (and also
Crispy), it feels more organic and less formulaic than other recent iso-RPGs (e.g PoE, D:OS, etc). It feels more like a labor of love than a by the book rehash from has-beens. But with that said, it's just not very good.
The game consists of a ton of unnecessary overhead to gameplay. The endless loading screens, the 2 hour rest sessions, the dull overworld map traveling, even the overhead of having to put up with slow walking speed when you carry any weight. The quality of maps of which the actual game consists of varies wildly, with many just being tiny underwhelming affairs in the Neverwinter Nights style. The combat alternates between trash mob fights and ridiculous difficulty curve spikes that will leave you having to reroll and start over, or rely on RNG. The story is pretty meh. A lot of class/kit design is very underwhelming as well. For example, look at the Duelist class, which is a prestige class, and ought to be pretty powerful. But if you actually look at abilities, it is way weaker than many standard melee classes. Or how about the sword saint kit, which is supposed to be a master swordsman, but in this game is actually some kind of a magic user. Yes, I know, these are Pathfinder issues, but if you make a game based on it, feel free to adjust things for the benefit of gameplay and/or coolness. Oh, and the whole kingdom thing just feels like a giant hassle for the most part. Constantly having to deal with some bs popping up, that's not why I play these kinds of games.