Pathfinder: Kingmaker > BG2
Not unless the devs/a modder fixes that endgame combat. It was such a boring slog that I cheesed my way through with dimension door instead, just to speed up the proceedings.Imagine replaying it like in 5 years. It's either this or Fallout 96 and POE3 Popeamole...
What's unintuitive about it? I haven't finished the game, but it's pretty damn intuitive to me. The only real issue that I've felt is that if you try to juggle both, it can get hard, but if you just finish exploration of areas and do quests in a timely fashion, you can timeskip several months at a time just focusing on the Kingdom. This isn't really telegraphed to the player, and if you're in a meta mindset, you'd expect things to trigger one after another based on quest progression, but the big events are actually by in-game time. So in that way, the game is actually maybe even too intuitive.the unintuitive kingdom system.
Quite disappointing that the staglord & the owlbears team would end up the most memorable battles from the entire game.
Throne of bhaal ending part is soo better?While I enjoyed the hell out of Kingmaker, I still think BG2 is a better game.
Chap 6 and 7 in Kingmaker = massive disappointment. Even if Owlcat Games fix up the end game, I still think Kingmaker will be inferior experience thanks to the unintuitive kingdom system.
I did not buy DLC but I got Kaessi in throne room and seems like as a companion
I honestly have no idea. I beaten game with bugged kingdom and death cards spending 4000 bp to run feasts during 1.0000111 stone age.What's unintuitive about it? I haven't finished the game, but it's pretty damn intuitive to me. The only real issue that I've felt is that if you try to juggle both, it can get hard, but if you just finish exploration of areas and do quests in a timely fashion, you can timeskip several months at a time just focusing on the Kingdom. This isn't really telegraphed to the player, and if you're in a meta mindset, you'd expect things to trigger one after another based on quest progression, but the big events are actually by in-game time. So in that way, the game is actually maybe even too intuitive.the unintuitive kingdom system.
y thoThere's a mod on Nexus that allows you to reset timer-flag on any quest you have active. I used it for stag lord quest and it works perfectly.
What's unintuitive about it? I haven't finished the game, but it's pretty damn intuitive to me. The only real issue that I've felt is that if you try to juggle both, it can get hard, but if you just finish exploration of areas and do quests in a timely fashion, you can timeskip several months at a time just focusing on the Kingdom. This isn't really telegraphed to the player, and if you're in a meta mindset, you'd expect things to trigger one after another based on quest progression, but the big events are actually by in-game time. So in that way, the game is actually maybe even too intuitive.the unintuitive kingdom system.
Same for me. And it was not just the filler combat, but the general design. The game goes from a huge open map to a bunch of small locations, which you visit just to kill stuff.Chap 6 and 7 in Kingmaker = massive disappointment.
Never finished unmodded ToB, so can't compare that one, but I've played the 'original tougher' mod (which later got remade into Ascension) and would rate it higher than Kingmaker endgame, because at least the boss battles were fun. And that mod got released by Gaider pretty quickly after ToB came out, from what I recall.Throne of bhaal ending part is soo better?While I enjoyed the hell out of Kingmaker, I still think BG2 is a better game.
Chap 6 and 7 in Kingmaker = massive disappointment. Even if Owlcat Games fix up the end game, I still think Kingmaker will be inferior experience thanks to the unintuitive kingdom system.
Oh, ok, I see what the issue is here.Kingdom system part seem largely disconnected from the rest of the game since the kingdom events mainly affect the kingdom stat numbers. In early chapters, at least dealing with the troll invasions late have affect in main game (I.e. That arrogant mage getting beaten up to death by trolls etc) but later on, nothing really. Whooo I have rank 10 in all my kingdom stats, so what? It just provides you some minor buffs IF you complete a separate projects - like less random encounters in your land. Big deal.
And your kingdom's fate gets decided by roll of dice all the time. And that DC roll for mission success increases as your advisors level up too - love that level scaling.
https://www.dictionary.com/browse/intuitionintuitive
[in-too-i-tiv, -tyoo-]
adjective
- perceiving directly by intuition without rational thought, as a person or the mind.
- perceived by, resulting from, or involving intuition: intuitive knowledge.
- having or possessing intuition: an intuitive person.
- capable of being perceived or known by intuition.
- easy to understand or operate without explicit instruction: an intuitive design; an intuitive interface.
intuition
[in-too-ish-uh n, -tyoo-]
noun
- direct perception of truth, fact, etc., independent of any reasoning process; immediate apprehension.
- a fact, truth, etc., perceived in this way.
- a keen and quick insight.
- the quality or ability of having such direct perception or quick insight.
- Philosophy .
- an immediate cognition of an object not inferred or determined by a previous cognition of the same object.
- any object or truth so discerned.
- pure, untaught, noninferential knowledge.
- Linguistics . the ability of the native speaker to make linguistic judgments, as of the grammaticality, ambiguity, equivalence, or nonequivalence of sentences, deriving from the speaker's native-language competence.
Kingdom system part seem largely disconnected from the rest of the game since the kingdom events mainly affect the kingdom stat numbers. In early chapters, at least dealing with the troll invasions late have affect in main game (I.e. That arrogant mage getting beaten up to death by trolls etc) but later on, nothing really. Whooo I have rank 10 in all my kingdom stats, so what? It just provides you some minor buffs IF you complete a separate projects - like less random encounters in your land. Big deal.
And your kingdom's fate gets decided by roll of dice all the time. And that DC roll for mission success increases as your advisors level up too - love that level scaling.
I think you are missing out on the overall flavour. The kingdom events are heavily connected to a variety of quests that you are undertaking at the moment. Also, they add benefits that directly affect questing, like poison immunity, a decrease in encounters, certain groups disappearing, response to choices made in the quests etc. Can it be more integrated? Sure. I think the system is underutilized and can be made much more fun. Anyone here played Birthright campaigns from TSR? I would heavily recommend then looking into this game's kingdom management.
I know we've all been playing this a while, but has anyone noticed that:
THE PATHFINDER UNIVERSE IS HELL ON EARTH WITH TARANTULAS THE SIZE OF JACKRABBITS CRAWLING ALL OVER EVERY MAP!!!
I know we've all been playing this a while, but has anyone noticed that:
THE PATHFINDER UNIVERSE IS HELL ON EARTH WITH TARANTULAS THE SIZE OF JACKRABBITS CRAWLING ALL OVER EVERY MAP!!!
I stopped killing the spiders in my room so they'd kill the other bugs, it has worked out pretty well honestlyI know we've all been playing this a while, but has anyone noticed that:
THE PATHFINDER UNIVERSE IS HELL ON EARTH WITH TARANTULAS THE SIZE OF JACKRABBITS CRAWLING ALL OVER EVERY MAP!!!