I was planning on doing a 'canon playthrough' in ruthless where I take my time and absorb all the lore before PoE2 but if they don't exponentially multiply the presence of league mechanics in ruthless mapping, not even gonna bother. The current rates are ridiculous and borderline unplayable.
I was planning on doing a 'canon playthrough' in ruthless where I take my time and absorb all the lore before PoE2 but if they don't exponentially multiply the presence of league mechanics in ruthless mapping, not even gonna bother. The current rates are ridiculous and borderline unplayable.
LoL, most needless nerf of the century.RIP left mouse button skill assigning
jesus, didn't even notice it reserved mana. That's a big nerf to every build. So is the socket slot tbh.Another nerf in disguise to almost all builds. Having to reserve mana and give up another socket means you'll just never use it anymore.
no more skipping necromancer in the cave, in poe2 it will be mandatoryWith PoE2 being a separate game, they really have no more argument left except "ah well, with twink items you're done with the campaign in only a few hours" while the competition is offering a skip or a partial skip.
I would be 100% fine with having to do campaign once per league, but then being allowed to skip it on subsequent characters. This might actually get me to play more than one char per league.I am with GGG, no campaign skips, make campaign better instead. Too much focus on engame makes for a boring grindy game. Before PoE I played a bunch of aRPGs and never needed endgame. You finish the campaign on all difficulties and then make a new character. That uses up over 100 hours of playtime, if you want more, you find another aRPG to play.
Grim Dawn solved this by actually having some choices during campaign. Diablo 4 lets you roam almost wherever and not just go in straight line. Last Epoch is probably worst one if they forced full campaign runs.I would be 100% fine with having to do campaign once per league, but then being allowed to skip it on subsequent characters. This might actually get me to play more than one char per league.I am with GGG, no campaign skips, make campaign better instead. Too much focus on engame makes for a boring grindy game. Before PoE I played a bunch of aRPGs and never needed endgame. You finish the campaign on all difficulties and then make a new character. That uses up over 100 hours of playtime, if you want more, you find another aRPG to play.
Yes, I remember I would farm that demon hidden area that brought you to cultist den with a boss there and you could get some nice build defining uniques there.I too agree that Grim Dawn solution is true answer to campaign / end game problem but it is not that competent in it as huge chunk of GD campaign is dreadfully boring. D4 also tried to fix it in similar way but fell short by being too formulaic which made it worse than GD solution.
The map system and its iterations in other games were answer for limited amount of varied content in campaign that was simply not finished. Basically dev team couldn't produce fast enough good quality campaign content and had to give you quick slop of remixed assets as replacement for campaign content that was not there yet spruced later on with minimal amount of unique content.
In ideal world campaign will give you wealth of content and side activities at any point in your progression so that you DON'T need specific end game. GD approaches it giving you hidden areas, key dungeons, extra bosses and all of them are tied with unique loot that drops only from those bosses and areas that could be critical to your build so it is normal to run for example warden boss few times for his unique loot that is great for necromancer.
If POE was made in vein of GD then Atziri would become part of campaign including her temple as side area and in ideal world her influence would be seen i even at start of game in form of Atziri cultists etc. And she wouldn't even need to be end game area, just middle to high area as side quest with her own unique loot to farm.
The key here is a"RPG". ARPG were always meant to be full fledged RPGs just without too many action stopping gameplay like DnD has. You could have 150 hour long ARPG campaign if it was meaningful but making ARPG is actually harder than RPG as A in ARPG requires also decent amount of skillset and content to make that A shine to already content heavy RPG part.
I really wish Crate would go at GD2. GD suffers immensly from being kickstarter game and new dev syndrome with big ambitions and little budget
I use Delve during campaign already to patch up my levels, if I end up too underleveled for a zone.Actually PoE 1 have already good side activities just for levelling purposes. Delve and Heist can be really good side levelling content once you've completed the campaign.
Go play Elden Ring. It has everything you claim to want. If you were to implement this shit in PoE1's campaign, it would be completely wasted dev time as people would just skip Atziri and her cultists. Nobody wants to put in effort during campaign, if the gear will end up obsolete 2 hours later.If POE was made in vein of GD then Atziri would become part of campaign including her temple as side area and in ideal world her influence would be seen i even at start of game in form of Atziri cultists etc. And she wouldn't even need to be end game area, just middle to high area as side quest with her own unique loot to farm.
The key here is a"RPG". ARPG were always meant to be full fledged RPGs just without too many action stopping gameplay like DnD has. You could have 150 hour long ARPG campaign if it was meaningful but making ARPG is actually harder than RPG as A in ARPG requires also decent amount of skillset and content to make that A shine to already content heavy RPG part.
Grim Dawn solved this by actually having some choices during campaign. Diablo 4 lets you roam almost wherever and not just go in straight line. Last Epoch is probably worst one if they forced full campaign runs.I would be 100% fine with having to do campaign once per league, but then being allowed to skip it on subsequent characters. This might actually get me to play more than one char per league.I am with GGG, no campaign skips, make campaign better instead. Too much focus on engame makes for a boring grindy game. Before PoE I played a bunch of aRPGs and never needed endgame. You finish the campaign on all difficulties and then make a new character. That uses up over 100 hours of playtime, if you want more, you find another aRPG to play.
PoE1 would have good campaign if they went through with their idea of making it hard and challenging.
I guess with PoE2 coming they could just let zoomers from PoE1 get what they want.
No, D4 is just retarded because from all reporting its campaign is much better than its boring endgame.Grim Dawn solved this by actually having some choices during campaign. Diablo 4 lets you roam almost wherever and not just go in straight line. Last Epoch is probably worst one if they forced full campaign runs.I would be 100% fine with having to do campaign once per league, but then being allowed to skip it on subsequent characters. This might actually get me to play more than one char per league.I am with GGG, no campaign skips, make campaign better instead. Too much focus on engame makes for a boring grindy game. Before PoE I played a bunch of aRPGs and never needed endgame. You finish the campaign on all difficulties and then make a new character. That uses up over 100 hours of playtime, if you want more, you find another aRPG to play.
PoE1 would have good campaign if they went through with their idea of making it hard and challenging.
I guess with PoE2 coming they could just let zoomers from PoE1 get what they want.
D4 actually lets you skip campaigns FOREVER if you've done them once in permanent league. So every season you can just skip the campaign. You don't skip leveling though. The whole "we have to do it this way because casuals" excuse really doesn't fly when D4 is the most casual ARPG on the market and let people skip the entire thing sooner than any other ARPG. Honestly, PoE devs just aren't very accountable to their playerbase whereas Blizzard IS--ironically because Blizzard sucks and they are desperate to claw back goodwill, whereas PoE feels unaccountable because they have built a quality product that lets them ignore their playerbase due to said goodwill existing.
Haven't played grim dawn, but poe has choices. Bandits. Optional quests (this one is maybe reaching). Some of the acts let you tackle content in different orders. Who rules highgate in act 9.Grim Dawn solved this by actually having some choices during campaign.