Grunker
RPG Codex Ghost
Explain it to me though. Obviously max res is really good, but for sources of +max fire resThat maximum resistances are completely nuts in PoE and we get two of them completely free
Just look at Pohx' guide I think I had 84 or 85% max fire res at Crucible endgame. Most sources aren't from the tree, they're from gear, Eldritch currency etc. And again - don't underestimate the impact of one or two points of max res. Max res is the opposite of diminishing returns.
Of course some of that max res came from Jugg directly, meaning Chieftain will have a harder time bumping it up. But let's say 80% is a realistic goal - that's 10% free max res. That's nuts.
Hinekora is probably going to be really good QoL for rares though
Saying this with such callous disregard suggests you haven't tried Legacy of Fury or a similar approach to RF. It's like playing two different builds. RF w/o explode melts monsters in its vicinity, RF with explode screen clears just by running through the map. It feels sooooooooo good. In some ways this is even better than Legacy because the damage is instant (though of course no ash etc. so the two still synergize).
That's good, but is it good for an ascendancy notable that's behind another kinda mediocre notable?
The other notable is hardly mediocre, it's a good "waypoint node." It literally fixes your Chaos res i.e. you can squeeze in more damage (which, trust me, is the no. 1 thing you always hurt for especially on Jugg).
How is Tasalio helping with chaos res? Just by reducing gear pressure in general since it'll be +70 light and cold res in the end?
Main puzzle on RF is finding room for Chaos res while having enough damage and maintaining your very high max resistances which get into the 80s easily. Tasalio completely fixes this issue allowing for tons of gear to solely have damage stats and chaos res
Ramako is going to mean you don't need flammability,
A bit of a stretch I think, though we'll see how it works in practice. Though if this is what you think, how can you say the ascendancy lacks damage nodes. Not needing flammability would be insane.
It's a question of how the node actually works - i.e., if you throw your flame trap and it explodes and ignites, and you then move, does the mob count as having no fire res against the entirety of that Fire Trap burn? If so, you don't need pen, basically.
EDIT: Reminder that most of RF's mid-endgame gearing is adding Exposure and Chaos Res to gear.
If the mob has fire res the instant you move, the node is way worse. Either way, it's a bit of an annoying design.
Jugg will probably still be tankier but I'm finding it difficult to say no to all the QoL and general usability of the Chieftain RF here.
Last edited: