Every build I make turns into a totem build.I guess I'll also roll an RF partially because I can't find any build that seems interesting but also because Grunker 's shilling worked. I'll go Inquisitor however, mostly for thematic reasons.
another league - another peak
I think it seems as mediocre as I predicted. The thing that annoys me most right now is that there seems to be a shitty delay to the channeling, where the ui runs a few seconds behind in showing how much you've actually channeled.I'm maybe biased negatively on the League mechanic right now, because my character doesn't feel very good.
I'm maybe biased negatively on the League mechanic right now, because my character doesn't feel very good.
I can also tell this is likely to be a struggle league for me, I even died to brutus
How far the mighty have fallen!Good thing I'm playing Softcore for the first time in forever lol
How far the mighty have fallen!Good thing I'm playing Softcore for the first time in forever lol
It can completely brick your item since there's no way to know what you're picking on your first node. And the downsides are sometimes so bad it feels like I'm back in Scourge league.Putting downsides on them was a mistake IMO.
You can just Orb of Scouring the passive itself away.It can completely brick your item
There's just something really fucking iffy about cruciblign from inventory, it doesn't work reliably for me at all.One big aids is also: if you don't have a 6-socket 2-handed item in your weapon swap, you don't get to ID an item from the inventory. The League mechanic UI simply will show you your main hand weapon and your two weapons in the weapon swap. I hope they change this. Being able to ID items from your inventory felt so much more intuitive during campaign.
Chris Wilson said:hey man i got an idea
Rory said:yeah boss? i'm all ears
Chris Wilson said:how about... A WORSE SCOURGE?
Rory said:you're a goddamn genius, boss
You are already getting loot in the form of the trees. Don't be a greedy double dipper!The weirdest part is that those insane monsters don't drop loot. Like, what's the reasoning behind that decision? I'd honestly like to overhear that discussion. It's not like those monsters dropping loot would make this mechanic anywhere near as currency-strong as most others.