Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,734
Only 3 acts as far as I know.It is full game like they wanted to do beta before or just limited first act or something ?
Only 3 acts as far as I know.It is full game like they wanted to do beta before or just limited first act or something ?
VR and Star Citizen shill calling other people shills PoE 2 been hard or easy has zero meaning on the quality of the game. You are just parroting retarded opinions you think sound cool.Did you miss the part where he's the most religious shill they have? The most positive person ever? You just love your non-statements.
That's wrong. The biggest cultist shill is you.
And yeah if POE2 is actually hard to beat that's improvement over POE1. Cope harder.
VR and Star Citizen shill calling other people shills PoE 2 been hard or easy has zero meaning on the quality of the game. You are just parroting retarded opinions you think sound cool.
Yes you fucking retard. Game being hard or easy has a fucking lot to do with game being good or bad. Take AoD and make it super easy and go back here and tell me how fantastic game is when you need to cut out 90% of thinking from gameplay.
Yes you fucking retard. Game being hard or easy has a fucking lot to do with game being good or bad. Take AoD and make it super easy and go back here and tell me how fantastic game is when you need to cut out 90% of thinking from gameplay.
Good thing this is PoE2 thread and not AoD otherwise you would had a point. At least hide your steam profile when trying to flex on people about difficulty in games.
You are funny, been one of biggest slop eater on the codex and calling others for popamole.
VR and Star Citizen shill calling other people shills PoE 2 been hard or easy has zero meaning on the quality of the game. You are just parroting retarded opinions you think sound cool.
Tranyslating:
"I came here to shit myself. Look at me. I'm fucking retarded."
Yes you fucking retard. Game being hard or easy has a fucking lot to do with game being good or bad. Take AoD and make it super easy and go back here and tell me how fantastic game is when you need to cut out 90% of thinking from gameplay.
@BlackGayAdder : GAME IS SHIT. I HAVE ALL THOSE ATTACKS !!! BUT WHY WOULD I USE ANYTHING ELSE THAN BASIC ATTACK ?! LOOK I SHAT MYSELF AGAIN.
I mean, at this point you're the bigger shill of us both Perkel . I feel cheated out of all the improvements they had promised for PoE1. I didn't ask for a new campaign, nor did I ask for a melee rework. A melee rework that is yet to stand it's ground in the face of shooting/casting while moving with WASD.
I don't remember any of the veterans who got to play the PoE2 demos raving like lunatics about the melee. All I heard was mixed feelings about the pacing and the difficulty. Even THE melee guy himself, Alkaizer, has said multiple times that he doesn't think that PoE2 is in a good state.
You also don't have to be so defensive, Tri is self-aware and wouldn't take it to heart if you call him the biggest glazer. He'd take it as a compliment.
The most prominent PoE1 shills have awful takes about the gameplay in general. The moment they feel a twinge of resistance from the game, they cry foul.
Explode on death is such great game mechanic Stop writing retarded things and actually kill a single boss in a game that you claim had become sooooo easy.
Explode on death is such great game mechanic Stop writing retarded things and actually kill a single boss in a game that you claim had become sooooo easy.
If you could read with understanding the point wasn't about that specific mechanic but how every point of friction to so called "god-tier" gamers is or was removed which resulted in what we have today to the point where they had to split games as POE design is now fucked.
Explode on death is such great game mechanic Stop writing retarded things and actually kill a single boss in a game that you claim had become sooooo easy.
If you could read with understanding the point wasn't about that specific mechanic but how every point of friction to so called "god-tier" gamers is or was removed which resulted in what we have today to the point where they had to split games as POE design is now fucked.
You are the one that don't understand what is happening, your reddit style of complaining about PoE is tiring. The problem is that 99% of the time most players hate some bad mechanic in PoE and GGG has to move their asses only when some big streamer/their reddit crys about it and that is the problem, not that it was good mechanic in the first place and "god-tier" gamers ruined it by complaining. Your "point of friction" is just shit gameplay and that is supported by the bad specific exmaple you wrote. About the split, I guess we will see if all the changes make for better game. I have a lot of doubt, but until I actully play it I can't realy say, but rolling and bossing from what I have seen looks retarded and the wrong direction for these types of games.
You are exaggerating with your example, on paper that is true, but the way PoE is designed with the leagues restarting there is never a moment where hyperinflation will become a problem, so that's a wrong way to look at it. A lot of people, even if a minority, don't even want trade and opt out to play SSF, so the 99.9999% thing is not even accurate.
The trade criticism of not been easy to access is ridiculous, PoE trade is the most accessible of any game that offers trading. The problem is that you become accustomed to it and becomes a chore, hence the complain and the need for improvement and QOL changes, that leads to bigger need for the best items possible so people engage with mechanics they don't like, but are forced towards as they give said items. So GGG's explanation for not wanting to improve it had merit. Trading is not inherently a bad mechanic so picking it as example is once again misguided.
You conflate improving the game and removing bad mechanics or gameplay with making the game worse, while focusing on bad examples and mechniacs of the past that were terrible.
Crafting on the other hand is way better example of misstep for PoE and a system that is hard to access and use and has moved the game in bad direction. It's essentially a replacment for trade in SSF and layer of cumbersome complexity in trade league on top of been the biggest contributor for inflation in the game.
While some people enjoy this constant 'tension' and need to put effort into every action, it's becoming very tedious if you play in an environment with forced scarcity. This league I've killed all ubers (except Sirus) for dozens of times in SSF and I can't imagine if every time I had to put as much effort and attention to each kill instead of kind of autopiloting it. I can actually do it, but as my experience in WoW (and probably any other MMO with raiding) shows, most people quit such challenges after a few frustrating/ non-successful tries. Soulslike crowd may play through difficult campaign once, but after that they'd quit and never return for league restarts etc.an entirely new kind of video game player, one that will know how to press space bar a few times to dodge an attack, and picks equipment that has synergy with his build
1) D3 was shit because the scaling in that system was tied to literally one stat - your weapon dps, and its inverse for mobs, ehp. Weapon DPS was naturally limited by bases and ranges of affixes, so unless you played some 'broken' (exponentially scaling off some mechanic) build like CM-based attack and defense things for Wizard (i.e. Diamond skin + energy armor + low hp for infinite ehp, perma-archon etc) or WW barb, your ingame scaling was quite limited, as stats were all the same for all bases and there wasn't something like synth items that provide exponential bonuses (+1 charge, +damage per charge, extra aura effect etc).Then D3 launched and later AH
Don't put words in my mouth.You feel cheated because POE2 is making so much momentum that most of POE1 "community" will drop it and move to POE2 along with hordes of new players.
Just don't do it at the expense of PoE1 and the gamers that actually got them this far in the first place.
I agree that makes for a shit game but the problem with trade is just the opposite. Suppose a game only had 3 stats, Str/Dex/Int. You only need the one that fits your class, so looted equipment for you has 1/3rd the value it has to the economy in general. Trading effectively triples your loot.1) D3 was shit because the scaling in that system was tied to literally one stat - your weapon dps, and its inverse for mobs, ehp.