Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Path of Exile II - early access begins December 6th

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
It is full game like they wanted to do beta before or just limited first act or something ?
Only 3 acts as far as I know.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,240
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Did you miss the part where he's the most religious shill they have? The most positive person ever? You just love your non-statements.

That's wrong. The biggest cultist shill is you.
And yeah if POE2 is actually hard to beat that's improvement over POE1. Cope harder.
VR and Star Citizen shill calling other people shills :lol: PoE 2 been hard or easy has zero meaning on the quality of the game. You are just parroting retarded opinions you think sound cool.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
VR and Star Citizen shill calling other people shills :lol: PoE 2 been hard or easy has zero meaning on the quality of the game. You are just parroting retarded opinions you think sound cool.

Tranyslating:
"I came here to shit myself. Look at me. I'm fucking retarded."

Yes you fucking retard. Game being hard or easy has a fucking lot to do with game being good or bad. Take AoD and make it super easy and go back here and tell me how fantastic game is when you need to cut out 90% of thinking from gameplay.

:popamole:

@BlackGayAdder : GAME IS SHIT. I HAVE ALL THOSE ATTACKS !!! BUT WHY WOULD I USE ANYTHING ELSE THAN BASIC ATTACK ?! LOOK I SHAT MYSELF AGAIN.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,240
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Yes you fucking retard. Game being hard or easy has a fucking lot to do with game being good or bad. Take AoD and make it super easy and go back here and tell me how fantastic game is when you need to cut out 90% of thinking from gameplay.

Good thing this is PoE2 thread and not AoD otherwise you would had a point. At least hide your steam profile when trying to flex on people about difficulty in games.

You are funny, been one of biggest slop eater on the codex and calling others for popamole.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
Yes you fucking retard. Game being hard or easy has a fucking lot to do with game being good or bad. Take AoD and make it super easy and go back here and tell me how fantastic game is when you need to cut out 90% of thinking from gameplay.

Good thing this is PoE2 thread and not AoD otherwise you would had a point. At least hide your steam profile when trying to flex on people about difficulty in games.

You are funny, been one of biggest slop eater on the codex and calling others for popamole.

Or right somehow i missed rpgs are different from arpgs on that front.
No wait... i didn't, it is just that you are fucking retarded.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
I don't necessarily think PoE2 will be difficult for very long or at all. What I'm expecting is for it to have a more intentional gameplay that isn't just "walk forward and the mobs die".
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
I mean, at this point you're the bigger shill of us both Perkel . I feel cheated out of all the improvements they had promised for PoE1. I didn't ask for a new campaign, nor did I ask for a melee rework. A melee rework that is yet to stand it's ground in the face of shooting/casting while moving with WASD.

I don't remember any of the veterans who got to play the PoE2 demos raving like lunatics about the melee. All I heard was mixed feelings about the pacing and the difficulty. Even THE melee guy himself, Alkaizer, has said multiple times that he doesn't think that PoE2 is in a good state.

You also don't have to be so defensive, Tri is self-aware and wouldn't take it to heart if you call him the biggest glazer. He'd take it as a compliment.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
689
VR and Star Citizen shill calling other people shills :lol: PoE 2 been hard or easy has zero meaning on the quality of the game. You are just parroting retarded opinions you think sound cool.

Tranyslating:
"I came here to shit myself. Look at me. I'm fucking retarded."

Yes you fucking retard. Game being hard or easy has a fucking lot to do with game being good or bad. Take AoD and make it super easy and go back here and tell me how fantastic game is when you need to cut out 90% of thinking from gameplay.

:popamole:

@BlackGayAdder : GAME IS SHIT. I HAVE ALL THOSE ATTACKS !!! BUT WHY WOULD I USE ANYTHING ELSE THAN BASIC ATTACK ?! LOOK I SHAT MYSELF AGAIN.

The nature of POE 1 was that difficulty has no meaning in the game, cause the players are supposed to be able to scale the difficulty to anything they want with the map mods and league mechanics. Not sure how things will be for POE 2 in endgame but ultimately it's a failure if it isn't able to keep this principal which is one of POE 1's biggest strengths.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
I mean, at this point you're the bigger shill of us both Perkel . I feel cheated out of all the improvements they had promised for PoE1. I didn't ask for a new campaign, nor did I ask for a melee rework. A melee rework that is yet to stand it's ground in the face of shooting/casting while moving with WASD.

I don't remember any of the veterans who got to play the PoE2 demos raving like lunatics about the melee. All I heard was mixed feelings about the pacing and the difficulty. Even THE melee guy himself, Alkaizer, has said multiple times that he doesn't think that PoE2 is in a good state.

You also don't have to be so defensive, Tri is self-aware and wouldn't take it to heart if you call him the biggest glazer. He'd take it as a compliment.

It is not that you feel cheated because improvement to POE1 didn't come. You feel cheated because POE2 is making so much momentum that most of POE1 "community" will drop it and move to POE2 along with hordes of new players.

Since POE1 was split from POE2 GGG is giving you guys everything you wanted, you should be happy. Game saw fundamental changes more so than in all of POE dev history precisely so that whores like you can be happy and nicely buy those support packs.

POE1 pacing doesn't even exist to begin with. So I don't see how "the melee but not really" guy thinks POE2 pace is shit. Those kind of retards think that anything other than straight corridor and more than one button kills the pace. Alkaizer is the same kind of retard like rest of them because only retards can still play POE at top level and think it is good game.

The level of retardation reached the level of people who defend rune system in D2 not realizing that it destroyed itemization of D2.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,734
Pathfinder: Wrath
The most prominent PoE1 shills have awful takes about the gameplay in general. The moment they feel a twinge of resistance from the game, they cry foul.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
The most prominent PoE1 shills have awful takes about the gameplay in general. The moment they feel a twinge of resistance from the game, they cry foul.

Literally why Volitileblood mod got nerfed into oblivion. It was at the time where game was starting to speed up and no-lifers started to go hardcore trying to prove how "good" they are. Story cut short one of them got one shoted and started raging along with his shitty watchers group. GGG listened and changed that to what we have today and since that it is always like this. Some "best player" dies to some mechanic and stuff gets nerfed.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
Explode on death is such great game mechanic :lol: Stop writing retarded things and actually kill a single boss in a game that you claim had become sooooo easy.

If you could read with understanding the point wasn't about that specific mechanic but how every point of friction to so called "god-tier" gamers is or was removed which resulted in what we have today to the point where they had to split games as POE design is now fucked.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,240
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
Explode on death is such great game mechanic :lol: Stop writing retarded things and actually kill a single boss in a game that you claim had become sooooo easy.

If you could read with understanding the point wasn't about that specific mechanic but how every point of friction to so called "god-tier" gamers is or was removed which resulted in what we have today to the point where they had to split games as POE design is now fucked.

You are the one that don't understand what is happening, your reddit style of complaining about PoE is tiring. The problem is that 99% of the time most players hate some bad mechanic in PoE and GGG has to move their asses only when some big streamer/their reddit crys about it and that is the problem, not that it was good mechanic in the first place and "god-tier" gamers ruined it by complaining. Your "point of friction" is just shit gameplay and that is supported by the bad specific exmaple you wrote. About the split, I guess we will see if all the changes make for better game. I have a lot of doubt, but until I actully play it I can't realy say, but rolling and bossing from what I have seen looks retarded and the wrong direction for these types of games.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
Explode on death is such great game mechanic :lol: Stop writing retarded things and actually kill a single boss in a game that you claim had become sooooo easy.

If you could read with understanding the point wasn't about that specific mechanic but how every point of friction to so called "god-tier" gamers is or was removed which resulted in what we have today to the point where they had to split games as POE design is now fucked.

You are the one that don't understand what is happening, your reddit style of complaining about PoE is tiring. The problem is that 99% of the time most players hate some bad mechanic in PoE and GGG has to move their asses only when some big streamer/their reddit crys about it and that is the problem, not that it was good mechanic in the first place and "god-tier" gamers ruined it by complaining. Your "point of friction" is just shit gameplay and that is supported by the bad specific exmaple you wrote. About the split, I guess we will see if all the changes make for better game. I have a lot of doubt, but until I actully play it I can't realy say, but rolling and bossing from what I have seen looks retarded and the wrong direction for these types of games.

Except the part where GGG explained MULTIPLE TIMES over the years why such and such mechanic has to exist.
Like why they fight easy access to trade.

99.9999999% people want easy access to trade.
99.9999999% are idiots at the same time because they can't do 2+2 and understand that in arpg loot is infinite which means hyperinflation as proven by Diablo3 AH.

Those same 99.9999999% of people if they would get access then would be crying about their loot being worthless and calling it shit game. Just like in case of Diablo3.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,240
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
You are exaggerating with your example, on paper that is true, but the way PoE is designed with the leagues restarting there is never a moment where hyperinflation will become a problem, so that's a wrong way to look at it. A lot of people, even if a minority, don't even want trade and opt out to play SSF, so the 99.9999% thing is not even accurate.
The trade criticism of not been easy to access is ridiculous, PoE trade is the most accessible of any game that offers trading. The problem is that you become accustomed to it and becomes a chore, hence the complain and the need for improvement and QOL changes, that leads to bigger need for the best items possible so people engage with mechanics they don't like, but are forced towards as they give said items. So GGG's explanation for not wanting to improve it had merit. Trading is not inherently a bad mechanic so picking it as example is once again misguided.
You conflate improving the game and removing bad mechanics or gameplay with making the game worse, while focusing on bad examples and mechniacs of the past that were terrible.
Crafting on the other hand is way better example of misstep for PoE and a system that is hard to access and use and has moved the game in bad direction. It's essentially a replacment for trade in SSF and layer of cumbersome complexity in trade league on top of been the biggest contributor for inflation in the game.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
You are exaggerating with your example, on paper that is true, but the way PoE is designed with the leagues restarting there is never a moment where hyperinflation will become a problem, so that's a wrong way to look at it. A lot of people, even if a minority, don't even want trade and opt out to play SSF, so the 99.9999% thing is not even accurate.
The trade criticism of not been easy to access is ridiculous, PoE trade is the most accessible of any game that offers trading. The problem is that you become accustomed to it and becomes a chore, hence the complain and the need for improvement and QOL changes, that leads to bigger need for the best items possible so people engage with mechanics they don't like, but are forced towards as they give said items. So GGG's explanation for not wanting to improve it had merit. Trading is not inherently a bad mechanic so picking it as example is once again misguided.
You conflate improving the game and removing bad mechanics or gameplay with making the game worse, while focusing on bad examples and mechniacs of the past that were terrible.
Crafting on the other hand is way better example of misstep for PoE and a system that is hard to access and use and has moved the game in bad direction. It's essentially a replacment for trade in SSF and layer of cumbersome complexity in trade league on top of been the biggest contributor for inflation in the game.

Diablo 3 ah went to shit literally days after it launched.

I was one of D2 players who loved trading back when you had to chat trade. Going into D3 i thought much like pretty much everyone that it will be amazing addition and POE devs themselves were thinking about adding proper ah into the game and poe community back then wanted it bad.

Then D3 launched and later AH and everything went to shit literally in days. Because suprise suprise if you give people easy way to trade everyone will use it and since it costs nothing to put your found gear who you will never use it means hypermegainflation in days. It got so bad that you could buy almost any gear for almost nothing skipping literally 100s of hours of game pulling gear you would never hope of finding on your own.

if you give access everyone to easy trading in game that your grow infinitely loot it means you give them essentially legalized godmode/cheats. D3 ah experiment run for less than a year before it was closed down. Everyone back then learned this lesson well.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,859
Go kill Sirus before you make another post about PoE's design.

I will reserve my final judgement until we actually see the released EA, but all the recent info is giving me the impression that PoE2 will be a game that is neither for PoE1 players or new players.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,571
Location
Brazil
an entirely new kind of video game player, one that will know how to press space bar a few times to dodge an attack, and picks equipment that has synergy with his build
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,788
an entirely new kind of video game player, one that will know how to press space bar a few times to dodge an attack, and picks equipment that has synergy with his build
While some people enjoy this constant 'tension' and need to put effort into every action, it's becoming very tedious if you play in an environment with forced scarcity. This league I've killed all ubers (except Sirus) for dozens of times in SSF and I can't imagine if every time I had to put as much effort and attention to each kill instead of kind of autopiloting it. I can actually do it, but as my experience in WoW (and probably any other MMO with raiding) shows, most people quit such challenges after a few frustrating/ non-successful tries. Soulslike crowd may play through difficult campaign once, but after that they'd quit and never return for league restarts etc.
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,788
Then D3 launched and later AH
1) D3 was shit because the scaling in that system was tied to literally one stat - your weapon dps, and its inverse for mobs, ehp. Weapon DPS was naturally limited by bases and ranges of affixes, so unless you played some 'broken' (exponentially scaling off some mechanic) build like CM-based attack and defense things for Wizard (i.e. Diamond skin + energy armor + low hp for infinite ehp, perma-archon etc) or WW barb, your ingame scaling was quite limited, as stats were all the same for all bases and there wasn't something like synth items that provide exponential bonuses (+1 charge, +damage per charge, extra aura effect etc).

2) This problem was exarcebated by the fact that by design you couldn't finish the inferno acts II, III, IV without gear from the last two acts, which naturally created a Ponzi scheme with some people reaching late acts thanks to the exponentially scaling before these options were nerfed by blizzard. So after the nerf they've become the elites (After RMAH went online I've sold several things for shits and gigles, got like $10 in a day and I didn't even try) while others became permanent slaves that farmed gold from pots in A1 before blizzard nerfed it. So, it wasn't trade that kiilled D3, it's just shit system that has severe scaling problems ( I guess Blizzards' thinking was that tying everything to weapon damage makes it more clear which option is superior to the buyers on RMAH, also quicker balancing etc).
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,240
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
In context RMAH was the only thing that kept D3 from the retardation that fallowed after it was scrapped. Like the stats bloat, the personalized loot aka loot 2.0, lowering the difficulty, dumbing down the stats, making a lot of item affixes pointless and etc.
 

Kjaska

Arbeiter
Patron
Joined
Nov 23, 2015
Messages
1,594
Location
Germoney
Insert Title Here
You feel cheated because POE2 is making so much momentum that most of POE1 "community" will drop it and move to POE2 along with hordes of new players.
Don't put words in my mouth.

I feel cheated because they literally promised one thing, lead the community on and then came out with a different thing which nobody was asking for. To add insult to injury that thing looks suspiciously like another thing they had put in PoE1, which people dislike (Ruthless).

I have exactly 0 issues with people enjoying their Elden Souls shit and if GGG wants to make one as well, then so be it. Just don't do it at the expense of PoE1 and the gamers that actually got them this far in the first place.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,003
Just don't do it at the expense of PoE1 and the gamers that actually got them this far in the first place.

Isn't that the standard practice of the whole industry. Fuck them fans, we can get new ones and make even more money!
And in PoE's case, where are they gonna go anyway - GGG has a captive audience.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,858
1) D3 was shit because the scaling in that system was tied to literally one stat - your weapon dps, and its inverse for mobs, ehp.
I agree that makes for a shit game but the problem with trade is just the opposite. Suppose a game only had 3 stats, Str/Dex/Int. You only need the one that fits your class, so looted equipment for you has 1/3rd the value it has to the economy in general. Trading effectively triples your loot.

Now consider the modern diablo clone, where there are about 300 stats and a given character only wants like 20-30 of them. To make matters worse, the stats have hard or soft caps, so your ideal gear is effectively like a giant jigsaw puzzle with 1000 pieces in a game with a million, and which of those million you want shifts over time. Now trading equipment effectively multiplies your loot by 1000. Everything on the ground is utterly worthless to you, but needs to be carefully examined because it's got a decent chance of being worth something to somebody, and good fucking luck figuring that out reliably without being terminally online. So people don't bother and just farm for whatever uniques a streamer mentioned recently, meaning the meta gets narrowed down because those uniques are in artificially high supply compared to all the shit everyone leaves on the ground.

Trade is shit. It works in MMOs because it contains secondary means of producing wealth like mining or brewing potions, and raising crafting skills provides a sink for excess materials and gold. Even there it runs into the problem of gold farmers from piss poor countries making you pit the value of your time against theirs.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom