TedNugent
Arcane
- Joined
- Dec 16, 2013
- Messages
- 6,799
It's not just that it's "designed for trade." It's designed for trade in the sense that there are very few uniques right now that scale well with targetable stats.
It's designed for trade int he sense that every single line item on every single piece of gear is an RNG slot machine roll, and you are encouraged to add each line item by using orbs to roll each one like a roll of a slot machine lever, on the off chance that you obtain a perfect stat combination for at least one build that would like to trade for it something of equivalent value. The economy is currently driven by the rarest of these RNG orbs, not the actual gear itself.
Yes, increasing your pool of selectable gear to the trade market will help in the sense that people are unquestionably dumping gear that by happenstance happens to be perfect for your build but useless for theirs, but it is still the same product of random chance, increasing rarity and therefore price. You still must gear yourself, and to purchase it on the market you must have increasingly inflated quantities of divine orbs, which you must obtain by farming high level maps with a well tuned magic find set.
In other words, you have to have the cash which you obtain from high level maps to obtain the gear that you need for high level maps, e.g. more than likely you're stuck rolling the slot machine for your own shit and hoping that you make something that somebody is willing to pay for in divines that you can then trade for something you do need.
It's designed for trade int he sense that every single line item on every single piece of gear is an RNG slot machine roll, and you are encouraged to add each line item by using orbs to roll each one like a roll of a slot machine lever, on the off chance that you obtain a perfect stat combination for at least one build that would like to trade for it something of equivalent value. The economy is currently driven by the rarest of these RNG orbs, not the actual gear itself.
Yes, increasing your pool of selectable gear to the trade market will help in the sense that people are unquestionably dumping gear that by happenstance happens to be perfect for your build but useless for theirs, but it is still the same product of random chance, increasing rarity and therefore price. You still must gear yourself, and to purchase it on the market you must have increasingly inflated quantities of divine orbs, which you must obtain by farming high level maps with a well tuned magic find set.
In other words, you have to have the cash which you obtain from high level maps to obtain the gear that you need for high level maps, e.g. more than likely you're stuck rolling the slot machine for your own shit and hoping that you make something that somebody is willing to pay for in divines that you can then trade for something you do need.