i never make batteries cuz i have no idea how they work
Hatches eat almost everyting and shit coal. Pufts shit slime. Aglae distilizer could process slime to aglae. Solutions so far for power.Just started to play this and so far it's great fun. But I have a question. My colony died because I ran out of algee, so just wondering here. If I dig far enough to either left or right, will I find algee heavy areas again, or does the areas around me just increase in "diffculty"? With that I mean, only less resources and such? Does algee and coal only exist around the initial base position? I didn't get too far when I tried now because my colony was in a constant state of panic
Didn't think it was possible, but I have run out of dirt. What to do?
Hello, everyone!
With the release of Rocketry Upgrade we're getting close to the end of the roadmap we shared last August, so it's time for us to step back and assess where we are and where Oxygen Not Included is going from here.
Oxygen Not Included is a game built on intertwined systems. Since Pre-Alpha we've been introducing systems and weaved them together to create a simulation that provides players with dynamic challenges to the survival of their colony, as well as the tools they need to exploit those systems to improve the Duplicants' lives.
Throughout this process we've added a ton of new content, tweaked and added to the simulation, and created new systems. There's still a lot of room for new and interesting content within these existing systems. In addition, the balance of the game has often shifted as new features were added, and we now need to stabilize that balance.
After the next Upgrade, we'll be changing gears and going back over the whole game to focus on polish, performance, balance and missing content. In addition to solving technical issues, we want to make sure that the beginning of the game is approachable and fair for new players, and that the situations a colony encounters have enough variety that each playthrough feels fresh.
We're going to add another batch of space industry content in the October 18th upgrade. From there we'll begin releasing updates on an 8-week cycle, with an open testing branch 3 weeks before each release. This is similar to how it is now, but at a longer pace.
Each of these updates will be focused on content, stability, and user experience improvements. They won't necessarily have a big unifying theme like they do now, but there will still be new smaller pieces of content to play with.
Does this mean the game is done?
Definitely not! This just means we're going to shift our attention to fixing issues and polishing up the experience. When Oxygen Not Included officially launches, it will be a complete and accessible journey that anyone interested can play and enjoy, and we have a fair bit more work to do before we feel that we are there. We’re also scheduling a new feature and content update for that launch to mark the occasion.
We're extremely grateful to all of you for your feedback and encouragement so far!
Oxygen Not Included is a complex game, and we appreciate that we can grow the game with the help of our community. We read your feedback every day and try to bear in mind the diverse play styles and experiences everyone has as we're designing this game.
So for everyone who has already joined us on this journey, and those who haven't joined yet, an enormous “Thank You!” from the whole team!
Natural reservoir needs pmp and you can breed fish there, plus you can cool it down more easily with tempshift platesWouldn't liquid reservoir make stuff too easy? Before that you needed to make walls to make reservoir.