Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

X-COM OpenXcom Thread

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,232
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Gazers are the new Lobstermen :)

Usually nope out of there with my Skyranger if I still use normal weapons.
 

NeoKino

RPGCodex Ninja
Patron
Joined
May 7, 2016
Messages
1,864,638
Location
Somewhere
Codex 2016 - The Age of Grimoire
I had poor success with swords in FMP, it just seem if your that close then you might as well rain hellfire on those Xenos.

Plus melee tends to have bad Accuracy for me.
 
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
it fills my heart with joy to find out people can still enjoy my ancient favourite game.
i wonder who'll give a fuck about xcock in 25 years.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,232
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
it fills my heart with joy to find out people can still enjoy my ancient favourite game.
i wonder who'll give a fuck about xcock in 25 years.

Some games never age.

It helps though with the modern improvements :)
 
Last edited:
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
no doubt, x-com could use lots of improvements (just look at jagged alliance 2 1.13, it's superior under every aspect other than some details of the interface), but its base is solid even after more than 20 years.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,232
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Yup. I have said it before, maybe even in this thread, that I find it incredible funny and sad at them same time how nobody have managed to capture that feeling again. Not even Gollop himself seem to get it (fully at least) if you go by his new game.
 
Joined
Jan 7, 2012
Messages
15,269
Julian Gollop needs to kickstart an X-Com Apocalypse remake or something. Get a decent budget and plan better to avoid the mistakes made before, it could be great.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,232
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Anyone here tried the Area 51 mod? Impressions? It looks like Final Mod Pack but with extra council missions.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
Month was to turn out great, possibly +3000 points even through a alien base sits in the middle of Germany and I ran away from a Terror Mission like a girl on turn 3, BUT THEN

Didn't shoot down the infiltration ship in time? That said, apparently those missions automatically succeed in the late game to push you to attack Cydonia ASAP.
 
Joined
Jan 7, 2012
Messages
15,269
I think in vanilla X-Com infiltration was bugged or something such that infiltration could never be stopped once the aliens had started. Or something like that, according to ufopaedia.

Dunno if they are still like this in OpenX-Com, or whether mods can specifically force the aliens to not be able to fail infiltration missions after a certain amount of time.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,232
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Need some help here.

Has the option "item is destroyed on research" been removed? Am I blind or something? There is a research bug in FMP, it makes it possible for me to research MiB medics for all eternity and I know this option fixes this, but for some unknown reason I can't find the option! Help!
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,232
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
It's under Advanced -> Geoscape -> 'Spend researched items' for me. But I haven't updated in a while...

Thanks. Seems the option is gone then.

Odd. Anyway after 4-5 researches on the MiB Medic he disappeared from the research list so maybe it is intentional.
 
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
finally i gave xpiratez a try and... old age must have struck me hard. too much, too different, all at once. only way to find anything out is to thouroughly study the ufopaedia. always hated blind researches and a small number of soldiers works only when they're as detailed as in sir-tech games.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
665
I think one of the things that makes the original work is how merciless it was. No tutorial or early game shit missions like newfaggotry, you will learn by getting slaughtered in eight-alien small scouts like the scrub you are, then thoroughly sodomized in Terror Missions. You either ragequit like a faggot when you get a squadwipe by Cyberdisc and Mind Rape, or you become a fan.

As I recently wrote in a different thread, I kinda disagree. NuXCOM devs came to the same conclusion you did, but what was really great about old X-COM was that it allowed you to play however YOU wanted.
Never want to lose a single soldier? No problem, save regularly and scumm to your heart's content.
Want to play ironman? Just make up your own houserule and do so.
Anything between those two poles was possible, the game didn't try to force you into a straitjacket.
Plenty such possibilities for houserules greatly increased replayability and thus longevity.
You were at liberty to do even inefficient things, like playing a no-plasma-weapons run (or even a conventional weapons only run), using no offensive psi, no flying armor, tackling difficult missions with a skyranger full of rookies,yadda yadda yadda.
Compare that to XCOM where not getting enough satellite coverage at exactly the right time could sink your game (at least it could in early vanilla).
It's systems are much tighter and allow for a lot less bullshitting around. And the game is off worse for it, especially when it comes to replayability.

Also, I feel like a huge boon of X-Com was the semi-realistic gameplay style, supported by it's excellend music and sound. Everything appeared to be perfectly balanced.
It's funny that XCOM, with much higher resolutions and realistically rendered graphics (though with a slightly cartoonish style of course) feels much more "gamey" than such an ancient game with pixel graphics.

I agree with most everything else you wrote though.
I loved Apoc, but I feel it's ultimately held back by it's not as appealing artstyle.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,331
finally i gave xpiratez a try and... old age must have struck me hard. too much, too different, all at once. only way to find anything out is to thouroughly study the ufopaedia. always hated blind researches and a small number of soldiers works only when they're as detailed as in sir-tech games.
But..but..these all have big tits :D
 
Joined
Jan 7, 2012
Messages
15,269
finally i gave xpiratez a try and... old age must have struck me hard. too much, too different, all at once. only way to find anything out is to thouroughly study the ufopaedia. always hated blind researches and a small number of soldiers works only when they're as detailed as in sir-tech games.

I posted some tips on page 6. Some of it is obsolete now but it might give you some ideas. The forums have a tech tree viewer.

It used to be even worse about dumping you with way too much new shit, now you get a 3-4 month tutorial before asskickers in power armor can show up. You might want to look up how to research the Skyranger for more crew space since it can be a bit obscure.
 

Endemic

Arcane
Joined
Jul 16, 2012
Messages
4,450
I think in vanilla X-Com infiltration was bugged or something such that infiltration could never be stopped once the aliens had started. Or something like that, according to ufopaedia.

Could well be a bug, vanilla X-COM did have its fair share of problems.

Dunno if they are still like this in OpenX-Com, or whether mods can specifically force the aliens to not be able to fail infiltration missions after a certain amount of time.

Haven't seen an option for it. I do know that if you shoot down the smaller Terror\Infiltration ships the AI will spawn better ones to replace them.
 
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
finally i gave xpiratez a try and... old age must have struck me hard. too much, too different, all at once. only way to find anything out is to thouroughly study the ufopaedia. always hated blind researches and a small number of soldiers works only when they're as detailed as in sir-tech games.

I posted some tips on page 6. Some of it is obsolete now but it might give you some ideas. The forums have a tech tree viewer.

It used to be even worse about dumping you with way too much new shit, now you get a 3-4 month tutorial before asskickers in power armor can show up. You might want to look up how to research the Skyranger for more crew space since it can be a bit obscure.

if i have to "look up" something, the game has already failed.
 

Destroid

Arcane
Joined
May 9, 2007
Messages
16,628
Location
Australia
finally i gave xpiratez a try and... old age must have struck me hard. too much, too different, all at once. only way to find anything out is to thouroughly study the ufopaedia. always hated blind researches and a small number of soldiers works only when they're as detailed as in sir-tech games.

I posted some tips on page 6. Some of it is obsolete now but it might give you some ideas. The forums have a tech tree viewer.

It used to be even worse about dumping you with way too much new shit, now you get a 3-4 month tutorial before asskickers in power armor can show up. You might want to look up how to research the Skyranger for more crew space since it can be a bit obscure.

if i have to "look up" something, the game has already failed.

Don't you find it a little awkward playing strategy games like that?
 
Joined
Mar 3, 2010
Messages
9,298
Location
Italy
i never had to "look up" anything playing for the first time x-com, jagged alliance 2 (even 1.13), civ4 fall from heaven 2, long war or [insert decent game].
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,331
i never had to "look up" anything playing for the first time x-com, jagged alliance 2 (even 1.13), civ4 fall from heaven 2, long war or [insert decent game].
That depends on your goal for your first play. If you want to win instead of learn you needed to look up stuff for all those games.

I am pretty sure you don't need to look up anything for piratez if your first few failed runs are going to be just for learning.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom