With the settings I'm using (alien weapons breaking being the key one) I find myself hunting those grounded Large ships to raise money. I'm not able to shoot them down yet, but they are quite easy pickings on the seabed.
I even relocated most of my crack team to a base close to one of the two Alien Bases I've found, in the hope of being able to raid their supply ships. With a haul selling for about 2 million it's worth the effort, I think.
First mission there were only civilians in second part. In the second there were civilians in the first part. The part of the dark ship (no electric lighting?) I saw before making a strategic regrouping back to HQ had the same layout as the firsy ship. It's not very important, though.
That's silly. On second thought, maybe not, IIRC about that autopsy report.
I even relocated most of my crack team to a base close to one of the two Alien Bases I've found, in the hope of being able to raid their supply ships. With a haul selling for about 2 million it's worth the effort, I think.
It's a terror mission, why wouldn't there be civilians on the ship? The difference is mostly whether you get a cargo ship or cruise liner, and the type of aliens present.
First mission there were only civilians in second part. In the second there were civilians in the first part. The part of the dark ship (no electric lighting?) I saw before making a strategic regrouping back to HQ had the same layout as the firsy ship. It's not very important, though.
Bio-Drones are the cyberdisc equivalent. Pretty annoying when they explode and cause collateral damage, though you can avoid that by tasering them\using the thermal launcher.