I have compiled a couple of mods I have made and use for OpenXcom Extended with the Final Mod Pack for, in my opinion, the Ultimate X-com Experience™. This compilation include two mods that I have not created, but from my knowledge there is no other way to get them, in a quick workable way at least. Credit to cevaralien & Daedalus!
First you need
OXCE.
Then you need to download
FMP.
When that is done, it's time to install my little mod pack, which you can find
here.
So, what does it all do, and why would you want to use this setup?
Well,
OXCE is just OpenXcom expanded that allows for more features, and options.
FMP is the main mod, it's basically vanilla X-com, with that I mean it remains the same thematically. It just expands the game in several ways, like having more aliens, more weapons, crafts and armor.
Then to my little mod package that consists of four mods, which are:
Helmet Medals - This mod fixes an issue with unfinished commendation art. It replaces the placeholder graphics, and this is thanks to cevaralien on the OpenXcom forums. Unfortunately, he never compiled it as a mod, so I did.
Helmet Ufopedia - This is a mod I have made. It changes all the custom ufopaedia art to be "immersive", and actually fit the setting. All joke and anime stuff is gone.
Examples:
Helmet Sounds - Another mod pack I have made. This focuses on sound. It changes most of the weapon sounds, reloads and explosives. FMP use mostly uses vanilla sound effects, which is not the greatest. This fixes this issue, and hopefully enhances the game.
Examples:
HQSounds FMP - This is the last mod in the pack. It's not a mod made by me, and the reason I have included it in the pack instead of just providing a download link to it, is that it doesn't work with the latest version of FMP unmodified. I have fixed the issue, and decided to include it as a "complete package". It's another sound mod that I think compliment the one I have made very nicely, with enhanced death screams, impact sounds, etc. Credit goes to Daedalus!
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Now to options, and settings!
As you might have noticed there are two extra mods activated in the picture –
UFOextender: Psionic Line Of Fire, and
Aliens Pick Up Weapons. These mods are included in the OpenXcom package, and as part of the ultimate X-com experience they should be activated. Having psionic require line of sight makes it a bit easier at parts, but I think it’s worth the reduced challenge because it removes the exploit/ez-mode of having your PSI-soldier mind-controlling aliens from the safety of the ship. The other mod has the aliens pick up weapons after waking up from being unconscious, making knocked out aliens still a threat.
- Retain interrogated aliens (you get to keep the corpse of the interrogated alien)
- Field promotions (only the agents on mission gets promoted)
- UFO Extender accuracy (accuracy drops of after distance)
- Inventory Stats (show stats when you equip your men)
- Explosion Height [3] (explosions explode in 3D, instead of a flat surface)
- Auto-end battle (ends the battle when the last alien have been killed)
- Smooth Bullet Camera (has the camera follow the bullet)
- Disable auto-equip (disables the auto-equip function)
- Alien weapon self-destruction (alien weapons self-destruct unless alien is captured/stunned, increases the challenge by a lot)
- Allow psi-capture (allows for capture through mindcontrol)
- Allow psi-Strength Improvement (has psi users increase their stats by using psi skills)
- Suppress panic messages for aliens (removes knowledge of panicking aliens, unless you have direct visual)
- Alien bleeding (aliens can now get deadly wounds and bleed out)
- Wounded defend [70] (lowered from 100% health to 70, so lightly wounded can join the defense)
- Play Briefing music longer (plays music during certain scenes longer)
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That is everything for the Ultimate X-com Experience™. Enjoy, and good luck commander!