Game is great, I'm enjoying this a lot. Deserved masterpiece reputation. I'd wish modern XCOM had ballistics and TU. Now I'm going to be watching Phoenix point development closely, and I hope they deliver.
Terror missions are really fun and tense.
I can't confirm whether its well-polished yet
I can
It's not, you're still fighting 100 zombies in a field in order to stay afloat. (unless you do those month 1 UFO captures, but even then you'll have to do some of that shit to keep your score positive)
Might have been my first edit of that post.Could have sworn I clicked that link and saw it as 0.96h-something. Weird. Guess I'll give it a shot sometime.
The Great War of the Worlds
an alternate history Total Conversion by the Inventorum Development Team
Set in an alternate timeline where the Martians of the H.G. Wells masterpiece really invaded Earth in 1896.
Swept by bacteria, the invasion came to an end just a couple of weeks after it started.
Humanity united and rebuilt and prepared for the worst. 12 years later, the mankind's worst nightmares came true. In 1908 the Martians launched a second invasion, this time more deadly.
Since they crash landed in Tungunska, their progress has been almost unstoppable.
From the Siberian tundra to the African jungle and the American Midwest, half of the world belongs to the Sons of Ares
What remains of the humanity united under the banner of the Coalition of Nations and have gone on the offensive.
Your unit is one of elite, formed with the best that the armies of the world have, the International Expeditionary Force.
The year is 1914.
This is the War to End All Wars.
TOGETHER WE STAND
So we all.I still need to finish piratez at least once before jumping into the next one
It's in very early stage of development, though, if the page on mod.io is to be believed. I still need to finish piratez at least once before jumping into the next one
https://openxcom.mod.io/oxce-forced-bughunt
Newly released AND MUST HAVE mod, for your sanity's sake.
https://openxcom.mod.io/oxce-forced-bughunt
Newly released AND MUST HAVE mod, for your sanity's sake.
I always have mixed feelings about mods like that, ones which fix or ameliorate annoying problems with the game.
It's good in the short term, but inevitably it seems to be that when those tools exist, all chance of actually fixing the problem completely dies. Whenever anyone from that point complains about X - X in this case being how tedious it can be to find the last couple of enemies trapped somewhere on a map, but it can be nearly anything - they're just told to stfu and download the mod. It never gets fixed in the base game, and only a subset of players will ever use mods.
ToME's a great example of this; the way Adventurer parties were implemented is silly and just slows down overland travel for no benefit, but whenever people bring up removing or revamping them, the criticism is just met with 'There's a mod for that'.
A mod's better than nothing, but surely it's better for the dev in question to sort the issue out themselves.
Wrong thread buddy, this is the Open X-Com one.Ya know, I think after 25 years Mythos Games isn't going to fix this part of X-Com.